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My first cards... (Pls rate)


FiendMaker

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[img]http://images.yugiohcardmaker.net/509049/043502725.jpeg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 "Dark Necrofear" from your graveyard from play. Treat this card as a continuous Spell card in your side of the field. You gain control of all your opponent's monsters. If this card is destroyed and sent to the graveyard, you can sacrifice 1 face up Fiend- Type monster in your side of the field to combine the 3 "Dark Necrofear" and this card with your deck. The deck is then shuffled,
[img]http://images.yugiohcardmaker.net/509049/260685607.jpeg[/img]
This card can only be destroyed by a LIGHT monster with 2500 attack or more. If your opponent didn't attack this card at his/her turn, halve his/her Life Points. Any Battle Damage taken by this card is only taken by your opponent. You must offer a Fiend-Type Monster from your hand, graveyard, or field on each of your End Phase or else this card is removed from play.

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2/10. I think they are broken and Yugioh Cards aren't squares.

[quote name='FiendMaker' timestamp='1320059510' post='5609006']
[img]http://images.yugiohcardmaker.net/509049/043502725.jpeg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 "Dark Necrofear" from your graveyard from play. Treat this card as a continuous Spell card in your side of the field. You gain control of all your opponent's monsters. If this card is destroyed and sent to the graveyard, you can sacrifice 1 face up Fiend- Type monster in your side of the field to combine the 3 "Dark Necrofear" and this card with your deck. The deck is then shuffled,
[img]http://images.yugiohcardmaker.net/509049/260685607.jpeg[/img]
This card can only be destroyed by a LIGHT monster with 2500 attack or more. If your opponent didn't attack this card at his/her turn, halve his/her Life Points. Any Battle Damage taken by this card is only taken by your opponent. You must offer a Fiend-Type Monster from your hand, graveyard, or field on each of your End Phase or else this card is removed from play.
[/quote]
The first one could be: [color=#0000ff]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play three "Dark Necrofear" from your graveyard from play. Once per turn, you may control one of your opponent's Monster cards. If this card is destroyed, you may pay 1000 Life Points to Special Summon it in Defense Mode. The deck is then shuffled.[/color]

The second one could be: [color=#ff0000]This card can only be destroyed by a LIGHT monster with 1500 attack or more. If your opponent didn't attack this card at his/her turn, they lose 500 Life Points. Any Battle Damage taken from this card is reduced to zero. You must remove from play a Fiend-Type Monster from your hand, graveyard, or field on each of your End Phase or else this card is removed from play.[/color]
Add a ritual

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http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=armed%20dragon%20LV%20toon&cardtype=Monster&subtype=toon&attribute=Wind&level=6&magictraptype=None&rarity=Super%20Rare&picture=http://images.yugiohcardmaker.net/513058/239871100.jpg&set1=&set2=&inset=false&type=dragon&description=cannot%20be%20normal%20summoned%20or%20set.can%20only%20be%20special%20summoned%20by%20removing%20one%20dragon%20type%20monster%20you.%20can%20discard%20your%20hand%20to%5Bthis%20does%20not%20count%20as%20targeting%20the%20monster%5D%20destroy%20the%20same%20number%20of%20cards%20that%20you%20discarded.&circulation=&atk=4000&def=4000&creator=jonah%20armitage&year=2011&serial=32451608

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[indent=1]They are both WAY overpowered. I cannot think of many situations where they could be defeated randomly in combat. Try making the Reaper's Special ability "Take away 200 life points/ 300 life points" if they do not attack instead, Also, make the first creature's ability go down to one monster, instead of all of the opponent's monsters.[/indent]



[indent=1] 4/10[/indent]
[indent=1]- Fix the pictures[/indent]
[indent=1]- Lower abilitys so they are not overpowered[/indent]

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