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The Hunters have arrived...and have conquered! (19/19)


Strider Tigerwolf

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[quote name='Jack~`' timestamp='1320888713' post='5629630']
when you have an archtype that is "Soul" and level treating effect this feels like copyright stolen...
but oh well i guess im not the only genius and rational person in this world...lawl any ways good cards...
7/10
[/quote]

O_O LINK MEE!!!!! (And I'm rational?)

[quote name='Zen-Psi' timestamp='1320890249' post='5629717']
Okay set, 8/10 name just feels meh.
[/quote]

WEell I couldn't come up with anything better than that :/ Oh wells.

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Rag, no offence, but that last statement you said is really off and tells me that you aren't putting 1+1=2 with their effects. I made these cards in such a way where they overlap their effects, and I just tested them out in DN (using proxies). They are good as they are...here's the main combo:

Turn 1: Random cards x 4, Myran, Lancers.

Normal Lancer: Add Primal Fusion to hand.
Fuse Myran + Lancer --> Gigkna and add Myran back to your hand (her Fusion effect)
Gigkna's eff --> Special Val'cruz from Deck.
Val'cruz Xyz Summon eff with Myran in hand --> Pathzer'os + Special Pitrax (eff negated)
Pathzer'os eff (detach Myran) --> Special Tridaz (eff negated)
Banish Myran + Add Primal Fusion to Deck --> Add Lancer to your hand.
Synchro Tridaz + Pitrax --> Cabezas + Return Myran to Deck (with Pitrax eff) and add a Soul-Bound from your Deck to hand (with Tridaz effect)

You now have Safety lock as your monsters are unaffected by Spells/Traps/Monster effects and Cabezas negated battle destruction once per turn.

Oh and the reason Tridaz and Pitrax gain their effects even though they were negated when they were summoned is because they resolve in the Graveyard, much like how you can Junk Synchron into a Doppelwarrior summoned by its effect and get those nice Doppel Tokens.

Anyways, they aren't that powerful as beaters, and can be overrun by Mass Synchro/Xyz/Fusion as the destruction effect is their only weak point and it isn't that hard to Summon 2 Synchros with +2000 ATK. You take out 1, and you take out 2/3rd of the safety lock. But either way, you set up for next turn, etc, etc.

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Like I said before. I love these cards. But I noticed something that I missed before.

[quote][i][b]Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard: Special Summon 1 "Soul-Bound" Fusion Monster from the Extra Deck[/b][/i][/quote]

This means I can send three Blue Eyes to the graveyard and Special Summon a Soul Bound Monster. :o
Then use cards like Monster Reborn, Silent Doom, Swing of Memories, Call of The Haunted (ect.) to bring them back and totally cram the field.

Just a thought. :o

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