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-=Arklords=-


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Just an idea...
And I kind of want to hear how other people think of them...
The Non-Fusion "Arklords" are named after the Greek Alphabet.
I was planning on making them a strong archtype, but if they are weak just tell me..
They are supposed to have different builds and some may be good combos
(Idk..)

[img]http://i56.tinypic.com/210dmyo.jpg[/img]

Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand if a monster other than "Arklord Alpha" you control is Special Summoned from your Hand or Deck. When this card is Special Summoned, select 1 Xyz Monster and activate 1 of the following effects:

*Detach 1 Xyz Material from the selected monster.
*Decrease the ATK and DEF of the selected monster by 600.


[img]http://i53.tinypic.com/28apctg.jpg[/img]
Cannot be Special Summoned except by it's own effect.. If your opponent Special Summons a Xyz Monster, Special Summon this card from your deck. If this card is Special Summoned this way, destroy it during the End Phase.



[img]http://i53.tinypic.com/nv8bio.jpg[/img]
Once per turn, during your Main Phase; discard this card to add 1 "Arklord Fusion" from your deck to your Hand. When this card is Normal Summoned, send the top card of both player's decks to the Graveyard.

[img]http://i53.tinypic.com/4kfg3n.jpg[/img]
When this card is Normal Summoned, place 1 "Arklord Fusion" from your Graveyard to the top of your deck. If this card is destroyed by battle, equip it to 1 monster your opponent controls. The equipped monster's Level becomes 0.




[img]http://i52.tinypic.com/14jz1g9.jpg[/img]
Cannot be Normal Summoned or Set. Can only be Special Summoned by tributing 1 "Arklord" monster you control. Once per turn, during your Main Phase; you can discard 1 "Arklord" monster from your hand for this card to gain 1 additional ATK during the Battle Phase.

[img]http://i56.tinypic.com/119z280.jpg[/img]
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon 1 "Arklord" Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard, you can banish 1 of the "Arklord" Fusion Material Monsters from your Graveyard to place this card onto the top of your deck.
[i][b]^Too OPed?[/b][/i]

[img]http://i54.tinypic.com/2mwcw48.jpg[/img]

[img]http://i54.tinypic.com/241v01y.jpg[/img]

1 EARTH "Arklord" + 1 "Arklord"
If this card is Fusion Summoned successfully, it can attack your opponent directly. If your opponent has more cards in his/her hand than you, this card is unaffected by the effects of your opponent's Trap Cards.

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[img]http://i51.tinypic.com/2m2hv6f.jpg[/img]
Image: Hp Doom

If an "Arklord" Fusion Monster is Fusion Summoned, Special Summon this card from your hand. If this card is used for the Synchro Summon of an "Arklord" Monster, draw 1 card. If this card destroys a monster by battle; select 1 face-up "Arklord" monster othen than "Arklord Theta". The selected monster cannot be destroyed by battle.


[img]http://i51.tinypic.com/5ahp1t.jpg[/img]
Image: Hp Doom[/left][/left]
[left][left]1 "Arklord" Tuner + 1 or more Non-Tuners[/left][/left]
[left][left]When this card is Synchro Summoned, send your Hand to the Graveyard. This card gains 1 additional attack for each card discarded by this card's effect. If this card attacks your opponent directly, halve the battle damage inflicted to your opponent's Life Points. This card's ATK and DEF cannot increase or decrease.

[img]http://i53.tinypic.com/oszd6w.jpg[/img]
1 "Arklord Synchro + 2 Tuners

Can only be Special Summoned by Synchro Summon. When this card is Synchro Summoned, banish all monsters in your hand. This card gains 1 additional attack for each monster banished by this effect. If your opponent Special Summons a monster from his/her Extra Deck, select 1 monster from your Extra Deck and Special Summon it. It cannot be used for a Tribute or Synchro and Xyz Material and is banished during the End Phase.


[img]http://i54.tinypic.com/2dl88c3.jpg[/img]
If a "Arklord" monster you control is targeted by a card effect, discard 1 card from your hand to negate the card effect. Return 1 "Arklord" monster from your Graveyard to your deck. If this card's effect is negated; banish the targeted monster.

[IMG]http://i53.tinypic.com/dc6346.jpg[/IMG]
1 DARK "Arklord" Tuner + 1 or more Non-Tuners

If this card is destroyed by battle; activate 1 of the followinge effects depending on the destroyed monster's attribute:
*Dark - Select 1 Level 4 or lower Monster from your Graveyard and Special Summon it. It cannot be used for Synchro Material.
*Light - This card can attack again.
*Earth - Switch the Battle Position of 1 face-up monster your opponent controls[/left][/left]
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[center][center]CnC


















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[quote name='Discord' timestamp='1317354592' post='5549518']
Add "except "Arklord Alpha"."
[/quote]
Fixed.[quote name='ragnarok1945' timestamp='1317357669' post='5549602']

Same with Theta, it has no effects when on the field, only when it's sent off
[/quote]
Good point...We need a little more action correct?
[Fixed also]

Btw. Added 3 Synchros and a Trap Card.

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[quote name='ragnarok1945' timestamp='1317453804' post='5552077']
Prototype you should have said it can't attack directly

at 3200 atk, it's too easy OTK set up

for Shadow, why have no effects for the other 3 attributes?
[/quote]
Your right...
I should add the cannot attack directly..

And with Shadow, I was thinking of using it's effects based of Mount Olympus(w.e. it is spelled), Underworld, and Earth.

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[quote name='ragnarok1945' timestamp='1317529594' post='5554337']
interesting

still it would have been nice for all 6 attributes used
[/quote]
Yeah.. I think I was lazy with that card...
And I've been thinking of creating some sort of Titan-Like Arklord that has the other 3 and make a Fusion for the 2 that has all 3.

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