iGrowlithe Posted October 20, 2011 Report Share Posted October 20, 2011 Alright. Its been a while since I last posted anything. But, I saw these and had to make them into cards. The theme of this deck is a mix of Fortune Ladies and Monarchs. At least that's what I was going for. Before I make a full on set based on these little devils, tell me any OCG mistakes or OP problems they may have. So here they are. [img]http://img844.imageshack.us/img844/143/152430.jpg[/img] [spoiler=lore] When this card is added from your deck to your hand outside of your Draw Phase, you can banish this card. When this card is banished, Special Summon 1 "Kemono" Monster from your hand or deck in Face-up Attack Position. If this card was banished by this cards Effect, Special Summon this card during the End Phase.. [/spoiler] [img]http://img714.imageshack.us/img714/143/152430.jpg[/img] [spoiler=lore]You can Special Summon this card from your hand if you control 2 Monsters of different Attributes. When this card is Special Summoned you can banish this card to add 1 "Kemono" Monster from your Graveyard to your hand. If this card was banished by this Effect, Special Summon this card during the End Phase. Its Effects are negated.[/spoiler] [img]http://img802.imageshack.us/img802/143/152430.jpg[/img] [spoiler=lore]When this card is added from your deck to your hand you can Special Summon this card. Once per turn, you can Special Summon 1 of your banished "Kemono" Monsters. This card gains 100 ATK points for every "Kemono" Monster that is removed from play.[/spoiler] [img]http://img696.imageshack.us/img696/4917/152430e.jpg[/img] [spoiler=lore]You can banish this card from your hand or graveyard when an Opponent's Monster attacks a "Kemono" Monster you control to increase the defending Monster's ATK by 1000 until the End Phase. [/spoiler] [img]http://img651.imageshack.us/img651/143/152430.jpg[/img] [spoiler=lore]Once per duel, you can banish this card from your hand or graveyard to Special Summon 2 "Kemono" Monsters of different Attributes from your hand, graveyard or banished. If this card was banished from the Effect of a "Kemono" Monster, you can Special Summon this card during your Opponent's End Phase. Its Original ATK becomes 2500.[/spoiler] [img]http://img710.imageshack.us/img710/143/152430.jpg[/img] [spoiler=lore]When this card is Special Summoned by the Effect of a "Kemono" Monster you control, select 1 card on the field. Banish that card.[/spoiler] [img]http://img97.imageshack.us/img97/143/152430.jpg[/img] [spoiler=lore] Once per turn, you can Special Summon 1 banished "Kemono" Monster. You can banish 1 card from your hand to add 1 "Kemono" Monster from your deck to your hand. [/spoiler] [img]http://img824.imageshack.us/img824/143/152430.jpg[/img] [spoiler=lore] When this card is Summoned, add 1 "Kemono" from your deck to your hand. You can banish this card and 1 other "Kemono" Monster you control (Except "Kemono Chijin") to Special Summon 1 "Kemono" Tuner Monster from your hand or graveyard.[/spoiler] [img]http://img155.imageshack.us/img155/143/152430.jpg[/img] [spoiler=lore] While you control at least 2 "Kemono" Monsters of different Attributes your Opponent cannot Special Summon or Tribute Summon. You can banish this card from your hand to destroy 1 Special Summoned Monster your Opponent controls. If this card was banished by this Effect, it cannot be Special Summoned.[/spoiler] [img]http://img684.imageshack.us/img684/143/152430.jpg[/img] [spoiler=lore]You can banish this Face-up card, 1 "Kemono" Monster you control (Except "Kemono Yasuragi") and 1 Monster your Opponent controls to Special Summon 1 level 4 or lower "Kemono" Synchro Monster from your Extra Deck. That monster cannot attack and is banished during the End Phase.[/spoiler] [img]http://img830.imageshack.us/img830/143/152430.jpg[/img] [spoiler=lore] 1 "Kemono" Tuner + 2 or more Non-Tuner Monster(s) Once per turn, you can add 1 "Kemono" Monster from your deck to your hand. You can banish 1 "Kemono" Monster from hand to increase this card's ATK by 1000. During the Battle Phase, if a "Kemono" Monster you control is targeted by a card that destroys a card on the field, you can banish this card; negate the activation and destroy it. If this card negated a card in this way, you can Special Summon this card during the End Phase.[/spoiler] [img]http://img41.imageshack.us/img41/143/152430.jpg[/img] [spoiler=lore] 1 "Kemono" Tuner + 1 or more Non-Tuner Monster(s) Once per turn, you can banish 1 Monster from your deck. If you do, you cannot activate Spell or Trap cards until the End Phase.[/spoiler] ============[NEW CONTENT 11/06/11]=================== [img]http://img20.imageshack.us/img20/143/152430.jpg[/img] [spoiler=lore]Banish 1 level 4 or higher "Kemono" Monster you control. Draw 2 cards.[/spoiler] [img]http://img402.imageshack.us/img402/143/152430.jpg[/img] [spoiler=lore]You can add up to 2 "Kemono" Monsters from your deck to your hand. You cannot Normal Summon until the End Phase of your Opponent's next turn.[/spoiler] [img]http://img195.imageshack.us/img195/143/152430.jpg[/img] [spoiler=lore]Once per turn, when your Opponent controls at least 1 more Monster than you do, You can Special Summon 1 level 4 or lower "Kemono" Monster from your hand or graveyard. That monster's effects are negated and is destroyed during the End Phase. You cannot conduct your Battle Phase this turn.[/spoiler] ============[NEW CONTENT 11.08.11]============== [img]http://img38.imageshack.us/img38/143/152430.jpg[/img] [spoiler=lore]You can banish this card from your had to banish 1 "Kemono" Monster from your graveyard. If this card was banished in this way, you can pay 500 Life Points to add this card to your hand.[/spoiler] [img]http://img192.imageshack.us/img192/143/152430.jpg[/img] [spoiler=lore]You can only activate this card when you have at least 6 banished Monsters of different Attributes. Banish all cards on the field. Special Summon any number of your banished "Kemono" Monsters in Attack Position. All Monsters Special Summoned by this card's effect are negated. Destroy all Monsters you control during the End Phase.[/spoiler] [img]http://img835.imageshack.us/img835/143/152430.jpg[/img] [spoiler=lore]When this card is Normal Summoned, you can banish it. When this card is banished, you can select 1 card on the field; flip it face-down.[/spoiler] [img]http://img641.imageshack.us/img641/143/152430.jpg[/img] [spoiler=lore]You can banish 1 "Kemono" Monster from your hand or field to Special Summon this card. Once per turn, you can Special Summon 1 banished Monster you control. If you do, take damage equal to the chosen Monster's level x200.[/spoiler] [img]http://img35.imageshack.us/img35/143/152430.jpg[/img] [spoiler=lore]Once per turn, you can send 1 banished "Kemono" Monster to the graveyard. Inflict damage to your Opponent's Life Points equal to that Monster's level x300. If you do, this Monster cannot attack this turn.[/spoiler] [img]http://img708.imageshack.us/img708/143/152430.jpg[/img] [spoiler=lore]When this card is banished by a Monster effect, destroy 2 cards on the field[/spoiler] [img]http://img221.imageshack.us/img221/143/152430.jpg[/img] [spoiler=lore]1 "Kemono" Tuner Monster + 2 or more Non-Tuner Beast Type Monster No cards can be activated to negate this Summon. When this card is Synchro Summoned successfully, you can banish 3 "Kemono" Monsters from your graveyard or deck to destroy all other cards on the field. As long as this card remains face up on the field, neither player can Special Summon except for Beast or Machine type Monsters.[/spoiler] -----------------[New Card 11.28.11]------------------------------------------ [img]http://i16.photobucket.com/albums/b38/monsterman_/pegasu.jpg[/img] [spoiler=lore]3 Level 3 Monsters This card cannot be destroyed by battle. Once per turn: Detach 1 Xyz Material from anywhere on the field to increase this cards ATK by 200. If this card were to be destroyed by a card effect, you can detach 1 Xyz Material from this card to banish 1 "Kemono" Monster you control; Negate that card and destroy it.[/spoiler] =================[New Content 11.30.11]============================= [img]http://yugico.com/customcard/4400.jpg[/img] [spoiler=lore]3 level 4 Beast Monsters All "Kemono" Monsters you control gain 500 ATK and DEF. Once per turn, if this card would be destroyed by a card effect controlled by your Opponent, it is not. You can detach 1 Xyz Material from this card to Special Summon 1 banished "Kemono" Monster.[/spoiler] Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 20, 2011 Author Report Share Posted October 20, 2011 Still nothing huh? Man... Link to comment Share on other sites More sharing options...
Agro Posted October 20, 2011 Report Share Posted October 20, 2011 Don't worry, I'm here to help. For Kaze, I'd say limit it to being able to SS cards from the hand or Deck. Grave too is a bit overkill. I'm assuming for Ranpu, you meant to say 2 different Attributes, since all of these monsters are the same type. For Kaji, you could probably get away with making it increase its level by 1 too, considering a lot of these cards SS themselves when banished anyway. Kurai might be too much, especially with Kaze, Ranpu, and Mizu being where they are. Maybe lower it to 1500? Koudo's OCG should be "Once per duel" The rest are fine, but just a few minor things you should either change or take into consideration: The first is that remove from play is now banish. And secondly, instead of SS them at the end phase, you could word it like "Banish this card until the End Phase." If you do that, then the monster banished by this effect will return to the field at that designated end phase and it won't be a SSing, meaning your Opponent can neither bottomless nor torrential. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 20, 2011 Report Share Posted October 20, 2011 for Kurai, drop it from 2000 to 1000 gain for Kaji, the atk gain seems slow, but that should be ok Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 29, 2011 Author Report Share Posted October 29, 2011 I figured the OCG now was banish after I saw some other cards. Ive been out of the yugioh scene for a while now, but thank you! Ill make the adjustments and finish the set now. :3 Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 29, 2011 Author Report Share Posted October 29, 2011 After a rough play test with what I have here. I realized its possible to win on the second turn. Crazy. Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 30, 2011 Author Report Share Posted October 30, 2011 Might I have some feed back on the updated cards, and the new cards as well. Its important that these key cards are correct before I continue on with the rest of the set. GO GO GO! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 30, 2011 Report Share Posted October 30, 2011 which ones are the news ones? (if you updated) Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 30, 2011 Author Report Share Posted October 30, 2011 The last six. From Pow Wow down. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 30, 2011 Report Share Posted October 30, 2011 While you control at least 2 "Kemono" Monsters of different Attributes your Opponent cannot Special Summon or Tribute Summon This is bad for Samurai. You should have just made your opponent pay a cost in summoning Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 30, 2011 Author Report Share Posted October 30, 2011 Weird. How can it be bad for him? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 31, 2011 Report Share Posted October 31, 2011 because it means as long as Samurai is on the field your opponent can't summon AT ALL Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 31, 2011 Author Report Share Posted October 31, 2011 Thats not true. They just cant pull out the bigger monsters. They can still Normal Summon. But I guess I can take the tribute summon off. That would be a bit more fair. Link to comment Share on other sites More sharing options...
iGrowlithe Posted November 6, 2011 Author Report Share Posted November 6, 2011 New content. Under the line A spell and two traps for some support. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 6, 2011 Report Share Posted November 6, 2011 for Sheep in Wolf's clothing, don't think there's a need to negate the effects AND destroy it during the end phase. Choose one of them Link to comment Share on other sites More sharing options...
iGrowlithe Posted November 7, 2011 Author Report Share Posted November 7, 2011 [quote name='ragnarok1945' timestamp='1320623277' post='5622522'] for Sheep in Wolf's clothing, don't think there's a need to negate the effects AND destroy it during the end phase. Choose one of them [/quote] That is kinda the point. Its supposed to be a quick summon. Kida like using a Junk Synchron but its a trap with a little more draw back. Link to comment Share on other sites More sharing options...
Apocalypse Cards Posted November 7, 2011 Report Share Posted November 7, 2011 I agree with Ragnarok on that one, but I absolutely love the cuteness and awesomeness of this set! Keep up the good work! Link to comment Share on other sites More sharing options...
iGrowlithe Posted November 9, 2011 Author Report Share Posted November 9, 2011 A couple new cards. Includes Neo Kemonos and a synchro and the devastating Kemono Assault! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 9, 2011 Report Share Posted November 9, 2011 "When this card is Synchro Summoned successfully, you can banish 3 "Kemono" Monsters from your graveyard or deck to destroy all other cards on the field" Only this part for Mashin is a bit too much. You should have said only from the graveyard Link to comment Share on other sites More sharing options...
iGrowlithe Posted November 9, 2011 Author Report Share Posted November 9, 2011 [quote name='ragnarok1945' timestamp='1320817637' post='5627992'] "When this card is Synchro Summoned successfully, you can banish 3 "Kemono" Monsters from your graveyard or deck to destroy all other cards on the field" Only this part for Mashin is a bit too much. You should have said only from the graveyard [/quote] Whoops. I had meant to put graveyard not deck. Ill change it. Hows the set so far in a whole? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 9, 2011 Report Share Posted November 9, 2011 well so far it's pretty good how many more you plan to add to this set? Link to comment Share on other sites More sharing options...
iGrowlithe Posted November 12, 2011 Author Report Share Posted November 12, 2011 A few more synchros I think. I might add a Fusion too though. Im not too sure. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 14, 2011 Report Share Posted November 14, 2011 all right, we'll look forward to it Did kind of hoped you'd also make an XYZ monster to this set too, but that's your call Link to comment Share on other sites More sharing options...
Sébastien Marchand Posted November 14, 2011 Report Share Posted November 14, 2011 They are cool cards! [3 But the golem are bad picture print and name should not be water golem instead of golem water ? Or put a - liker Golem-Water Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 14, 2011 Report Share Posted November 14, 2011 that one to me look like a crappy mermaid picture of something, but I didn't mind it Link to comment Share on other sites More sharing options...
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