ANBU Posted September 25, 2011 Report Share Posted September 25, 2011 another attempt to get back into card making.. most of the other sets I've done I've forgotten.. Dx all pictures if not stated otherwise were found on Deviantart.. [spoiler=Monsters (7)] [spoiler=En001 - Mecha Mosquito] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaMosquito.png[/img] [size=2]When this card inflicts battle damage to your opponent, increase your Life Points equal to the amount of battle damage inflicted. When this card is destroyed as the result of battle you can Special Summon 1 Mecha Monster with 1600 ATK or less.[/size] [/spoiler] [spoiler=En002 - Mecha Angel] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaAngel.png[/img] [size=2]This card can be Special Summoned from your hand when a face-up Mecha monster on your side of the Field is destroyed. If This card was Special Summoned it gains the following effect:[/size] -- Once per turn during your Standby Phase place 2 "Angel Rescue Counters" on this card (Max. 10). By Removing "Angel Rescue Counters" from this card you can Special Summon a monster whose Level is 2 or more less than the amount of "Angel Rescue Counters" removed. [/spoiler] [spoiler=En003 - Mecha Commander] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaCommander.png[/img] [size=2]This card can be Special Summoned from your hand when a Mecha monster is Special Summoned. If "Mech Field" is not face-up while this card is on the field destroy this card. While this card is face-up on the Field increase the ATK & DEF of all Mecha monsters on the field by 200. When this card is sent from the field to the Graveyard you can add 1 "Mech Field" and 1 Mech monster from your Deck to your Hand.[/size] [size=2](still have to make Mech Field Field Spell and couldn't think of appropriate type (I'll probably get a more mechanical looking picture?..)[/size] [/spoiler] [spoiler=En005 - Mecha Assaulter Lv 6] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaAssaulterLv6.png[/img] [size=2]This card can only be Special Summoned by the effect of "Mechanical David vs Goliath". Once per turn during your Main Phase you can place 1 "Armor Counter" on this card (Max. 2). When this card is selected as a Target for an attack you can remove 1 "Armor Counter" to Negate the attack and lower the Attacking monster's ATK by 400 until your next End Phase.[/size] [/spoiler] [spoiler=En007 - Mecha Skirmisher] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaSkirmisher.png[/img] [size=2]You can Special Summon this card by tributing 1 Level 5 or lower Mecha monster with 1400 or higher ATK. When this card declares an attack you can Negate the attack and tribute this card to Special Summon 1 Level 7 or lower Mecha monster from your Graveyard.[/size] [/spoiler] [spoiler=En008 - Mecha Assaulter Lv 7] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaAssaulterLv7-1.png[/img] [size=2]When this card is Drawn you can reveal it to your opponent to send it to the Graveyard. When "Mecha Assaulter Lv 6" is sent from the field to the Graveyard you can Special Summon this card from your Graveyard, this card cannot be Special Summoned except by this effect. Once per turn Place 1 "Reflective Armor Counter" on this card (Max. 3). When this card is targeted for an attack you can remove 1 "Reflective Armor Counter" to negate the attack and Decrease the ATK of the attacking monster by 1000. If "Mecha Assaulter Lv 6" is in the Graveyard and this card would be destroyed by a card effect while it has 2 or more "Reflective Armor Counters" on it you can Remove 2 "Reflective Armor Counters" to Negate the card effect and send the card to the Graveyard.[/size] [/spoiler] [spoiler=En009 - Mecha Arsenal] [size=2][img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaArsenal.png[/img][/size] [size=2]If this card is Special Summoned by the effect of a Mecha monster you can treat 1 face-up Mecha monster as Level 5. This card can only be used for the Synchro Summon of a Machine-Type monster.[/size] [size=3](probably screwed the eff up ocgwise?..)[/size] [/spoiler] [/spoiler] [spoiler=Spells (2)] [spoiler=En004 - Mechanical David vs Goliath] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechanicalDavidvsGoliath.png[/img] [size=2]Increase the ATK of the Equipped monster by 500. If the Equipped monster is Level 5 or higher you can tribute it to Special Summon 1 "Mecha Assaulter Lv 6" from your Hand or Deck. [/size] [/spoiler] [spoiler=En006 - Mech Field] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechField.png[/img] [size=2]While this card is on the field no other Field Spell cards can be activated. During either Player's Standby Phase you can place 1 "Mecha Warfare Counter" on this card (Max. 12). By Removing a specified amount of counters from this card you can activate one of the following effects:[/size] -- 2 "Mecha Warfare Counters": Increase the ATK of all Mecha monsters on the field by 500 until the End Phase. -- 5 "Mecha Warfare Counters": Discard 1 card, until your opponent's next End Phase no Mecha monster can be destroyed as the result of battle or due to Effect monster Effects. -- 8 "Mecha Warfare Counters": Special Summon 1 Level6 6 or lower Mecha monster ignoring Summoning conditions. The Summoned monster cannot declare an attack during this turn. -- 12 "Mecha Warfare Counters": Destroy all the cards on the field (including this card) and Special Summon 1 Mecha monster. If your opponent has a monster in their Graveyard with ATK equal to that of the Special Summoned monster you can Special Summon it to your opponent's side of the Field in Defense Position, if either Special Summoned monster is destroyed halve the controller of the destroyed monster's Life Points. If your opponent's Life Points decreased below 500 due to this effect decrease their Life Points to 0. [/spoiler] [/spoiler] [spoiler=Traps (0)] [/spoiler] [spoiler=Extra (2)] [spoiler=En010 - Mecha Warrior - LazeRay] [img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaWarriorLazeRay-1.png[/img] [size=2]"Mecha Arsenal" + 1 or more non-Tuner Mecha monsters. The Summoning of this card cannot be Negated. When this card is Summoned Place 6 "Lazer Counters" on 1 face-up Mecha monster (Max. 6). During your Main Phase 1 you can remove 2 "Lazer Counters" from a Mecha monster to Increase the ATK of one Mecha monster, excluding "Mecha Warrior - LazeRay", on your side of the field by 1000. When this card is removed from the field Special Summon 1 "Mecha Arsenal" from your Graveyard in DEF Position.[/size] [/spoiler] [spoiler=En011 - Mecha Warrior - Heavy Assaulter] [size=2][img]http://i960.photobucket.com/albums/ae85/Orochi_01/MechaWarriorHeavyAssaulter.png[/img][/size] [size=2]"Mecha Arsenal" + "Mecha Assaulter Lv 6" The Summoning of this card cannot be Negated. If this card was Synchro Summoned while there is 1 or more Mecha monsters on your side of the field, exluding the Synchro material monsters, then you can destroy 1 card on the field. Once per turn you can place 1 "Heavy Armor Counter" on one card on the field (Max. 2). During your opponent's Battle Phase no monsters with a "Heavy Armor Counter" can be destroyed. During your opponent's End Phase remove 1 "Heavy Armor Counter" from every card with at least 1 "Heavy Armor Counter" on it.[/size] [size=3]definitely unsure on OCG.. help?[/size] [/spoiler] [/spoiler] not sure bout ocg help on ocg would be appreciated (not used to new ocg on how to word Once Per Turn effects) Link to comment Share on other sites More sharing options...
Jolta Posted September 25, 2011 Report Share Posted September 25, 2011 [s]Deus Machina, Deus ex Machina, Gods, out of the Machine, yeah![/s] [s]Transformers, Robawts, in disguise![/s] Nothing that wrong exactly, except a few OCG errors and such. Swarmin', swarmin', ooh yeah! Useful for Swarming, and for an extra Upgrade. Link to comment Share on other sites More sharing options...
ANBU Posted September 25, 2011 Author Report Share Posted September 25, 2011 [s]lol only just noticed how this idea could seem influenced by ur rp xD[/s] expected ocg errors due to new ocg/havent made a card for a while.. base idea was machine swarm then xyz/synchro/fusion(fusion would be similar to VWXYZ monster fusion (RFG from field)) to get out more powerful monsters, David and Goliath = beatstick starter..? planning to add an extra two or so Lv forms for assaulter (8 and 9 perhaps?) oh an mosquito killed by only monster on opponent field = Angel + goliath and David = 2nd turn Assaulter xD (best combo so far..) edit: added Mech Field.. not sure about how balanced its 12 counter eff is.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 25, 2011 Report Share Posted September 25, 2011 some transformers pics, nice Mosquito is basically like a more flexible Sebek's Blessing effect for the 1st one lv6 is a bit weak for just lowering the atk by 400, kind of hoped the atk drain effect would be higher overall it's just easy for swarming the field, which is good 9.1/10 Link to comment Share on other sites More sharing options...
ANBU Posted September 27, 2011 Author Report Share Posted September 27, 2011 BUMP added 2 more monster cards, 1 based on SSing itself the easy-ish grave retrieval for most likely one of the summoners, and the lv7 for mecha assaulter Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 27, 2011 Report Share Posted September 27, 2011 I'm actually surprised you can summon lv7 in multiple ways usually at that high level it can only be special summoned ONE way Link to comment Share on other sites More sharing options...
ANBU Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='ragnarok1945' timestamp='1317119781' post='5543385'] I'm actually surprised you can summon lv7 in multiple ways usually at that high level it can only be special summoned ONE way [/quote] ..not sure if i understood right but your saying to remove capability of being SSd by ways other than the lv6 death? ^^' (or was it just a general comment?) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 28, 2011 Report Share Posted September 28, 2011 "[size=2]When this card is Drawn you can reveal it to your opponent to send it to the Graveyard. When "Mecha Assaulter Lv 6" is sent from the field to the Graveyard you can Special Summon this card from your Graveyard:[/size] For lv7, you didn't say this special summoning method is the ONLY way in which that monster can be special summoned Link to comment Share on other sites More sharing options...
ANBU Posted September 29, 2011 Author Report Share Posted September 29, 2011 [quote name='ragnarok1945' timestamp='1317180373' post='5545108'] "[size=2]When this card is Drawn you can reveal it to your opponent to send it to the Graveyard. When "Mecha Assaulter Lv 6" is sent from the field to the Graveyard you can Special Summon this card from your Graveyard:[/size] For lv7, you didn't say this special summoning method is the ONLY way in which that monster can be special summoned [/quote] i know that.. but that doesn't answer the question are you saying it should be that special summoning method specifically as the only method or..? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 29, 2011 Report Share Posted September 29, 2011 basically, lv7 shouldn't be allowed to be special summoned in any way except via lv6's effect Link to comment Share on other sites More sharing options...
ANBU Posted September 29, 2011 Author Report Share Posted September 29, 2011 updated Lv7s eff (note lv6's eff doesnt have a SS for it.. should probably take the effect out and reword it to be used in lv6 to ss lv7?) Added a Tuner & 1st Synchro of the Set Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 30, 2011 Report Share Posted September 30, 2011 for LazeRay, I suggest you say the 1000 atk gain of a Mecha monster cannot be LazeRay otherwise, if you DO want to allow that, then make the 1000 atk gain temporary Link to comment Share on other sites More sharing options...
ANBU Posted September 30, 2011 Author Report Share Posted September 30, 2011 Dx.. knew i forgot something.. added 2nd synchro.. ocg help? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 30, 2011 Report Share Posted September 30, 2011 the counters for Heavy Assaulter aren't as good as I hoped at the end of each turn you have to lose at least 1 counter, and you're only allowed a max of 2 counters on the field for a temp protection. You should have made the max number higher Link to comment Share on other sites More sharing options...
ANBU Posted September 30, 2011 Author Report Share Posted September 30, 2011 [quote name='ragnarok1945' timestamp='1317373620' post='5549729'] the counters for Heavy Assaulter aren't as good as I hoped at the end of each turn you have to lose at least 1 counter, and you're only allowed a max of 2 counters on the field for a temp protection. You should have made the max number higher [/quote] tried to balance it too much.. (plus the max of 2 with once per turn eff is unreachable without support (which I'm kinda working on)/an effect that atleast skips the opponents EP) Link to comment Share on other sites More sharing options...
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