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penguin support


Cherz

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well, i made some support for penguins, and if people like this card, then ill make more

[img]http://img155.imageshack.us/img155/7853/491591.jpg[/img]


lore: when this card is flip summoned, destroy one spell or trap card your opponent controlls. Then select one "penguin" monster you controll, exept "penguin archer," and flip it face down.


[img]http://img809.imageshack.us/img809/7853/491591.jpg[/img]

Flip: select one monster you controll and one monster your opponent controlls. the monster you selected gains 300 attack. the monster your opponent controlls returns to their hand.

NEW!!!!

[img]http://img534.imageshack.us/img534/7853/491591.jpg[/img]



NEW!!!


[img]http://img88.imageshack.us/img88/7853/491591.jpg[/img]


NEW!!!


[img]http://img838.imageshack.us/img838/7853/491591.jpg[/img]


NEW!!!!!!


[img]http://img195.imageshack.us/img195/9452/491591aa.jpg[/img]

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I like the theme a lot!!!

You should really post the OCG underneth the card so that people can copy and past it into replies to correct OCG. Most wont bother if they have to type it out. But, cos I like the idea of Penguin cards, I'm going to:

corrected OCG:
When this card is Flip Summoned, destroy one (face-up?) spell or trap card on your opponents side of the Field. Then you can select one "Penguin" monster you control, except "Penguin Archer" and flip it into face-down defence position.

For (what I presume if you're going to create cards with similar effects) is a powerful flip effect I think the ATK and DEF are too high. Lower one, or both.

The image needs a background, white just always looks like you haven't bothered, just Photoshop it onto an image of Antarctica or something.

Otherwise, really good card: 6/10

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so, if any 1 is reading this will this help penguins?

thanx, i am looking for some backgrounds. it was verry hard to find a penguin with a bow however, but yea, im going to lower this cards attack.

ohh, and i meant either face up, or face down spell or trap

i fear my ocg in penguin trooper is off. could some one help me with that, and plz dont let that be the only thing i get.

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[quote name='ragnarok1945' timestamp='1319449059' post='5597510']
Penguin Trooper seems a bit too much since you can send ANY of your opponent's monster to the hand

maybe make that more specific?
[/quote]

thats kinda the point. like penguin solduir, u can bounce.

why, not very many bounce, so y not make penguins do the same

so, should i make more?

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[quote name='ragnarok1945' timestamp='1319529061' post='5599544']
Demolitionist's effect is really good since it can work for any of your opponent's monsters

especially since he loses them both in a sense anyway

9/10
[/quote]


thank you!!! should i lower demolitionists level, or keep it. i think its level is the draw back for the great effect, but whats ur oppinion?

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[quote name='lukerock99' timestamp='1319582735' post='5600623']
should i lower demolitionists level, or keep it. i think its level is the draw back for the great effect, but whats ur oppinion?
[/quote]

Well, I think that you could keep that level, but there should be one that can be Special Summoned, or can Special Summon another level 4 or lower penguin from the deck after being flipped.

Good job on the pictures too, they obviously suit the name of the card.
8/10 - Rating increases if you make more and use the latest card grammar. it's okay if you're not sure about it, then you can just stick to the older card grammar. if you're new to card making, then the old grammar is good to start with, as the new grammar can be a bit of gibberish at times.

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[quote name='Infini-Tea' timestamp='1319583321' post='5600637']
Well, I think that you could keep that level, but there should be one that can be Special Summoned, or can Special Summon another level 4 or lower penguin from the deck after being flipped.

Good job on the pictures too, they obviously suit the name of the card.
8/10 - Rating increases if you make more and use the latest card grammar. it's okay if you're not sure about it, then you can just stick to the older card grammar. if you're new to card making, then the old grammar is good to start with, as the new grammar can be a bit of gibberish at times.
[/quote]

yea, im new at card maker, so im using old grammer. yea, im working on some more ideas. thanx for the imput.

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Flip: Select 2 monsters your opponent controls. Your opponent picks one; destroy that card and return the other to the owners hand.

sry, but penguin knight does practically the same thing, with no tribute cost, no choice for your opponent and you can select any monster card on the field.

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[quote name=':bcoe' timestamp='1319583801' post='5600654']
Flip: Select 2 monsters your opponent controls. Your opponent picks one; destroy that card and return the other to the owners hand.

sry, but penguin knight does practically the same thing, with no tribute cost, no choice for your opponent and you can select any monster card on the field.
[/quote]

actually, that is penguin soldure, and, well, one gets destroyed. also, penguin knight has a weird effect. but i see ur point.

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[quote name='ragnarok1945' timestamp='1319628497' post='5601422']
if you want to specify a level to make it less versatile that's up to you
[/quote]

hmmm. maby. ill sleep on it.

i made some more penguins. infini-tea, i made one from your request. and penguin ninja also!

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wow, penguin ninja's effect is really good. the effect goes with the name as well, good job.

You could maybe reduce it to Level 4 (and its DEF a bit if you do) and say if this card attacks your opponent directly, half battle damage taken. it would make it more playable i think, and not broken for 2100 ATK! either way, its still a good card.

here's a Penguin i made a while back you might like

[URL=http://imageshack.us/photo/my-images/832/penguinphilosopher22.jpg/][IMG]http://img832.imageshack.us/img832/8972/penguinphilosopher22.jpg[/IMG][/URL]
When this card is Flip Summoned, select 1 random card in your opponents hand. Choose either Monster, Spell or Trap and remove that card face-down in the removed from play zone. During your opponents second Standby Phase after this card effects activation, reveal the card. if you guessed the correct type, your opponent must return all cards of the same type they control on the field to their hand. Return the removed card to your opponents hand.

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yea,
[quote name=':bcoe' timestamp='1319668783' post='5602063']
wow, penguin ninja's effect is really good. the effect goes with the name as well, good job.

You could maybe reduce it to Level 4 (and its DEF a bit if you do) and say if this card attacks your opponent directly, half battle damage taken. it would make it more playable i think, and not broken for 2100 ATK! either way, its still a good card.

here's a Penguin i made a while back you might like

[url="http://imageshack.us/photo/my-images/832/penguinphilosopher22.jpg/"][img]http://img832.imageshack.us/img832/8972/penguinphilosopher22.jpg[/img][/url]
When this card is Flip Summoned, select 1 random card in your opponents hand. Choose either Monster, Spell or Trap and remove that card face-down in the removed from play zone. During your opponents second Standby Phase after this card effects activation, reveal the card. if you guessed the correct type, your opponent must return all cards of the same type they control on the field to their hand. Return the removed card to your opponents hand.
[/quote] i remember seeing this card. good job. this inspired me to make penguin monsters, so over all thank you!

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[quote name=':bcoe' timestamp='1319668783' post='5602063']
wow, penguin ninja's effect is really good. the effect goes with the name as well, good job.

You could maybe reduce it to Level 4 (and its DEF a bit if you do) and say if this card attacks your opponent directly, half battle damage taken. it would make it more playable i think, and not broken for 2100 ATK! either way, its still a good card.

here's a Penguin i made a while back you might like

[url="http://imageshack.us/photo/my-images/832/penguinphilosopher22.jpg/"][img]http://img832.imageshack.us/img832/8972/penguinphilosopher22.jpg[/img][/url]
When this card is Flip Summoned, select 1 random card in your opponents hand. Choose either Monster, Spell or Trap and remove that card face-down in the removed from play zone. During your opponents second Standby Phase after this card effects activation, reveal the card. if you guessed the correct type, your opponent must return all cards of the same type they control on the field to their hand. Return the removed card to your opponents hand.
[/quote]

You should have also added an effect as to what happens if you guessed wrong

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