Wuntz Posted November 4, 2011 Report Share Posted November 4, 2011 [center]The "Nebuloid" archtype features DARK monsters of various types whose effects revolve around changing the effects of cards, and gaining advantages when that happens. Their team symbol is a dark purple nebulous background.[/center] [center]I'm not sure how original or effective these effects will be, but that's why I have you all to comment/critique. +likes will be given.[/center] [center][i](Image credit goes to H.P. Doom's archives)[/i][/center] [center][img]http://img7.imageshack.us/img7/3394/503247.jpg[/img] [img]http://img405.imageshack.us/img405/3394/503247.jpg[/img][/center] [center][b]Diabolist:[/b] Whenever the effect of a card on the field is changed: this card gains 400 ATK, until the End Phase.[/center] [center][b]Bandit: [/b]When an opponent's monster attacks you directly: Special Summon this card (from your hand); this card's effect becomes the effect (if any) of the monster that attacked directly.[/center] [center][img]http://img714.imageshack.us/img714/3394/503247.jpg[/img] [img]http://img846.imageshack.us/img846/763/503247i.jpg[/img][/center] [center][b]Totem:[/b] When your opponent Special Summons a Level 3 or lower monster: Banish 1 DARK monster in your Graveyard whose Level is equal to or lower than the Summoned monster's Level; the Summoned monster's effect becomes "Whenever you Special Summon a monster: Your opponent can Special Summon 1 monster from their hand whose Level is equal to the Level of the monster they banished", while you control this face-up card.[/center] [center][b]Assailant: [/b]This card can only declare an attack during the turn an effect of a card on the field has changed. If this card destroys an opponent's monster by battle: Banish this card to select 1 monster your opponent controls; the selected card's effect becomes "This card cannot attack a face-up DARK monster with less DEF than this card's ATK", while you control a face-up "Nebuloid" monster with less DEF than the selected monster's ATK.[/center] [center][img]http://img577.imageshack.us/img577/3394/503247.jpg[/img] [img]http://img269.imageshack.us/img269/3394/503247.jpg[/img][/center] [center][b]Monstrosity: [/b]Select 1 monster on the field that has had its effect changed: Banish it; Normal Summon this card without Tribute. If Summoned this way, select 1 Spell or Trap Card your opponent controls: The selected card's effect becomes "You must activate this card during your Standby Phase (if face-down). While this card is on the field: Pay 800 Life Points during each of your End Phases. If you do not: banish this card. Then, you and your opponent select 1 DARK monster in your respective Graveyards: Special Summon them."[/center] [center][b]Geisha:[/b] Special Summon this card (from your hand) when the effect of 1 of your cards changes. If your opponent draws 1 or more cards outside of their Draw Phase: This card's effect becomes "During each of your Draw Phases: banish 1 DARK monster in your Graveyard to draw an extra number of cards equal to the amount of cards your opponent drew."[/center] [center][img]http://img696.imageshack.us/img696/763/503247i.jpg[/img] [img]http://img171.imageshack.us/img171/3394/503247.jpg[/img][/center] [center][b]Glutton:[/b] If you Tribute Summon this card by Tributing 1 monster you control that has had its effect changed: Destroy 1 card on the field. Once per turn, when the effect of a card you control changes: Destroy 1 card on the field.[/center] [center][b]Squire: [/b]Once per turn, while you control a face-up card that has had its effect changed: This card is not destroyed by battle. When this card leaves the field: Banish it to select 1 Spell Card you control or in your hand; the selected card's effect becomes "This card is treated as an Equip Spell Card. The equipped monster is not destroyed by battle while there is another card on the field that has had its effect changed."[/center] [center] [img]http://img810.imageshack.us/img810/631/503247b.jpg[/img] [img]http://img5.imageshack.us/img5/3394/503247.jpg[/img][/center] [center][b]Seraph: [/b]1 DARK Tuner + 1 or more non-Tuner DARK monsters Once per turn, banish 1 card in your hand: Select 1 monster on the field that has had its effect changed; this card's effect becomes the selected card's original effect, until the End Phase.[/center] [center][b]Legionnaire: [/b]1 DARK Tuner + 1 or more non-Tuner DARK monsters When this card is Synchro Summoned successfully: banish all cards your opponent controls that have had their effects changed; return an equal number of banished DARK monsters to your Graveyard.[/center] [center][img]http://img692.imageshack.us/img692/3394/503247.jpg[/img] [img]http://img690.imageshack.us/img690/3394/503247.jpg[/img][/center] [center][b]Murine: [/b]When your opponent Summons a Tuner Monster: banish the top card of your Deck; Special Summon this card (from your hand or Graveyard). If Summoned this way: this card's Level is equal to the Level of your opponent's Tuner Monster, and has no effect. The effect of "Nebuloid Murine" can only be activated once per Duel.[/center] [center][b]Clairvoyant: [/b]When this card is Normal Summoned: You can pay 1000 Life Points to have this card's effect become "During your Standby Phase, if the effect of a card your opponent controls did not change during your last turn: Special Summon 1 Level 4 or lower "Nebuloid" monster from your Graveyard."[/center] [center][img]http://img196.imageshack.us/img196/3394/503247.jpg[/img] [img]http://img508.imageshack.us/img508/3394/503247.jpg[/img][/center] [center][b]Monolith:[/b] When this card is Summoned: change it to Defense Position. When your opponent Special Summons a monster: banish 1 card you control; the effect of the Summoned monster becomes "While you control this card: You cannot Special Summon a monster whose Level is equal to this card's Level."[/center] [center][b]Hare: [/b]When your opponent activates a Spell or Trap Card during your Battle Phase: banish this card you control or in your hand; the effect of the activated card becomes "Take 700 Damage for each card your opponent controls that has had its effect changed." If this banished card is returned to your Graveyard: Special Summon it.[/center] [center][img]http://img829.imageshack.us/img829/3394/503247.jpg[/img] [img]http://img831.imageshack.us/img831/3394/503247.jpg[/img][/center] [center][b]Impling:[/b] If your opponent's card effect would Special Summon a monster from the Graveyard: Banish this card you control; the card effect becomes "Your opponent selects and Special Summons 1 "Nebuloid" monster whose Level is equal to or lower than the Level of the monster that was selected to be Special Summoned by this card's original effect from the Graveyard."[/center] [center][b]Monarch: [/b]3 Level 3 DARK monsters Once per turn, when the effect of a card on the field changes: You can detach 1 Xyz Material from this card; Special Summon 1 banished "Nebuloid" monster.[/center] Link to comment Share on other sites More sharing options...
Squidward Tentacles Posted November 4, 2011 Report Share Posted November 4, 2011 not too bad. I can't see too many OCG errors, of course, I'm not exactly up to speed with the new OCG. I like the concept. I'll give it an 8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 5, 2011 Report Share Posted November 5, 2011 shame with Bandit you can't change the effect later Diabolist is slightly meh for just atk gain compared to the other effects, but it balances so I'll give them 8.6/10 Link to comment Share on other sites More sharing options...
Wuntz Posted November 5, 2011 Author Report Share Posted November 5, 2011 "Monstrosity" added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 5, 2011 Report Share Posted November 5, 2011 a little situational since it requires a face down spell/trap it's not bad, 1000 LP isn't really much, but I'll give it 9.1/10 Link to comment Share on other sites More sharing options...
Wuntz Posted November 5, 2011 Author Report Share Posted November 5, 2011 [quote name='ragnarok1945' timestamp='1320455961' post='5618029'] a little situational since it requires a face down spell/trap it's not bad, 1000 LP isn't really much, but I'll give it 9.1/10 [/quote] Well, it's either pay up or help your opponent out, as well. Plus, if the controller of the Spell/Trap Card has no DARK monsters in the Graveyard, it's only helping you out. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted November 5, 2011 Report Share Posted November 5, 2011 This shtuff is hilarious. I can see it being SO FRACKING TROLLISH! Put this up against a rabbit deck and you are not happy tho...... 8.5/10! Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted November 5, 2011 Report Share Posted November 5, 2011 Very nice. Some of the effects are hard to follow, but as a whole I like the idea and the effects that you've made thus far. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 5, 2011 Report Share Posted November 5, 2011 [quote name='Wuntz' timestamp='1320459758' post='5618131'] Well, it's either pay up or help your opponent out, as well. Plus, if the controller of the Spell/Trap Card has no DARK monsters in the Graveyard, it's only helping you out. [/quote] either that or they have no intention of activating the face down card Link to comment Share on other sites More sharing options...
Wuntz Posted November 5, 2011 Author Report Share Posted November 5, 2011 "Geisha", "Glutton", "Squire" and "Seraph" added! And updated Monstrosity's effect. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted November 5, 2011 Report Share Posted November 5, 2011 Hey, those are really nice! Except, I mighta made a Nebuloid tuner, and made that Seraph's tuner. Geisha: 7/10 Glutton: 7/10 Squire: 9/10, lovin this little guy. Seraph: 8/10. Overall, i'd say around 7.5-8/10! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 5, 2011 Report Share Posted November 5, 2011 Seraph is the only boring one, all it does is siphon an effect, nothing more not really powerful for a synchro Link to comment Share on other sites More sharing options...
Wuntz Posted November 5, 2011 Author Report Share Posted November 5, 2011 [quote name='ragnarok1945' timestamp='1320511756' post='5619139'] Seraph is the only boring one, all it does is siphon an effect, nothing more not really powerful for a synchro [/quote] He's meant to combo with cards like "Glutton" and "Diabolist", and more cards to come. He gains effects, their effects trigger. Pretty simple. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 5, 2011 Report Share Posted November 5, 2011 yeah I didn't say it's BAD, just a little too plain Link to comment Share on other sites More sharing options...
Wuntz Posted November 7, 2011 Author Report Share Posted November 7, 2011 [quote name='ragnarok1945' timestamp='1320526998' post='5619670'] yeah I didn't say it's BAD, just a little too plain [/quote] Eh, not every card effect needs to be paragraphs long. It's just personal preference, I guess. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 7, 2011 Report Share Posted November 7, 2011 yeah yeah I know, never said it had to have more effects Link to comment Share on other sites More sharing options...
Wuntz Posted November 7, 2011 Author Report Share Posted November 7, 2011 "Legionnaire", "Murine", "Clairvoyant", "Monolith" and "Hare" added! More comments = more cards, people. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 7, 2011 Report Share Posted November 7, 2011 it would seem like Hare seems to burn yourself, which makes it more of a liability problem to you Link to comment Share on other sites More sharing options...
Wuntz Posted November 8, 2011 Author Report Share Posted November 8, 2011 [b]Hare: [/b]When your [size=5][u][b][i]opponent[/i][/b][/u][/size] activates a Spell or Trap Card during your Battle Phase: banish this card you control or in your hand; the effect of the activated card becomes "Take 700 Damage for each card your [size=5][b][i][u]opponent[/u][/i][/b][/size] controls that has had its effect changed." If this banished card is returned to your Graveyard: Special Summon it. It's your opponent's card that is activated. The card effect states the damage happens to your opponent. The card belongs to your opponent. The damage happens to your opponent for each card [u][i][b][size=5]you[/size][/b][/i][/u][size=4]control[/size]. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 8, 2011 Report Share Posted November 8, 2011 ok that makes sense, thanks for clearing that up Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted November 8, 2011 Report Share Posted November 8, 2011 i like the concept are you goin to make a xyz monster as well ? Link to comment Share on other sites More sharing options...
Wuntz Posted November 8, 2011 Author Report Share Posted November 8, 2011 Probably not. I don't know how to do the fancy Xyz template. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 8, 2011 Report Share Posted November 8, 2011 oh the template doesn't matter, we just want to see the card Link to comment Share on other sites More sharing options...
Wuntz Posted November 9, 2011 Author Report Share Posted November 9, 2011 Oh, well if that's the case... I guess I can make some. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 9, 2011 Report Share Posted November 9, 2011 let us know when it's up, we'll be waiting Link to comment Share on other sites More sharing options...
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