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bbc merlin


yugioh god1234

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[img]http://img844.imageshack.us/img844/4808/504756d.jpg[/img] [img]http://img11.imageshack.us/img11/5136/504756.jpg[/img] [img]http://img843.imageshack.us/img843/5136/504756.jpg[/img] [img]http://img844.imageshack.us/img844/9569/504756t.jpg[/img] [img]http://img684.imageshack.us/img684/5136/504756.jpg[/img]
[img]http://img248.imageshack.us/img248/5136/504756.jpg[/img] [img]http://img24.imageshack.us/img24/5136/504756.jpg[/img] [img]http://img821.imageshack.us/img821/5136/504756.jpg[/img] [img]http://img545.imageshack.us/img545/1517/504756b.jpg[/img]
[img]http://img851.imageshack.us/img851/8010/504756w.jpg[/img] [img]http://img846.imageshack.us/img846/1987/504756e.jpg[/img] [img]http://img845.imageshack.us/img845/5136/504756.jpg[/img] [img]http://img52.imageshack.us/img52/4805/504756x.jpg[/img] [img]http://img254.imageshack.us/img254/5136/504756.jpg[/img] [img]http://img59.imageshack.us/img59/5136/504756.jpg[/img] [img]http://img840.imageshack.us/img840/5136/504756.jpg[/img] [img]http://img98.imageshack.us/img98/3421/504756n.jpg[/img]

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  • 1 month later...

start by looking at real cards that have similar effects to yours... and try to make your cards balanced and playable not otk cards...also stop mixing flavor text with effects... and if you have a ritual magic why isnt the monster it summons a ritual monster? these are just the first things that come to mind... if you want detailed correction give me a shout... oh, and the pics are cool... those you can leave like that...

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Actually, the pictures could use some cropping because some of them look either squashed or stretched -- either way, they got distorted. Some other suggestions:

Dragon's Kin: As long as this card is on the field, neither Merlin nor Kilgharrah can be targeted for attacks.
Merlin's Loyalty: I do not understand what this is supposed to do.
Kilgharrah: Overpowered in every way, especially since you made him so easy to summon. I understand that he is a fire dragon, but not any other reason he should have so many card moving abilities, or such high power -- especially when he was chained under the castle for so long. Look at other dragon monsters, and then come back. I recommend: Curse of Dragon; Red Eyes Black Dragon.
Merlin's Spellbook: Either use it to boost his power or use it to draw cards, not both. And why so much as 1000 points?
Dragon Shield: Negate 1 attack. If you control Kilgharrah, attack the attacking monster with Kilgharrah. End the Battle Phase.
Morgana: Again, you have an effect that draws many cards into your hand. This is overpowered. The monster herself is unaccountably powerful, for a supposedly normal human. The witch version is slightly more reasonably, but only because she's a Level-9. You're still adding a card and doing a Special Summon with her effect. Reasses.
Morgana's Transformation: Again you're using words to describe the card, which is unnecessary. This card also makes summoning an extremely powerful Tier-4 monster to the field far too easy. Reassess.
Aging Spell: Yet another card for an extremely easy summon of an extremely powerful creature. And why is young Merlin [i]also[/i] so powerful?
Old Merlin: A Level-12 ritual monster with 5000 ATK and DEF who can stop attacks targeting pretty much any other monster? Do I need to continue?
Excalibur: Nothing gives a 2000-point boost on its own in this game, and even if it did, it would not also destroy not one but two spell and/or trap cards (you're missing a word, so I assume the worst). This is not what Excalibur does anyway: it is a strong sword because it was cast as a single piece, including the hilt. The name means 'from the stones,' after all. At best you can add some sort of protection against spells, or reduction of a monster's ATK power. The sword itself is not that great -- unless you give it to Saber or someone else who can use prana.
Uther: Lets say you have Merlin on the field. You summon Uther. Oops! You just destroyed Merlin. See the problem? Oh, and how did Uther do it? With 'hate.'
Arthur: Make him a Level-4, then his effects are: If Uther is targeted, change the target to Arthur. If another Camelot Knight is on the field, increase Arthur's ATK by 500.
Morgana's Armour: Yet another easy-summon ritual card.
Merlin: Besides the fact he has the same Level and power as his older self, he can also Special Summon the most powerful creature currently in the set, move the most powerful equip spell to your hand, and move a field spell to your hand? A demotion is in order: Merlin starts as an apprentice wizard, and has to hide that he can do magic from his king. What I see is a Master Wizard.
Morgana - Camelot Knight: Why is she less powerful than her Ward version? She should also not be summoning her old version back to the field, and yes, there is no such thing as a face-up Defense Position summon. Her effect: If Merlin is targeted, change the target to Morgana. Discard the top card from your Deck to your Graveyard to negate 1 attack. When this card is destroyed you may Special Summon Morgana - King's Ward in face-down Defense Position.
Pendragon Family: Now you're just battering the dead horse by having a spell that summons 3 monsters, and with such terrible spelling too.

To sum up, you could make a check of cards to get a sense of what they are like so you can make balanced cards for a working set. Try to make your cards fit the mold of the game more, including proper spelling and grammar, which is far more basic than the Official Card Grammar. You have a lot of work ahead of you if you want to be able to use these cards in a duel. As they are, nobody would take them seriously because they are far too overpowered for any use -- I'm saying this when [i]my[/i] cards are considered overpowered. Trust me: they're not as bad as yours.

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