Sp1at Posted October 26, 2011 Report Share Posted October 26, 2011 [img]http://img573.imageshack.us/img573/9341/184892.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 Beast or Plant-Type monsters. This card is also treated as a Plant-Type. This card cannot be destroyed by the effect of a Spell and/or Trap card. Each Standby Phase this card remains face-up on your side of the field, add 1 Mother Earth Counter to this card (max 10). This card gains 500 DEF for each Mother Earth Counter on this card. When there is 10 Mother Earth Counters on this card, you win the duel. Hey guys. You think this card is a well balanced card? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 27, 2011 Report Share Posted October 27, 2011 reminds me of Final Countdown at least it's faster at 10 instead of 20, and it can hold its own so for being better than Final Countdown I'll give this 8.3/10 Link to comment Share on other sites More sharing options...
Kocrow17 Posted October 27, 2011 Report Share Posted October 27, 2011 But being a monster makes it so vulnerable when compared to Final Countdown... The lifespan of a card in play is on average one to two turns, this may need an extra little push to make it to turn ten... This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 Beast [b]and/[/b]or Plant-Type monsters. This card is also treated as a Plant-Type [b]monster and cannot be destroyed[/b]. During your Standby Phase, add 1 Mother Earth Counter to this card (max 10). This card gains 500 ATK and DEF for each Mother Earth Counter on this card. When there is 10 Mother Earth Counters on this card, you win the duel. The "cannot be destroyed" thing may seem a little extreme, but there's enough banishing and bouncing removal to balance it. Not to mention is has a situational summoning condition. Link to comment Share on other sites More sharing options...
Sp1at Posted October 27, 2011 Author Report Share Posted October 27, 2011 This card with exodia, and final countdown, would make a beast deck. And God Kaze. Doing that overpowers this card so much! Link to comment Share on other sites More sharing options...
gimmepie Posted October 27, 2011 Report Share Posted October 27, 2011 Maybe make it "cannot be destroyed by battle"? Keep damage calculation though? Link to comment Share on other sites More sharing options...
Kocrow17 Posted October 27, 2011 Report Share Posted October 27, 2011 I don't think it overpowers it. For one, you need 2 monsters that meet the type conditions on your side of the field. Second, it's still vulnerable to Evacuation Device, Dimensional Prison, Grand Mole, etc. If you limit it to "cannot be destroyed [b]by battle[/b]", then it's setting itself up for Smashing Ground with its constantly raising ATK & DEF. If you say "cannot be destroyed[b] by card effect[/b]" then it's just going to get run over by a monster or still be hit by one of the above mentioned cards. Another option may be to : - raise its starting DEF to 2100 - and make its protective effect, "this card is unaffected by the effects of Spell and Trap Cards". Link to comment Share on other sites More sharing options...
Sp1at Posted October 29, 2011 Author Report Share Posted October 29, 2011 Updated Link to comment Share on other sites More sharing options...
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