Coffee Black Posted October 23, 2011 Report Share Posted October 23, 2011 I really wanna make an Arcanite Magician/Assault Mode deck that is fast and consistent. So I'm asking for help. What I have now is just an inconsistent combo build. I plan on workin at this for a while, so any constructive comments are appreciated. Monsters: 21 3 Magical Exemplar 3 Arcane Apprentice 2 Arcanite Magician/Assault Mode 2 Night's End Sorcerer 2 Oracle of the Sun 1 The Tricky 1 Defender, the Magical Knight 1 Breaker 1 Summoner Monk 1 Apprentice Magician 1 Blizzard Princess (hell yea) 1 Veiler 1 Sangan 1 Gale Spells: 14 2 Magical Citadel of Endymion 2 Instant Fusion 2 MST 1 Miracle Synchro Fusion 1 Terraforming 1 Smashing Ground 1 BoM 1 Mind Control 1 Heavy Storm 1 Reborn 1 Dark Hole Traps: 6 2 Assault Mode Activate 1 Solemn Judgment 1 CotH 1 Dark Bribe 1 Compulsory Total: 41 Extra: 3 Arcanite Magician 1 Tempest Magician 1 Brionac 1 Trishula 1 Stardust 1 Catastor 2 Musician King 1 Supreme Arcanite Magician 1 Utopia 1 Roach 1 Tiras, Keeper of Genesis 1 Adrues, Keeper of Armegeddon Now just some random comments: I stress the word "update" in the title, mainly because for the most part this deck was from last year; I simply added some tech. In general I don't like combo decks. I like decks where no matter how bad your starting hand is, you have at least a little chance of victory. But this deck is all about waiting for the right cards. Unfortunately, I don't have much draw power. I have a feeling Duality, Wonder Wand, Allure (with more Darks main decked) could be exceptional but I was fearful of those cards potentially damaging my situation. I understand that Gravekeepers + Birdman could be nice. I run a ton of cards at one, which never looks great. Link to comment Share on other sites More sharing options...
Coffee Black Posted October 24, 2011 Author Report Share Posted October 24, 2011 BUMPITY BUMPITY BUMP Link to comment Share on other sites More sharing options...
Coffee Black Posted October 29, 2011 Author Report Share Posted October 29, 2011 I'm gonna BUMP with another deck. Monsters: 22 3 Gravekeeper's Spy 2 Gravekeeper's Guard 1 Descendant 1 Marauding Captain (Blastfan plays, still in testing period) 1 Sangan 3 Assault Beast 2 Arcanite Assault 2 Monk 3 Blastfan 3 Birdman 1 Gale 1 Fader Spells: 14 3 Spell Power Grasp 2 Duality 2 MST 1 Miracle Synchro Fusion 1 Allure 1 Mind Control 1 Heavy Storm 1 Dark Hole 1 Reborn Traps: 7 2 Assault Mode Activate 2 Good Goblin Housekeeping 1 Solemn Judgment 1 Compulsory 1 CotH Total: 43 (way too much I know) Virtually same Extra as first deck. Comments and fixes for both decks are welcome. Link to comment Share on other sites More sharing options...
jabber2033 Posted October 29, 2011 Report Share Posted October 29, 2011 Drop the GGHKs for Solemn Warnings. And maybe CED for Torrential. Both are nice staples to have. You could also: -1 Assault Beast -1 Captian That would drop it to 41 at least. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 29, 2011 Report Share Posted October 29, 2011 One idea for an update, would be to spell "Assault" correctly. Link to comment Share on other sites More sharing options...
sbdnate Posted October 29, 2011 Report Share Posted October 29, 2011 Spy into spy. Summon Rabbit into 2 Genex controllers, go into two arcanites, blow up all kinds of sh!t, then go into Assault modes or Big Eye. Most people Rage quite after the Big Eye play... Link to comment Share on other sites More sharing options...
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