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#### Retrained Versions of my Ultimate Xyz! ####


Valkyrus

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Alright, here they are:

First goes Wasteland Philosopher Yx.

[img]http://i207.photobucket.com/albums/bb278/mario1092/WPYretrained.jpg[/img]

and now, my ultimate Xyz: Omnipotent WItch Yra:
Note that I've already made cards that support her and maker her easier to take out. After her I will also post one card I made that supports her.

[img]http://i207.photobucket.com/albums/bb278/mario1092/OWYretrain.jpg[/img]

===============================

and one support card:

[img]http://i207.photobucket.com/albums/bb278/mario1092/adnb.jpg[/img]

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[quote name='ragnarok1945' timestamp='1319152001' post='5590241']
for Demon Newborn, the spell negation is fine, but nothing new

Horus lv8 can do better, since that one it just keeps going, not only 5 times over
[/quote]

This thread isn't even about Demon's Newborn, it's about the cards it supports.
Also, you're missing the point of it, the detaching effect is pure bonus, not even close to the card's purpose. Its purpose is to get 5 materials on the field. And also, if you have 3 of them in your Extra and you summon him once, then, when he gets removed from the field for any reason, you can SS a new one at any time during any of your turns (in 99 % of the situations)
So basically, he's something like the Reborn Tengu of Xyz Monsters.

Anyways, bump.

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My problem with the cards is that they're far easier to bring out than you seem to think - you can summon either of the first two with just 2 cards: Fusion Gate and Chain Material (though of course you can OTK immediately even without):
• Fuse for 2 Electrums - Overlay the 2 to Xyz for Super Dreadnought Cannon Express Gustaph Max
• Use Dreadnought's effect to burn 2000 off your opponent by detaching an Electrum
• Fuse the Electrum in the Grave with any HERO in your hand, Deck, or Graveyard to summon any Omni-Hero
• Fuse for a 3rd Electrum, which returns everything banished (including the Electrum banished earlier) to the Deck, and re-use the materials to Fuse for that Electrum
• Xyz for another Super Dreadnought Cannon Express Gustaph Max; Burn for another 2000
• Xyz the 2 Dreadnought Cannons for Yra

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[quote name='Zextra' timestamp='1319158240' post='5590483']
My problem with the cards is that they're far easier to bring out than you seem to think - you can summon either of the first two with just 2 cards: Fusion Gate and Chain Material (though of course you can OTK immediately even without):
• Fuse for 2 Electrums - Overlay the 2 to Xyz for Super Dreadnought Cannon Express Gustaph Max
• Use Dreadnought's effect to burn 2000 off your opponent by detaching an Electrum
• Fuse the Electrum in the Grave with any HERO in your hand, Deck, or Graveyard to summon any Omni-Hero
• Fuse for a 3rd Electrum, which returns everything banished (including the Electrum banished earlier) to the Deck, and re-use the materials to Fuse for that Electrum
• Xyz for another Super Dreadnought Cannon Express Gustaph Max; Burn for another 2000
• Xyz the 2 Dreadnought Cannons for Yra
[/quote]

truth is, I originally made these way before Express Gustaph was introduced, also, wouldn't Chain Material keep you from attacking that turn? (so no OTK? )
And even if you take out Yra this way it wouldn't activate her full potential, so you wouldn't be able to do much damage with her when summoned.
(when summoned by detaching 10 materials you also get 2 xyz that can attack yet are treated as Xyz Materials so they are not technically on the field, so it basically makes them almost invincible. )

But if you still think it's unbalanced I can have her be able to be Xyz Summoned only by detaching 10 materials.

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[quote name='Gandorator' timestamp='1319170134' post='5590814']
truth is, I originally made these way before Express Gustaph was introduced, also, wouldn't Chain Material keep you from attacking that turn? (so no OTK? )
And even if you take out Yra this way it wouldn't activate her full potential, so you wouldn't be able to do much damage with her when summoned.
(when summoned by detaching 10 materials you also get 2 xyz that can attack yet are treated as Xyz Materials so they are not technically on the field, so it basically makes them almost invincible. )

But if you still think it's unbalanced I can have her be able to be Xyz Summoned only by detaching 10 materials.
[/quote]
Oh, the OTK I was referring to wasn't about your cards - I was just pointing out that Gustaph has its own OTK, so it actually wouldn't be necessary to summon Yra
And I seem to remember you posting these a while ago, so I know that you made them before Gustaph was out (though that combo would work with any Rank 10 Xyz, whether it be IRL or Custom)

But I don't think it's necessary to change the requirements, since if it were only detaching 10 Xyz Materials from anywhere, the game would be over by then XD

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[quote name='Zextra' timestamp='1319171220' post='5590829']
Oh, the OTK I was referring to wasn't about your cards - I was just pointing out that Gustaph has its own OTK, so it actually wouldn't be necessary to summon Yra
And I seem to remember you posting these a while ago, so I know that you made them before Gustaph was out (though that combo would work with any Rank 10 Xyz, whether it be IRL or Custom)

But I don't think it's necessary to change the requirements, since if it were only detaching 10 Xyz Materials from anywhere, the game would be over by then XD
[/quote]

did you not see my support card? ;D
You just need 10 level 4's in your Graveyard and you can take out Yra + 2x 2000 ATK Xyz Materials that can attack.

...I know it seems ridiculous, but she's a trump card, much like any other ultimate card in any of the anime series.

What About Yx though? :]
He actually IS something like Gustaph Max, but then again, even as a retrained version, I didn't alter it's effect that much so...so it's Gustaph that is similar to this, not the other way around > ^ >

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This has been said in every thread like this you make, but...

These types of cards are horrible for the game, you're essentially making a card that guarantees you the win just by summoning it, no matter what other condition there is. Except the big problem with it is that it's virtually impossible to summon, making it pointless anyway, since you're better off devoting a deck to a better win condition that can be achieved much more easily.

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[quote name='Tristan T. Taylor' timestamp='1319187196' post='5590971']
This has been said in every thread like this you make, but...

These types of cards are horrible for the game, you're essentially making a card that guarantees you the win just by summoning it, no matter what other condition there is. Except the big problem with it is that it's virtually impossible to summon, making it pointless anyway, since you're better off devoting a deck to a better win condition that can be achieved much more easily.
[/quote]

-________-
And how exactly does any of these guarantee you a win AT ALL? Let alone when you summon them...did you even BOTHER to read the cards' effects? Can you actually tell me HOW you deducted summoning any of these guarantees you ANYTHING?

They can easily be killed with cards like Dark Hole/Lightning Vortex/Any Spell that Destroys/ Even Fissure..

And also if you bothered to read the comments/ all of the OP, you'd see that I've made support that helps summon these cards. So they're not hard to summon at all. ALSO, if you read Zextra's post, you'd see that they could be summoned even without the support I made for them.

So, really, before commenting, try to read through the thread.

(anyways, so you actually think cards that are hard to summon are horrible for the game? Well, cards like Shooting Quasar, Blue eyes Shining Dragon, etc. say hi. No one's asking you to use them. Only those who WANT to use them use them, how freaking hard is that to grasp... )

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So, what you're saying is, cards that take as ridiculous amount of effort to summon as this don't guarantee the win, which makes them pointless, since you shouldn't be putting that much effort into one card unless it does guarantee you the win. You can't win the argument with these sorts of cards, they either have to be stupidly broken to warrant using them, in which case they're bad for the game, or they're not good enough to warrant summoning them in the first place.

Also, just because other members have said otherwise, doesn't mean I have to agree with them.

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[quote name='Tristan T. Taylor' timestamp='1319190481' post='5590994']
So, what you're saying is, cards that take as ridiculous amount of effort to summon as this don't guarantee the win, which makes them pointless, since you shouldn't be putting that much effort into one card unless it does guarantee you the win. You can't win the argument with these sorts of cards, they either have to be stupidly broken to warrant using them, in which case they're bad for the game, or they're not good enough to warrant summoning them in the first place.

Also, just because other members have said otherwise, doesn't mean I have to agree with them.
[/quote]

-_______-
woah..

First of all, Zextra flat out said how they could be summoned. You can't agree or disagree with it, it's fact.
Second, it's not like those cards guarantee you a win, but it HELPS you win, like MOST OF THE CARDS IN THIS GAME.
And these help you MORE than a lot of other cards do. Do you catch my drift?

*facepalm
it's obvious you didn't even read the cards' effects if you're contradicting yourself so much. First they apparently guarantee you a win, and now they're useless? Please, before commenting, do your homework.

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