Teh Epic Epic Thing Posted October 24, 2011 Report Share Posted October 24, 2011 [u][b]Other Archtypes[/b][/u] [topic='265947']Blackfangs[/topic] [topic='266616']Recurring Jams[/topic] [img]http://img189.imageshack.us/img189/2343/167411.jpg[/img] Once per turn you can activate one of the following during your Main Phase 1 depending on how many cards are in your hand. 1-2 cards: This card may Attack your opponents Life Points directly until the End Phase. 3-4 cards: This card can return to your hand during your Main Phase 2. 5-6 cards: You can return this face-up card on your side of the field to the Hand; Special Summon 1 level 4 or lower "Mechanaforce" monster from your hand. [img]http://img402.imageshack.us/img402/5430/167411e.jpg[/img] Once per turn you can activate one of the following during your Main Phase 1 depending on how many cards are in your hand. 1-2 cards: Deal 900 points of damage to your opponent; This card cannot declare an attack this turn. 3-4 cards: This card gains 400 ATK during the damage step only. 5-6 cards: If a face-up "Mechanaforce" monster is selected as an Attack Target you can change the target to this card to draw 1 card. [img]http://img20.imageshack.us/img20/7915/167411p.jpg[/img] This card cannot be special summoned. This card cannot be normal summoned except by the effect of "Mechanaforce X-Gen". Once per turn you can activate one of the following during your Main Phase 1 depending on how many cards are in your hand. 1-2 cards: Send 1 card from your hand to the graveyard to draw 1 card; Discard it during the end phase. 3-4 cards: If this card destroys an opponents monster and sends it to the graveyard it can attack again. 5-6 cards: If this card destroys an opponents monster and sends it to the graveyard gain Life Points equal to the level of the destroyed monster x 300. [img]http://img812.imageshack.us/img812/3445/167411i.jpg[/img] This card cannot be special summoned. This card cannot be normal summoned except by the effect of "Mechanaforce X-Gen". Once per turn you can activate one of the following during your Main Phase 1 depending on how many cards are in your hand. 1-2 cards: Switch the Battle Position of this card. 3-4 cards: All battle damage you take during your opponents next turn becomes 0. 5-6 cards: Send this face-up card to the graveyard to Special Summon 1 level 4 or lower "Mechanaforce" monster from your Graveyard. [img]http://img824.imageshack.us/img824/9631/167411f.jpg[/img] Once per turn you can Normal Summon 1 "Mechanaforce X" monster from your hand. (You cannot Normal summon any other monsters the turn you activate this effect.) All Mechanforce Monsters Gain 200 ATK and DEF. Monsters destroyed by "Mechanaforce" monsters are Banished. When this card is removed from the field; Destroy all "Mechanaforce X" monsters on the field; You can then Special Summon 1 "Mechanaforce" monster from your Deck or Graveyard. Link to comment Share on other sites More sharing options...
Developous Posted October 24, 2011 Report Share Posted October 24, 2011 Interesting cards.... Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 Thank you. I had myself make a few as soon as I had the idea so I didn't forget them. After I've done more work to my Recurring Jams (and possibly Blackfangs) I will definitely continue with this. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 for Galaxy Knight you shouldn't have put the 1-2 card effect as draw 1 card that's too easy to pull off, unless you also say you have to discard 1 card from your hand during the end phase Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 I'll have it Discard 1 to draw 1 and if the card isn't used by the end phase that must also be discarded. Thanks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 no problem, I only brought it up because most of the game you have 1-3 cards in your hand, so the 1-2 effects and 3-4 effects are relatively simple to pull off Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 Yeah I noticed that, that's why they're not exactly extravagant. Effect 5-6 is the most effective in most cases though often unable to use. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 Yeah 5-6 cards in the hand is difficult even if you have Infinite Cards in play Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 Yeah, the 5-6 effects aren't unfairly Over Powered but they're certainly handy to have so it's good. Galaxy Knight has been edited. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 I mean if you add in a spell/trap card in here that lets both players draw until you have like 5 cards in your hand, THEN I can see otherwise Link to comment Share on other sites More sharing options...
Teh Epic Epic Thing Posted October 24, 2011 Author Report Share Posted October 24, 2011 I won't add much support for drawing; at least nothing that heavy. That would kind of Over Power the set a bit. But there will be cards to encourage drawing and so on. Link to comment Share on other sites More sharing options...
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