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Lunar Origins

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FLIP: Special Summon 1 WATER monster from your Deck and equip it to this card. This card cannot be destroyed by battle during the turn it is flipped face-up. When this card would be removed from the field: You can Special Summon 1 WATER monster from your hand and equip it to this card instead. Once per turn: You can discard 1 card; Special Summon 1 WATER monster from your Spell and Trap zone.

The name would look a little scrunched.

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"FLIP: Special Summon 1 WATER monster from your Deck and equip it to this card."
What's the point of that?

"When this card would be removed from the field: You can [s]Special Summon[/s] [b]equip[/b] 1 WATER monster from your hand [s]and equip it[/s] to this card instead."
Don't you think that this effect is OP'd?

"Once per turn: Discard 1 card; Special Summon 1 WATER monster from your Spell and Trap zone."
And if you don't/can't?

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[quote name='TwinSeed' timestamp='1318985317' post='5587316']
"FLIP: Special Summon 1 WATER monster from your Deck and equip it to this card."
What's the point of that?
[b]Fuel for Special Summoning.[/b]
"When this card would be removed from the field: You can [s]Special Summon[/s] [b]equip[/b] 1 WATER monster from your hand [s]and equip it[/s] to this card instead."
Don't you think that this effect is OP'd?
[b]No.[/b]
"Once per turn: Discard 1 card; Special Summon 1 WATER monster from your Spell and Trap zone."
And if you don't/can't?
[b]It's not mandatory.[/b]
[/quote]

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[quote name='TwinSeed' timestamp='1318987374' post='5587405']
One more thing. I don't understand why there'd be a WATER monster in your S/T zone. Can you show me a WATER monster that would go there? Lol.
[/quote]

The WATER monsters equipped to him go in the Spell/Trap Zone, I thought that would be obvious...

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[quote name='ragnarok1945' timestamp='1319007860' post='5587849']
a little confused, Lunar:

you have the effects that allow other monsters to equip to this card, yet this card doesn't gain any effects when those monsters are equipped to it?
[/quote]

No sir. They only sit there to add to his invincibility, though you can Special Summon them to Synchro and stuff.

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[quote name='TwinSeed' timestamp='1318987374' post='5587405']
One more thing. I don't understand why there'd be a WATER monster in your S/T zone. Can you show me a WATER monster that would go there? Lol.
[/quote]

If you want WATER monsters that go to the Spell/Trap card zone, search for Sea Lancer.

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