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Super Sonic Synchron Warriors!


TheKaitoKid

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This started off as a generic Warrior-Type deck. Then slowly I added more and more Synchros and this is what it's like now.

[u][b]Monsters (27)[/b][/u]
1x D.D Warrior Lady
1x Drill Synchron
1x Zubaba Knight
1x Dopplewarrior
2x Trident Warrior
3x Marauding Captain
2x Quickdraw Synchron
3x Junk Synchron
1x Justice Bringer
2x Fortress Warrior
1x Exiled Force
3x Quillbolt Hedgehog
2x Level Eater
1x Cyber Gymnast
1x Ninja Grandmaster Sasuke
1x Turret Warrior
1x Junk Defender

[b][u]Spells (9)[/u][/b]
1x ROTA
1x Foolish Burial
1x Monster Reborn
1x Heavy Storm
1x Enemy Controller
1x Dark Hole
1x My Body As A Shield
1x Book Of Moon
1x MST

[b][u]Trap (5) [/u][/b]

1x Mirror Force
1x Solemn Judgement
1x Compulsory Evacuation Device
1x Seven Tools
1x Waboku

[b][u]Extra Deck (15)[/u][/b]

1x X-Saber Wayne
1x Colossal Fighter
1x Junk Archer
2x Junk Warrior
2x Junk Destroyer
1x Junk Berserker
1x Turbo Warrior
1x Junk Gardna
2x Gachi Gachi
1x Nitro Warrior
1x Utopia
1x Drill Warrior

The deck catches people off guard due to its speed. The only deck that consistently outspeeds mine is the Six Samurai deck. I also pull off a consistent victories against Tournament level Blackwings & XX-Sabers. I have a life outside of Yu-Gi-Oh! so I don't spend too much on cards. Any reccomendations keep to a minimum in dollars please.

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  • 2 weeks later...

[quote name='Thunder End Dragon' timestamp='1320079466' post='5609306']
Whats wrong is you don't have as much chance drawing them.....
[/quote]
Makes sense even though with the exception of the cards that are at 3 none of them serve a purpose outside of being fodder for synchro & xyz summons

[quote name='sbdnate' timestamp='1320080816' post='5609346']
This is bad, end of story.
[/quote]
Thank you captain. Now how about you explain why. And please don't try to feed me any meta-bs cause frankly I don't care for it [ie. yuh needz solem judgmentz].

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[quote name='TheKaitoKid' timestamp='1320095674' post='5609751']
Makes sense even though with the exception of the cards that are at 3 none of them serve a purpose outside of being fodder for synchro & xyz summons
[/quote]

Have you seen decks this format? The best kinds spam Synchro and Xyz as much as possible.

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[quote name='TheKaitoKid' timestamp='1320095674' post='5609751']
Thank you captain. Now how about you explain why. And please don't try to feed me any meta-bs cause frankly I don't care for it [ie. yuh needz solem judgmentz].
[/quote]

I can try to explain. You have 28 monsters and 17 S/Ts, so you have a slight imbalance. Most of your monsters are weak and the combos they can create aren't consistent because you're running most of them at 1. Your deck doesn't Special Summon enough to really rely on any Synchros or Xyz monsters, nor do they have the power or effects to defend yourself.

Your S/T lineup isnt that special, but you could be running some important cards, like Dark Hole. You're also using some rather mediocre cards like Synchro Blast Wave and Synchro Deflector. As with the monster lineup, the cards you probably should run in multiples, you're only running 1.

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[quote name='evilfusion' timestamp='1320099687' post='5609854'] I can try to explain. You have 28 monsters and 17 S/Ts, so you have a slight imbalance. Most of your monsters are weak and the combos they can create aren't consistent because you're running most of them at 1. Your deck doesn't Special Summon enough to really rely on any Synchros or Xyz monsters, nor do they have the power or effects to defend yourself. Your S/T lineup isnt that special, but you could be running some important cards, like Dark Hole. You're also using some rather mediocre cards like Synchro Blast Wave and Synchro Deflector. As with the monster lineup, the cards you probably should run in multiples, you're only running 1. [/quote]
thanks fo explaining. Any tips?

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Tip 1: Junk and Quickdraw are the only good Synchron monsters.
Tip 2: Plant engine (Dandylion, Glow Up, Spore and Lonefire) are great if you have access to them.
Tip 3: Unless you run Reborn Tengus (which are freaking hard to get irl), run a small Lightsworn engine. This usually has 3 Rykos and a Charge of the Light Brigade (you can get by without charge if you need to)
Tip 4: Lose overly situational cards. Stuff like Synchro Blast Wave that only works when you have a certain type of monster.
Tip 5: Staples. Look them up on the wiki and you'll find them. Most notable are the Solemn Trio, Dark Hole, Monster Reborn and Dualities.
Tip 6: Techs. Following these tips will give you a sh*tstorm of tribute fodder, so you could probably use some Caius and LaDD for beatsticks and blockers. Another tech would be Card Trooper, which can throw some of your stuff in the Graveyard for revival with cards like Junk Synchron (and the draw is nice too).

Take note that these tips don't take your card collection into account. If you don't own the above cards, then it's something to look toward and try for. I run a Synchron Deck irl and I can tell you they will work competitively if built right (especially when you're able to destroy everything you face through card effects).

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[quote name='Twilight Sparkle' timestamp='1320113546' post='5610306']
Tip 1: Junk and Quickdraw are the only good Synchron monsters.
Tip 2: Plant engine (Dandylion, Glow Up, Spore and Lonefire) are great if you have access to them.
Tip 3: Unless you run Reborn Tengus (which are freaking hard to get irl), run a small Lightsworn engine. This usually has 3 Rykos and a Charge of the Light Brigade (you can get by without charge if you need to)
Tip 4: Lose overly situational cards. Stuff like Synchro Blast Wave that only works when you have a certain type of monster.
Tip 5: Staples. Look them up on the wiki and you'll find them. Most notable are the Solemn Trio, Dark Hole, Monster Reborn and Dualities.
Tip 6: Techs. Following these tips will give you a sh*tstorm of tribute fodder, so you could probably use some Caius and LaDD for beatsticks and blockers. Another tech would be Card Trooper, which can throw some of your stuff in the Graveyard for revival with cards like Junk Synchron (and the draw is nice too).

Take note that these tips don't take your card collection into account. If you don't own the above cards, then it's something to look toward and try for. I run a Synchron Deck irl and I can tell you they will work competitively if built right (especially when you're able to destroy everything you face through card effects).
[/quote]

R1. Would you reccomend [b]-1 Drill Synchron[/b] & [b]+1 Quickdraw[/b]? Or would 3 Quickdraws leave me with a dead draw?
R4. Done.
R5. Gotchya. Although I can't really say I like Duality. The draw power is amazing but the lack of Special Summons is kind of a downer to me.

Everything else: Seeing as you run a Synchron Deck irl I trust your judgement, and will look into grabbing a few of these. Thanks.

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I like 2 Quickdraw, but 3 can work as well. Also, there's a spell card called "Tuning" that adds a Synchron to your hand and mills 1 card (though I hate that it's 20 freaking dollars DX)
Duality is actually amazing. If you're going to Special Summon that turn, just save it for later. Running 2 gives me a good balance usually, and Synchron decks don't usually Special Summon every turn (especially turn 1 when they have no Grave setup).
Another idea would be Level Eater. Just 1 works, lower Quickraw by one and summon Junk Warrior. There's also Doppel Warrior, which is amazing due to it's Special Summon effect and token effect.

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  • 1 month later...

[b]Bump![/b]
Found a cool card shop near my campus which sells cards for dirt cheap and have added quite a few Staples. I still refuse to use Duality or Solemn Warning. Thoughts?

Also please try to refrain from turning this deck into the same meta-bs. I cannot tell you how much I hate how everyone on DN plays the same cards in the same way. Yeah they win battles [although I never get swept] but they're just boring.

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