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Divine Wrath


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Okay, so, I read that it's [apparently] common sense that Dark World and Fabled monster effects don't activate from cards like Divine Wrath ("Discard 1 card. Negate the activation of an Effect Monster's effect and destroy that Effect Monster."). Is that true? If so, then why would they make a card like Dark World Lightning ("Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.") if it too didn't activate their effects? On the cards themselves they say "...discarded from the hand to the Graveyard by a [b]card effect[/b]..."

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The difference is that Divine Wrath discards them as a cost, not as the effect of the card. Dark World Lightning (And Dealings for that matter) has the discard as part of the effect, and thus it triggers them. Basically, if a card says "Discard x to" then it's a cost. If it says something like "And discard" or "Then discard" after the effect has been given, it's part of the effect.

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The creators of the Yugioh TCG didn't think it'd be a good idea to make various gameplay mechanics more obvious, evidently.

In Fabled/Dark World builds you shouldn't need more than DW Lightning, DW Dealings, Card Destruction, Morphing Jar and possibly Fabled Raven.

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[quote name='Akira' timestamp='1317108333' post='5543321']
The creators of the Yugioh TCG didn't think it'd be a good idea to make various gameplay mechanics more obvious, evidently.

In Fabled/Dark World builds you shouldn't need more than DW Lightning, DW Dealings, Card Destruction, Morphing Jar and possibly Fabled Raven.
[/quote]Dragged Down.

Fabledworlds should also run Beckoning Light; if you look closely at it, it's part of the effect.

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[quote name='TwinSeed' timestamp='1317109800' post='5543340']
Darkplant: Well Fableds are LIGHT, so would their effect activate?
[/quote]
He's basically saying that you would use Beckoning Light to discard leftover Dark Worlds/Fableds because it'd still activate their effects, then you get back some more Fableds to do whatever with.

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Now the new card grammar shall make identifying a cost and a effect much more clear.

The structure goes like this:

Card activation timing[b]:[/b] Cost[b];[/b] Effect.

Everything before the colon is the moment you can play such card. Then, between the colon and the semi colon, it's the cost, which if it asks you to discard, won't trigger Dark World cards, but it'll trigger Fableds. Afer the semicolon, it's the effect, that if it discards, it'll trigger both Dark World and Fableds.

I hope I made it clear enough.

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