Teh Epic Epic Thing Posted October 17, 2011 Report Share Posted October 17, 2011 [left][u][b]Other Archtypes[/b][/u][/left] [left][topic='266633']Mechanaforce[/topic][/left] [left][topic='266616']Recurring Jams[/topic][/left] [left][b]The Blackfangs! Soon to take the title of most monsters summonable in one turn. Unlucky Six Samurai! With this extravagant new card set (That even has it's own variant of the Dark Armed Dragon, Judgement Dragon and Light and Darkness Dragon, all in one deck!) Your extra deck will NEVER be the same. Synchro summons will be that much easier, that much stronger, that much more terrifying! Your field will never be empty, these effects assure your life points will be safe and your opponents certainly won't be! To finish off these bonuses, I've also thrown in name pronunciations for our brutal beasts![/b][/left] [left][u][b]Main Deck Monsters[/b][/u][/left] [left][spoiler] [u][b](Arcane-Ah)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Arcana.jpg[/img][/u][/left] [left][u][i]This card cannot be Special Summoned. While this card is face-up on the field, its Attribute is also treated as LIGHT. Once per turn you can negate the activate of a Spell/Trap or Monster card effect and destroy it to draw 1 card. When this card leaves the field, select one of your banished monsters, pay half your Life Points and special summon it (ignoring summoning conditions).[/i][/u][/left] [left][u][b](Ah-Ta-Zoo-Lah)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Artsula.jpg[/img][/u][/left] [left][u][i]This card cannot be normal summoned or set. If this card is in your graveyard, you can special summon it during your standby phase.[/i][/u][/left] [left][u][b][u](Ee-Lie-Zee-Uh)[/u][/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Elysia.jpg[/img][/u][/left] [left][u][i]This card cannot be Normal Summoned or Set. This card must be Special Summoned (from your hand) by having 4 or more banished "Blackfang" monsters with different names and cannot be Special Summoned by other ways. The original ATK and DEF of this card is equal to the number of banished "Blackfang" mosnters x 400. You can pay 1000 Life Points; banish all other cards on the field. During each of your end phases, add one banished "Blackfang" monster to your deck and shuffle your deck. If you do not, destroy this card.[/i][/u][/left] [left][u][b](Gren-Wall)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Grenruel.jpg[/img][/u][/left] [left][u][i]If this card is special summoned by the effect of a "Blackfang" monster, special summon 1 level 3 or lower "Blackfang" monster from your hand.[/i][/u][/left] [left][u][b](Mah-nun)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Manen.jpg[/img][/u][/left] [left][u][i]This card cannot be destroyed by battle. (Damage calculation is applied normally). When this card is flipped, add 1 "Blackfang" card from your deck to your hand. When this card is removed from the field you can add up to 2 level 4 or lower "Blackfang" monsters from your graveyard or deck to your hand.[/i][/u][/left] [left][u][b][u](Mee-Zah-Thee-Lay)[/u][/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Mezathelee.jpg[/img][/u][/left] [left][u][i]If you control a face-up "Blackfang" monster you can normal summon this card from your hand. If it is summoned in this way add up to 5 banished "Blackfang" cards to your deck. Your deck is then shuffled. When this card leaves the field, add up to 5 "Blackfang" cards from your graveyard to your deck. Your deck is then shuffled.[/i][/u][/left] [left][u][b](Orn-Loo)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Ornlu.jpg[/img][/u][/left] [left][u][i]FLIP: Special Summon 1 "Blackfang" monster with 1500 or less ATK from your Deck in face-up Attack Position.[/i][/u][/left] [left][u][b](Theh-See-Lee-Uh)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Theselia.jpg[/img][/u][/left] [left][u][i]Once per turn, you can equip this card to a face-up "Blackfang" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 700 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, add 1 banished "Blackfang" card to your hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)[/i][/u][/left] [left][u][b](Zill-Mo-Ko)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/xlimoco.jpg[/img][/u][/left] [left][u][i]This card cannot be Normal Summoned or Set. This card cannot be special summoned except by the effect of "Pyromania of the Blackfang". Once per turn during your end phase you can banish 1 "Blackfang" card in your hand to add 1 "Blackfang" card from your deck to your hand and destroy 1 card on the field.[/i][/u][/left] [left][u][b][u]Extra Deck Monsters[/u][/b][/u][/left] [left][u][b](Bro-Dee-Arc)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Brodiarc.jpg[/img][/u][/left] [left][u][i]1 Beast-Type Tuner + 1 or more non-Tuner "Blackfang" monsters[/i][/u][/left] [left][u][i]When this card is successfully Synchro summoned, special summoned 1 "Blackfang" monster from your graveyard in face-up Attack position. [/i][i]Once per turn you can discard one card from your hand, destroy one card on the field.[/i][/u][/left] [left][u][b](Your-Vick)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Jorvic.jpg[/img][/u][/left] [left][u][i]1 Beast-Type Tuner + 1 or more non-Tuner "Blackfang" monsters.[/i][/u][/left] [left][u][i]When this card is successfully Synchro summoned, special summon 1 "Blackfang" monster from your deck in face-up Attack position. You cannot conduct your Battle-Phase the turn this card is summoned.[/i][/u][/left] [left][u][b](Kye-En)[/b][/u][/left] [left][u][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Kaien.jpg[/img][/u][/left] [left][u][i]1 Beast-Type Tuner + 2 or more non-Tuner "Blackfang" monsters[/i][/u][/left] [left][u][i]The Synchro summoning of this card cannot be negated. [/i][i]Once per turn you can add 1 "Blackfang" card from your graveyard to your hand. If it is a monster, special summon it in face-up Attack position.[/i][/u][/left] [left][u][b](Seh-Vee-Lee-Uh)[/b][/u][/left] [left][u][b][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Sevilea.jpg[/img][/b][/u][/left] [left][u]1 WARRIOR monster + 1 "Blackfang" monster[/u][/left] [left][u]This card can only be Special Summoned from your Extra Deck by sending the above cards in your hand or on your side of the field to your deck. This is treated as a fusion summon. This card cannot be Special Summoned from the Graveyard. Once per turn you can add up to 3 banished "Blackfang" cards and add them to your deck. Your deck is then shuffled. This card gains 600 attack for each card added to your deck by this effect until the end phase.[/u][/left] [left][u][b](Lat-Eeh-Loo-Koh)[/b][/u][/left] [left][u][b][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Tlatiluco.jpg[/img][/b][/u][/left] [left][u]"Xlimoco, Blackfang Inferno" + 1 "Blackfang" monster[/u][/left] [left][u]This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can banish 1 card to destroy 1 card your opponent controls. Once per turn you can special summon 1 of your banished "Blackfang" monsters to your side of the field.[/u] [/spoiler][/left] [left][b][u]Spell Cards[/u][/b][/left] [left][spoiler][/left] [left][img]http://i301.photobucket.com/albums/nn72/localwoodcut/RiteofPassage.jpg[/img][/left] [left][i]Send from your hand to the graveyard, 1 "Blackfang's" tuner monster and 1 or more "Blackfang's" non-tuner monsters. Special summon 1 "Blackfang's" Synchro monster whose level is equal to the combined levels of the cards you sent to the graveyard (this is treated as a Synchro summon).[/i][/left] [left][img]http://i301.photobucket.com/albums/nn72/localwoodcut/spiritoflonewolf.jpg[/img][/left] [left][i]Each time a "Blackfang(s)" is Normal Summoned or Special Summoned, place 1 Wulf Counter on this card (max. 2). You can send this card to the Graveyard to special summon 1 "Blackfang" card from your hand or graveyard for each Wulf Counter on this card.[/i][/left] [left][img]http://i301.photobucket.com/albums/nn72/localwoodcut/Pyromania.jpg[/img][/left] [left][i]This card can only be activated while you only have DARK-type monsters in your graveyard. Remove from play 4 "Blackfang" monsters to special summon 1 "Xlimoco, Blackfang Inferno" from your deck.[/i][/left] [left][img]http://img580.imageshack.us/img580/2343/167411.jpg[/img][/left] [left][i]"Blackfang" monsters gain 300 ATK and DEF. Each time a "Blackfang" Monster is Summoned Place 1 Wulf counter on this card (Max 6.) You can remove counters from this card to activate one of the following effects; 1: Select 1 face-up "Blackfang" monster; it gains 500 ATK until the end phase. 2:Select 1 "Blackfang" Synchro monster in your Graveyard and Return it to the Extra Deck. 3: Special Summon 1 level 3 or Lower "Blackfang" monster from your hand. 4: Tribute 1 "Blackfang" monster to draw 2 cards. 5: Special Summon 1 "Blackfang" Monster from your hand. 6: Special Summon 1 "Blackfang" Monster from your deck.[/i][/left] [left][/spoiler][/left] [left][u][b]Trap Cards[/b][/u][/left] [left][spoiler][/left] [left][img]http://i301.photobucket.com/albums/nn72/localwoodcut/DDHOWL.jpg[/img][/left] [left][i]You can only activate this effect while your opponent has more face-up cards than you. When a "Blackfang" monster you control is banished while in face-up Attack position, special summon 1 "Blackfang" from your deck whose level is the same as the banished monster.[/i][/left] [left][i][img]http://img600.imageshack.us/img600/4639/167411w.jpg[/img][/i][/left] [left][i]Select up to 2 level 4 or lower "Blackfang" Monsters from your Graveyard; Special summon the selected card(s) in face-up Attack Position. These cards are destroyed during the End Phase and you must send card(s) to the graveyard equal to the number of Monsters destroyed by this effect.[/i][/left] [left][img]http://img851.imageshack.us/img851/3571/167411lk.jpg[/img][/left] [left][i]Select 1 face-up "Blackfang" monster. Until the End Phase the selected monster loses 700 ATK but is unaffected by the effects of other cards except "Blackfang" monster effects. If it is a Level 4 or lower monster; This turn it can Attack twice during the Battle Phase.[/i][/left] [left][/spoiler][/left] [left][b]Constructive criticism is always welcome. Peoples opinions are valued but understand not everyone will agree with you. Thank you and I hope you enjoyed what you've seen so far. I plan to finish this, I put a lot of my spare time into it.[/b][/left] Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 18, 2011 Author Report Share Posted October 18, 2011 Update/BUMP: Images fixed! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 18, 2011 Report Share Posted October 18, 2011 for Kaien I don't see why you don't just say once per turn you can special summon a Blackfang monster from the graveyard Link to comment Share on other sites More sharing options...
Developous Posted October 18, 2011 Report Share Posted October 18, 2011 nice wolves. Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 20, 2011 Author Report Share Posted October 20, 2011 [quote name='ragnarok1945' timestamp='1318973339' post='5586801'] for Kaien I don't see why you don't just say once per turn you can special summon a Blackfang monster from the graveyard [/quote] The simple answer is players could get spell/trap cards using his effect. I am making more that contain 'Blackfang' in the name. And thank you Developus. Link to comment Share on other sites More sharing options...
gimmepie Posted October 20, 2011 Report Share Posted October 20, 2011 Are these supposed to be like a counterpart to Blackwings? Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 21, 2011 Author Report Share Posted October 21, 2011 No, at least I'd never thought of them like that but I guess thinking I suppose they kind of are. Maybe if I made the effects to work with both Winged-Beast and beast-type monsters then it'd work superbly. Though Blackwings are already great on their own and so is this set so it doesn't seem necessary. Thanks for the comment Link to comment Share on other sites More sharing options...
gimmepie Posted October 21, 2011 Report Share Posted October 21, 2011 NP. I don't think blackwings need support either, was just wondering. I don't really see anything hugely wrong with this arch and it seems to work well enough. I will say that 600 gain for Sevilea [b]might[/b] be a little to much, apart from that small comment these cards are good, nice work. Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 21, 2011 Author Report Share Posted October 21, 2011 I agree, Sevilea's standard attack is meant to be 1200 so that the 600 per card only boosts him to 3000. Link to comment Share on other sites More sharing options...
gimmepie Posted October 21, 2011 Report Share Posted October 21, 2011 That's better except that the effect is continuous, you can increase it's attack [b]each[/b] turn. You should make it so his ATK returns to normal if he attacks a monster. Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 21, 2011 Author Report Share Posted October 21, 2011 The effect can only be used during the controller of Selivea's turn. Plus the effect only lasts until the end phase of that turn. (At which point his attack returns to his original attack). If he attacked his battle position cannot be changed, so all through your opponents turn you're left with a 1,200 monster that has no chance of survival unless you back it up with a trap card or two. So I think it's kinda balanced, a bit like card trooper. Only a tiny bit harder to summon. Link to comment Share on other sites More sharing options...
gimmepie Posted October 21, 2011 Report Share Posted October 21, 2011 True I think I might have gotten lost in the wording for a bit there sorry. Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 Adding more Spell/Traps; Set will be finished! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 you mind telling us which are the ones you added? Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 I haven't added more, I have more ready to be added. They'll be up in about 5 minutes ^^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 all right, just let us know when you do, k? Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 Two new Trap Cards added. Set Finally Finished. (Except for card flaws and OCG errors.) Link to comment Share on other sites More sharing options...
gimmepie Posted October 24, 2011 Report Share Posted October 24, 2011 The traps seem balanced enough and the effects are useful. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 Landstar looks fine for the tradeoff for Honor of the Pack, basically you're saying if you don't send the Blackfang monsters to the graveyard during the end phase, you have to send 2 other cards, right? Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 Basically if they still on the field during the end phase they're destroyed and you lose cards. Link to comment Share on other sites More sharing options...
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