TheKaitoKid Posted October 17, 2011 Report Share Posted October 17, 2011 This started off as a generic Warrior-Type deck. Then slowly I added more and more Synchros and this is what it's like now. [u][b]Monsters (27)[/b][/u] 1x D.D Warrior Lady 1x Drill Synchron 1x Zubaba Knight 1x Dopplewarrior 2x Trident Warrior 3x Marauding Captain 2x Quickdraw Synchron 3x Junk Synchron 1x Justice Bringer 2x Fortress Warrior 1x Exiled Force 3x Quillbolt Hedgehog 2x Level Eater 1x Cyber Gymnast 1x Ninja Grandmaster Sasuke 1x Turret Warrior 1x Junk Defender [b][u]Spells (9)[/u][/b] 1x ROTA 1x Foolish Burial 1x Monster Reborn 1x Heavy Storm 1x Enemy Controller 1x Dark Hole 1x My Body As A Shield 1x Book Of Moon 1x MST [b][u]Trap (5) [/u][/b] 1x Mirror Force 1x Solemn Judgement 1x Compulsory Evacuation Device 1x Seven Tools 1x Waboku [b][u]Extra Deck (15)[/u][/b] 1x X-Saber Wayne 1x Colossal Fighter 1x Junk Archer 2x Junk Warrior 2x Junk Destroyer 1x Junk Berserker 1x Turbo Warrior 1x Junk Gardna 2x Gachi Gachi 1x Nitro Warrior 1x Utopia 1x Drill Warrior The deck catches people off guard due to its speed. The only deck that consistently outspeeds mine is the Six Samurai deck. I also pull off a consistent victories against Tournament level Blackwings & XX-Sabers. I have a life outside of Yu-Gi-Oh! so I don't spend too much on cards. Any reccomendations keep to a minimum in dollars please. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted October 18, 2011 Report Share Posted October 18, 2011 Too many monsters @1 Link to comment Share on other sites More sharing options...
TheKaitoKid Posted October 31, 2011 Author Report Share Posted October 31, 2011 [quote name='T3RA PROWL3R' timestamp='1318902342' post='5585591'] Too many monsters @1 [/quote] What's wrong with monsters @ 1? Bump! I've changed a few cards around. I've been thinking about [b]-1 Sakaretsu [/b]and [b]+1 Compulse[/b] Link to comment Share on other sites More sharing options...
Mecha Love Posted October 31, 2011 Report Share Posted October 31, 2011 Whats wrong is you don't have as much chance drawing them..... Link to comment Share on other sites More sharing options...
sbdnate Posted October 31, 2011 Report Share Posted October 31, 2011 This is bad, end of story. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted October 31, 2011 Author Report Share Posted October 31, 2011 [quote name='Thunder End Dragon' timestamp='1320079466' post='5609306'] Whats wrong is you don't have as much chance drawing them..... [/quote] Makes sense even though with the exception of the cards that are at 3 none of them serve a purpose outside of being fodder for synchro & xyz summons [quote name='sbdnate' timestamp='1320080816' post='5609346'] This is bad, end of story. [/quote] Thank you captain. Now how about you explain why. And please don't try to feed me any meta-bs cause frankly I don't care for it [ie. yuh needz solem judgmentz]. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted October 31, 2011 Report Share Posted October 31, 2011 [quote name='TheKaitoKid' timestamp='1320095674' post='5609751'] Makes sense even though with the exception of the cards that are at 3 none of them serve a purpose outside of being fodder for synchro & xyz summons [/quote] Have you seen decks this format? The best kinds spam Synchro and Xyz as much as possible. Link to comment Share on other sites More sharing options...
evilfusion Posted October 31, 2011 Report Share Posted October 31, 2011 [quote name='TheKaitoKid' timestamp='1320095674' post='5609751'] Thank you captain. Now how about you explain why. And please don't try to feed me any meta-bs cause frankly I don't care for it [ie. yuh needz solem judgmentz]. [/quote] I can try to explain. You have 28 monsters and 17 S/Ts, so you have a slight imbalance. Most of your monsters are weak and the combos they can create aren't consistent because you're running most of them at 1. Your deck doesn't Special Summon enough to really rely on any Synchros or Xyz monsters, nor do they have the power or effects to defend yourself. Your S/T lineup isnt that special, but you could be running some important cards, like Dark Hole. You're also using some rather mediocre cards like Synchro Blast Wave and Synchro Deflector. As with the monster lineup, the cards you probably should run in multiples, you're only running 1. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted October 31, 2011 Author Report Share Posted October 31, 2011 [quote name='evilfusion' timestamp='1320099687' post='5609854'] I can try to explain. You have 28 monsters and 17 S/Ts, so you have a slight imbalance. Most of your monsters are weak and the combos they can create aren't consistent because you're running most of them at 1. Your deck doesn't Special Summon enough to really rely on any Synchros or Xyz monsters, nor do they have the power or effects to defend yourself. Your S/T lineup isnt that special, but you could be running some important cards, like Dark Hole. You're also using some rather mediocre cards like Synchro Blast Wave and Synchro Deflector. As with the monster lineup, the cards you probably should run in multiples, you're only running 1. [/quote] thanks fo explaining. Any tips? Link to comment Share on other sites More sharing options...
TheKaitoKid Posted November 1, 2011 Author Report Share Posted November 1, 2011 [b]Bump: - 1 Shrink, Synchro Deflector, & Wildheart. Deck down to 41. Anytips would be helpful. Thanks.[/b] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 1, 2011 Report Share Posted November 1, 2011 Tip 1: Junk and Quickdraw are the only good Synchron monsters. Tip 2: Plant engine (Dandylion, Glow Up, Spore and Lonefire) are great if you have access to them. Tip 3: Unless you run Reborn Tengus (which are freaking hard to get irl), run a small Lightsworn engine. This usually has 3 Rykos and a Charge of the Light Brigade (you can get by without charge if you need to) Tip 4: Lose overly situational cards. Stuff like Synchro Blast Wave that only works when you have a certain type of monster. Tip 5: Staples. Look them up on the wiki and you'll find them. Most notable are the Solemn Trio, Dark Hole, Monster Reborn and Dualities. Tip 6: Techs. Following these tips will give you a sh*tstorm of tribute fodder, so you could probably use some Caius and LaDD for beatsticks and blockers. Another tech would be Card Trooper, which can throw some of your stuff in the Graveyard for revival with cards like Junk Synchron (and the draw is nice too). Take note that these tips don't take your card collection into account. If you don't own the above cards, then it's something to look toward and try for. I run a Synchron Deck irl and I can tell you they will work competitively if built right (especially when you're able to destroy everything you face through card effects). Link to comment Share on other sites More sharing options...
TheKaitoKid Posted November 1, 2011 Author Report Share Posted November 1, 2011 [quote name='Twilight Sparkle' timestamp='1320113546' post='5610306'] Tip 1: Junk and Quickdraw are the only good Synchron monsters. Tip 2: Plant engine (Dandylion, Glow Up, Spore and Lonefire) are great if you have access to them. Tip 3: Unless you run Reborn Tengus (which are freaking hard to get irl), run a small Lightsworn engine. This usually has 3 Rykos and a Charge of the Light Brigade (you can get by without charge if you need to) Tip 4: Lose overly situational cards. Stuff like Synchro Blast Wave that only works when you have a certain type of monster. Tip 5: Staples. Look them up on the wiki and you'll find them. Most notable are the Solemn Trio, Dark Hole, Monster Reborn and Dualities. Tip 6: Techs. Following these tips will give you a sh*tstorm of tribute fodder, so you could probably use some Caius and LaDD for beatsticks and blockers. Another tech would be Card Trooper, which can throw some of your stuff in the Graveyard for revival with cards like Junk Synchron (and the draw is nice too). Take note that these tips don't take your card collection into account. If you don't own the above cards, then it's something to look toward and try for. I run a Synchron Deck irl and I can tell you they will work competitively if built right (especially when you're able to destroy everything you face through card effects). [/quote] R1. Would you reccomend [b]-1 Drill Synchron[/b] & [b]+1 Quickdraw[/b]? Or would 3 Quickdraws leave me with a dead draw? R4. Done. R5. Gotchya. Although I can't really say I like Duality. The draw power is amazing but the lack of Special Summons is kind of a downer to me. Everything else: Seeing as you run a Synchron Deck irl I trust your judgement, and will look into grabbing a few of these. Thanks. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 1, 2011 Report Share Posted November 1, 2011 I like 2 Quickdraw, but 3 can work as well. Also, there's a spell card called "Tuning" that adds a Synchron to your hand and mills 1 card (though I hate that it's 20 freaking dollars DX) Duality is actually amazing. If you're going to Special Summon that turn, just save it for later. Running 2 gives me a good balance usually, and Synchron decks don't usually Special Summon every turn (especially turn 1 when they have no Grave setup). Another idea would be Level Eater. Just 1 works, lower Quickraw by one and summon Junk Warrior. There's also Doppel Warrior, which is amazing due to it's Special Summon effect and token effect. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted November 1, 2011 Author Report Share Posted November 1, 2011 Yeah Tuning is an amazing card and I do plan to add 1 [as soon as college stops sucking my bank account dry lol]. I see what you're saying about Level Eater although I would like more Level 1 monsters to SS Turbo Warrior, who I think is a pretty awesome monster. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 1, 2011 Report Share Posted November 1, 2011 Level Eater helps with that actually. Just use one of your other Synchros or a Caius for Eater Fodder. And it's between Turbo and Drill for best lvl 6 Synchron Warrior imo. Drill is awesome with its recycle effect, but Turbo gets past monarchs and can run over any high level Synchro (besides Odin). Link to comment Share on other sites More sharing options...
TheKaitoKid Posted December 4, 2011 Author Report Share Posted December 4, 2011 [b]Bump![/b] Found a cool card shop near my campus which sells cards for dirt cheap and have added quite a few Staples. I still refuse to use Duality or Solemn Warning. Thoughts? Also please try to refrain from turning this deck into the same meta-bs. I cannot tell you how much I hate how everyone on DN plays the same cards in the same way. Yeah they win battles [although I never get swept] but they're just boring. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted December 4, 2011 Report Share Posted December 4, 2011 run duality and warning oh and dustshoot and monster line up looks too random Link to comment Share on other sites More sharing options...
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