Northern Sage Posted October 7, 2011 Report Share Posted October 7, 2011 Anyways, these are LIGHT Attribute Rock Monsters who benefit from Trap Cards. [spoiler='Current Boss Monster Tiki Gadjiltron Ulti-Dragon XYZ'] [img]http://img27.imageshack.us/img27/8024/tikigadjiltronultidrago.jpg[/img] [quote]2 Level 8 Rock-Type Monsters Must be Special Summoned by Xyz Summon. This card's ATK and DEF are equal to the amount of Trap Cards you control x1000. Once per turn: Detach 1 Xyz Material from this card; Banish 1 Rock-Type Monster in your Graveyard. If this card leaves the field: Special Summon any Monster(s) banished by this effect. When this card destroys a monster by battle: You can destroy 1 Trap Card you control; This card can attack again. This card cannot attack your opponent directly.[/quote] [/spoiler] [spoiler='Effect Monsters (9/??)] [spoiler=Tiki Worm][img]http://img851.imageshack.us/img851/2537/393677a.jpg[/img] Once per turn: When you Normal Summon a "Tiki" Monster: You can Special Summon this card from your hand. You can discard a Trap Card; This card can attack directly during this turn.[/spoiler] [spoiler=Tiki Retriever Crab][img]http://img5.imageshack.us/img5/1085/393677r.jpg[/img] When this card is Normal Summoned: You can add 1 Trap Card from your graveyard to your hand. If this card is used as a Synchro Material for a "Tiki" Synchro Monster: Draw 1 card.[/spoiler] [spoiler=Tiki Archipelago][img]http://img269.imageshack.us/img269/4134/393677.jpg[/img] If there is no face-up Trap Card on the field: Destroy this card. You can tribute a Rock-type Monster you control; add 1 Trap Card in your Graveyard to your hand[/spoiler] [spoiler=Tiki Phoenix][img]http://img17.imageshack.us/img17/8069/393677j.jpg[/img] You can send a Trap Card in your hand to the graveyard; Special Summon this card from your hand. If you do, when this card leaves the field: Banish the Trap Card. When this card destroys a defense position monster with DEF lower than this card's ATK: Inflict Piercing Battle Damage to your opponent.[/spoiler] [spoiler='Tiki Rabid Bunny'] [img]http://img269.imageshack.us/img269/8683/393677z.jpg[/img] This card is also treated as a Rock-Type Monster. If this card is used as a XYZ Material: Return 1 of your banished Trap Cards to your graveyard.[/spoiler] [spoiler='Tiki Royal Devil'][img]http://img220.imageshack.us/img220/1732/393677g.jpg[/img] This card is also treated as a Rock-Type Monster. You can banish 2 "Tiki" Monsters in your Graveyard; Special Summon this card from your hand. This card gains 300 ATK for each Rock-Type Monster on the field. Once per turn: You can send a card you control to the graveyard; Negate the activation of Spell or Trap Card, or the Effect of a Monster, and destroy it.[/spoiler] [spoiler='Tiki Star Child][img]http://img194.imageshack.us/img194/2537/393677a.jpg[/img] When this card is Normal Summoned; You can Special Summon "Tiki Token"s (Rock-Type/LIGHT/Level 3/ATK 100/DEF 1000) equal to the amount of Trap Cards you control (max. 2). If this card is used for a Synchro Summon; Banish all materials used.[/spoiler] [spoiler='Tiki Ceremonial Dragon'] [img]http://img192.imageshack.us/img192/8003/393677i.jpg[/img] [quote]Cannot be Special Summoned. This card returns to the owner's hand in the End Phase of the turn it was Summoned. Once per turn: You can banish 1 Trap Card in your Graveyard: Negate the returning of this card. When this card is Tribute Summoned: You can Special Summon 1 Level 6 or lower "Tiki" Monster from your Graveyard. When this card destroys a monster by battle: You can shuffle 1 of your banished Trap Cards into your deck: Draw 1 card.[/quote][/spoiler][/spoiler] [spoiler=Spell Cards (2/??] [spoiler=Tiki Token of Greed] [img]http://img27.imageshack.us/img27/6061/393677e.jpg[/img] Discard up to 3 "Tiki" Monsters; Shuffle the same amount of Trap Cards into your deck: Draw a card.[/spoiler] [spoiler='Tiki Meteor Hammer'][img]http://img254.imageshack.us/img254/4134/393677.jpg[/img] Equip only to a face-up Rock-Type Monster you control. The equipped monster gains 500 ATK. When the equipped monster inflicts Battle Damage: You can destroy 1 Spell or Trap Card on the field. [/spoiler] [/spoiler] [spoiler=Trap Cards (3/??)][spoiler=Spirit of Assurance][img]http://img402.imageshack.us/img402/3236/393677xi.jpg[/img] After activation, Special Summon this card; It is treated as an Effect Monster Card (Rock-Type/LIGHT/Level 4/ATK 800/DEF 1800) (This card is still treated as a Trap Card). As long as this card is face-up on the field: Your opponent cannot select other "Tiki" Monsters you control as an attack target. You can only control 1 "Spirit of Assurance". You can banish this card in your graveyard; End the Battle Phase.[/spoiler] [spoiler=Guardian Spirit] [img]http://oi52.tinypic.com/2jds8qa.jpg[/img] You must Tribute 1 face-up Rock-Type Monster to activate this card. After activation, Special Summon this card in Defense Position; It is treated as an Effect Monster Card (Rock-Type/LIGHT/Level 6/ATK 0/DEF 3000). As long as this card is face-up on the field; The controller takes no Battle Damage in battles involving Rock-Type Monsters. You can banish this card in your Graveyard; Special Summon 1 Level 2 or lower Rock-Type Monster from your Graveyard.[/spoiler] [spoiler='Gadjiltron Engine'][/spoiler] [img]http://img819.imageshack.us/img819/272/gadjiltronengine.jpg[/img] [quote]Banish 2 Rock-Type Monsters in your Graveyard; Special Summon this card: It is treated as an Effect Monster (Rock-Type/LIGHT/Level 8/ATK 2900/DEF 3400). Once per turn: You can discard 1 Trap Card; Destroy 1 card on the field. Once per turn: You can banish 1 Rock-Type Monster in your Graveyard; Increase the Level of 1 face-up monster by the level of the banished monster. [/quote] [/spoiler] [spoiler='Extra Deck Monsters (7/??'][spoiler=Synchro Monsters (3/??)] [spoiler=Totem Spirit of Tiki] [img]http://img830.imageshack.us/img830/6981/393677k.jpg[/img] 1 Rock-type tuner+1 or more non-tuner Monster(s) Cannot be Special Summoned except by Synchro Summon. Once per your turns: You can inflict damage equal to the amount of Trap Cards on your side of the field x600. You cannot conduct your Battle Phase in the turn you activate this effect. You can discard a Trap Card; Negate the activation of a Spell or Trap Card that would remove a Rock-type Monster on your side of the field from the field.[/spoiler] [spoiler=Tiki War Phoenix-Armada][img]http://img14.imageshack.us/img14/4134/393677.jpg[/img] 1 Rock-Type Tuner+1 or more non-tuner "Tiki" Monster(s) Cannot be Special Summoned except by Synchro Summon. If this card destroys a Monster successfully by battle: This card can attack again. This card cannot attack your opponent's Life Points directly. Once per turn: You can send a Trap Card on your side of the field to the graveyard; Destroy 1 card on the field. As long as this card remains face-up on the field: All other "Tiki" monsters you control cannot be destroyed by card effect[/spoiler] [spoiler='Tiki Avatar Adagio'][img]http://img31.imageshack.us/img31/185/393677x.jpg[/img] 1 "Tiki" Tuner+1 or more non-tuner Rock-Type Monster(s) Must be Special Summoned by Synchro Summon (from the Extra Deck). Once per turn: You can send 1 Trap Card from your hand to the graveyard: Any Battle Damage you take during this turn is inflicted to your opponent instead. This card cannot be destroyed by battle. Once per turn: You can destroy 1Trap Card you control: Special Summon 1 Level 4 or lower Rock-Type Monster from your graveyard.[/spoiler][/spoiler] [spoiler=Xyz Monsters (4 /??)][spoiler=Tiki Grand Chimera][img]http://i54.tinypic.com/20u8jnt.png[/img] This card gains 100 ATK for each Trap Card on the field. Once per turn: You can detach 1 Xyz Material from this card; Return 1 Trap Card in your Graveyard to your hand. If this card would leave the field: You can destroy 1 Trap Card you control instead.[/spoiler] [spoiler=Tiki Deceastorm] [img]http://i52.tinypic.com/68vvde.png[/img] 2 Level 2 Rock-Type Monsters When a "Tiki" monster you control destroys a monster by battle: Gain 500 Life Points. If this card would be destroyed by battle: You can detach 1 Xyz Material from this card; Place this card in an unoccupied Spell / Trap Zone as a Continuous Trap Card, until the End Phase.[/spoiler] [spoiler='Tiki Gadjiltron War Golem'] [img]http://i44.tinypic.com/2qntz0m.png[/img] [color=#5A5A5A]3 Level 6 Rock-Type Monsters[/color] [color=#5A5A5A]Must be Special Summoned by Xyz Summon (from the Extra Deck), and cannot be Special Summoned by other means. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card is destroyed by battle: You can banish 1 Trap Card (in your Graveyard); Add 1 card that was treated as a Level 4 or lower Rock-Type monster while on the field from your Graveyard to your hand. Once per turn:[/color] * You can detach 1 Xyz Material from this card; Add 1 Trap Card (from either player's Graveyard) to your hand. * You can send up to 3 Trap Cards you control to the Graveyard; Destroy an equal number of cards on the field.[/spoiler] [spoiler='Tiki-auaha'][img]http://oi39.tinypic.com/nb98b4.jpg[/img] 2 Level 4 "Tiki" Monsters Once per turn: You can detach 1 Xyz Material from this card; Return up to 2 Trap Cards in your banished pile to your graveyard: Add 1 level 4 or lower "Tiki" monster in your graveyard to your hand. This card cannot switch battle positions by card effects.[/spoiler][/spoiler] [/spoiler] All image credits to Jazinkay. Special thanks to Max Darkness. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 7, 2011 Report Share Posted October 7, 2011 Chimera's atk gain is slightly low, but whatever The trap recovery effect is fine, works nicely with Totem Spirit, that and Tiki Token of Greed, so I like it Link to comment Share on other sites More sharing options...
Northern Sage Posted October 7, 2011 Author Report Share Posted October 7, 2011 Added first Trap Card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 8, 2011 Report Share Posted October 8, 2011 nice, a trap monster Won't really last too long though, 1800 def isn't too high, but it's still effective so I'll give you 8,8/10 Link to comment Share on other sites More sharing options...
Northern Sage Posted October 8, 2011 Author Report Share Posted October 8, 2011 Added second Xyz. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 8, 2011 Report Share Posted October 8, 2011 pretty good for storm, so you even get an extra monster on the field when it happens personally though I'd then add in the effect that once Tiki Storm is forced off the field, all the monsters detached to it go with it Link to comment Share on other sites More sharing options...
Northern Sage Posted October 8, 2011 Author Report Share Posted October 8, 2011 Oops, the wording got confused here. What I meant was that "Tiki Storm" was placed in the Spell/Trap Card Zone. BRB, I'll fix it now. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 9, 2011 Author Report Share Posted October 9, 2011 Fixed Tiki Storm. Second Synchro Monster is up. Might be OPed. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 9, 2011 Author Report Share Posted October 9, 2011 Updated second Xyz, all kudos to Max Darkness. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 10, 2011 Author Report Share Posted October 10, 2011 Second Trap Card up. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 11, 2011 Report Share Posted October 11, 2011 All right, for Tiki War Phoenix, only 2 things you may want to change the 2nd attack effect make it so that it cannot be a direct atk or it's easy OTK. For the last effect for Tiki monsters can't be destroyed by card effects, you should have said all OTHER Tiki monsters can't be destroyed by card effects Link to comment Share on other sites More sharing options...
Northern Sage Posted October 11, 2011 Author Report Share Posted October 11, 2011 Updated. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 12, 2011 Report Share Posted October 12, 2011 right, now it's better and I can give that synchro 9.3/10 Link to comment Share on other sites More sharing options...
Northern Sage Posted October 12, 2011 Author Report Share Posted October 12, 2011 Added new Monster and fixed some things about the list. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 13, 2011 Report Share Posted October 13, 2011 which was the added monster? Link to comment Share on other sites More sharing options...
Northern Sage Posted October 13, 2011 Author Report Share Posted October 13, 2011 "Tiki Rabid Bunny" Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 13, 2011 Report Share Posted October 13, 2011 well that one isn't imbalanced or anything pic does look very hilarious though Link to comment Share on other sites More sharing options...
Northern Sage Posted October 13, 2011 Author Report Share Posted October 13, 2011 Added second Spell Card finally. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 13, 2011 Report Share Posted October 13, 2011 Well the 500 atk isn't too much of a gain, the spell/trap destruction is though effect is slightly plain, but there's no imbalance so I'll give it 9/10 Link to comment Share on other sites More sharing options...
Northern Sage Posted October 14, 2011 Author Report Share Posted October 14, 2011 Added boss card thing. "TIki Royal Devil" Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 14, 2011 Report Share Posted October 14, 2011 Tiki tiki tiki XD I personally <3 this set, but I feel as if Royal Decree will kill this deck. It's a nice archtype though. Runs a bit slow on my opinion, but then again that's just me. Overall rate: 9.4/10 XD And wow! Tiki Rabid Bunneh! *hugs* Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 15, 2011 Report Share Posted October 15, 2011 that card is easy to summon, the card effect negation effect is a bit too easy to pull off though you should have specified a card to discard, not just any card Link to comment Share on other sites More sharing options...
Northern Sage Posted October 15, 2011 Author Report Share Posted October 15, 2011 "You can send a card YOU CONTROL to the graveyard;" Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 16, 2011 Report Share Posted October 16, 2011 but it's still ANY CARD YOU CONTROL to the graveyard Link to comment Share on other sites More sharing options...
Northern Sage Posted October 17, 2011 Author Report Share Posted October 17, 2011 Bump, just because I can. Link to comment Share on other sites More sharing options...
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