Lunar Origins Posted October 19, 2011 Report Share Posted October 19, 2011 [img]http://img828.imageshack.us/img828/5351/388131a.jpg[/img] FLIP: Special Summon 1 WATER monster from your Deck and equip it to this card. This card cannot be destroyed by battle during the turn it is flipped face-up. When this card would be removed from the field: You can Special Summon 1 WATER monster from your hand and equip it to this card instead. Once per turn: You can discard 1 card; Special Summon 1 WATER monster from your Spell and Trap zone. The name would look a little scrunched. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted October 19, 2011 Report Share Posted October 19, 2011 Eh, not sure if the destoyed by battle when flipped would work DURING an attack. Link to comment Share on other sites More sharing options...
TwinSeed Posted October 19, 2011 Report Share Posted October 19, 2011 "FLIP: Special Summon 1 WATER monster from your Deck and equip it to this card." What's the point of that? "When this card would be removed from the field: You can [s]Special Summon[/s] [b]equip[/b] 1 WATER monster from your hand [s]and equip it[/s] to this card instead." Don't you think that this effect is OP'd? "Once per turn: Discard 1 card; Special Summon 1 WATER monster from your Spell and Trap zone." And if you don't/can't? Link to comment Share on other sites More sharing options...
Lunar Origins Posted October 19, 2011 Author Report Share Posted October 19, 2011 [quote name='TwinSeed' timestamp='1318985317' post='5587316'] "FLIP: Special Summon 1 WATER monster from your Deck and equip it to this card." What's the point of that? [b]Fuel for Special Summoning.[/b] "When this card would be removed from the field: You can [s]Special Summon[/s] [b]equip[/b] 1 WATER monster from your hand [s]and equip it[/s] to this card instead." Don't you think that this effect is OP'd? [b]No.[/b] "Once per turn: Discard 1 card; Special Summon 1 WATER monster from your Spell and Trap zone." And if you don't/can't? [b]It's not mandatory.[/b] [/quote] Link to comment Share on other sites More sharing options...
Lucas the Flame Posted October 19, 2011 Report Share Posted October 19, 2011 to long of a name. Link to comment Share on other sites More sharing options...
TwinSeed Posted October 19, 2011 Report Share Posted October 19, 2011 If it isn't mandatory, then you should add "can" lol Link to comment Share on other sites More sharing options...
Lunar Origins Posted October 19, 2011 Author Report Share Posted October 19, 2011 [quote name='TwinSeed' timestamp='1318986971' post='5587384'] If it isn't mandatory, then you should add "can" lol [/quote] Fine. Added a "can" xD Link to comment Share on other sites More sharing options...
TwinSeed Posted October 19, 2011 Report Share Posted October 19, 2011 One more thing. I don't understand why there'd be a WATER monster in your S/T zone. Can you show me a WATER monster that would go there? Lol. Link to comment Share on other sites More sharing options...
Lunar Origins Posted October 19, 2011 Author Report Share Posted October 19, 2011 [quote name='TwinSeed' timestamp='1318987374' post='5587405'] One more thing. I don't understand why there'd be a WATER monster in your S/T zone. Can you show me a WATER monster that would go there? Lol. [/quote] The WATER monsters equipped to him go in the Spell/Trap Zone, I thought that would be obvious... Link to comment Share on other sites More sharing options...
TwinSeed Posted October 19, 2011 Report Share Posted October 19, 2011 Sorry, I assumed you meant, like, overlayed. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 19, 2011 Report Share Posted October 19, 2011 a little confused, Lunar: you have the effects that allow other monsters to equip to this card, yet this card doesn't gain any effects when those monsters are equipped to it? Link to comment Share on other sites More sharing options...
Lunar Origins Posted October 19, 2011 Author Report Share Posted October 19, 2011 [quote name='ragnarok1945' timestamp='1319007860' post='5587849'] a little confused, Lunar: you have the effects that allow other monsters to equip to this card, yet this card doesn't gain any effects when those monsters are equipped to it? [/quote] No sir. They only sit there to add to his invincibility, though you can Special Summon them to Synchro and stuff. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted October 19, 2011 Report Share Posted October 19, 2011 [quote name='TwinSeed' timestamp='1318987374' post='5587405'] One more thing. I don't understand why there'd be a WATER monster in your S/T zone. Can you show me a WATER monster that would go there? Lol. [/quote] If you want WATER monsters that go to the Spell/Trap card zone, search for Sea Lancer. Link to comment Share on other sites More sharing options...
Glogatha Posted October 19, 2011 Report Share Posted October 19, 2011 ok.... imo, equiping a water monster to keep it alive is op'ed, it needs more balance, its practically invincible and lets you speacial summon like every turn, maybe add some weakness? Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted October 19, 2011 Report Share Posted October 19, 2011 So . . . It is going to be destroyed, and you equip White Night Dragon. What now? - Make it more than 4 stars - Decrease the DEF Too OP'd for it's own good. Link to comment Share on other sites More sharing options...
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