NeoRWBY65 Posted November 7, 2011 Report Share Posted November 7, 2011 [u]Main Idea[/u] My idea for Pokemon is that they get counters to show their level in a pokemon game. Then, when they have counters equal to the level they evolve in a Pokemon game, they can be tributed and the next form is special summoned, and it gets its predecessor's counters put on it. For Legendaries, I put them in 4 groups. Legendaries not in a duo or trio: Level 7 Synchro monster who gets counters from its Synchro Materials. Legendaries in a Duo: Level 8 Synchro Monster who gets counters from its Synchro Materials. Also gets special ability when the other member of the duo is present. Legendaries in a Trio: Level 9 Synchro Monster who gets counters from its Synchro Materials. Trio Masters: Level 10,11, or 12 Fusion Monsters who use the trio they are master of as Fusion Material. They also get the counters from their Material. Each time I post in this topic, I will reveal a new Pokemon. Starting now, with Bulbasaur Pokemon Bulbasaur LIGHT Level 2 Plant/Effect During each player's end phase, place 1 Pokemon Counter on this card(Max 100). When this card destroys a monster by battle, place a Pokemon Counter on this card. For every Pokemon Counter on this card, it gains 100 ATK and DEF. If this card would be destroyed by battle, you can remove one Pokemon Counter from this card to negate the attack. ATK/DEF 500/500 Please tell me what you think of these cards (For some reason, the pictures will not show up. I don't know why) Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 7, 2011 Author Report Share Posted November 7, 2011 New card, Ivysaur Pokemon Ivysaur LIGHT Level 4 Plant/Effect Cannot be normal summoned or set. Can only be special summoned (from your hand) by tributing 1 face-up "Pokemon Bulbasaur" with 16 or more Pokemon Counters on it. When this card is special summoned, put Pokemon Counters on it equal to the number of Counters on the "Pokemon Bulbasaur" tributed to special summon this card (max 100). During each player's end phase and when this card destroys a monster by battle, place a Pokemon counter on this card. For every Pokemon Counter on this card, it gains 200 ATK and DEF. If this card would be destroyed by battle or by an effect, you can remove one Pokemon Counter from this card to negate the Attack or Effect. ATK/DEF 1000/1000 Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 Bump, and a third card, Venusaur Pokemon Venusaur LIGHT Level 6 Plant/Effect Cannot be normal summoned or set. Can only be special summoned (from your hand) by tributing 1 face-up "Pokemon Ivysaur" with 32 or more Pokemon Counters on it. When this card is special summoned, put Pokemon Counters on it equal to the number of Pokemon Counters on the "Pokemon Ivysaur" tributed to special summon this card (max 100). During each player's end phase and when this card destroys a monster by battle, place a pokemon counter on this card. For every Pokemon Counter on this card, it gains 300 ATK and DEF. If this card would be destroyed by battle or by an effect, you can remove on Pokemon Counter from this card to negate the Attack or Effect and destroy the card that would have destroyed this card. ATK/DEF 1500/1500 Link to comment Share on other sites More sharing options...
NeoTwice Posted November 8, 2011 Report Share Posted November 8, 2011 These are really slow. 8 of your turns to summon a monster is a long time. Also, as soon as Ivysaur hits the field he has 4200 ATK and DEF, then 8 turns later you have a monster with 11100 ATK and DEF, which can't be destroyed in any way, 32 times. Very slow, and very overpowered. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted November 8, 2011 Report Share Posted November 8, 2011 Umm.. Theres a written card section bro Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1320716886' post='5625155'] Umm.. Theres a written card section bro [/quote] I got yelled at there for posting a different series of cards that were from a show. Can you tell me how to put a card so that other people can see it on this page? [quote name='NeoTwice' timestamp='1320716753' post='5625144'] These are really slow. 8 of your turns to summon a monster is a long time. Also, as soon as Ivysaur hits the field he has 4200 ATK and DEF, then 8 turns later you have a monster with 11100 ATK and DEF, which can't be destroyed in any way, 32 times. Very slow, and very overpowered. [/quote] I wanted them to be slow so that there power wouldn't be abused as easily. Also, Bulbasaur can be easily wiped out in the early stages of the game, if he doesn't have time to generate enough counters Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted November 8, 2011 Report Share Posted November 8, 2011 [quote name='Tigerstar10' timestamp='1320717283' post='5625179'] I got yelled at there for posting a different series of cards that were from a show. Can you tell me how to put a card so that other people can see it on this page? [/quote] Who yelled at you? Because clearly they did not know that you can post Pop-Culture cards without pictures in Written Cards due to the fact that it does not say anything about the type of cards. Plus I've seen people post Pop-Culture cards in there in written form such as Tekken. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1320717450' post='5625204'] Who yelled at you? Because clearly they did not know that you can post Pop-Culture cards without pictures in Written Cards due to the fact that it does not say anything about the type of cards. Plus I've seen people post Pop-Culture cards in there in written form such as Tekken. [/quote] Some guy named Case_closed. I actually did have a card for Bulbasaur, but when I put it up, it cut off everything after putting counters on the card at the end of every turn. I tried to put it back up, but it did the exact same thing again [quote name='NeoTwice' timestamp='1320716753' post='5625144'] These are really slow. 8 of your turns to summon a monster is a long time. Also, as soon as Ivysaur hits the field he has 4200 ATK and DEF, then 8 turns later you have a monster with 11100 ATK and DEF, which can't be destroyed in any way, 32 times. Very slow, and very overpowered. [/quote] Do you know what can remove all of those counters quickly? Galaxy-Eyes Photon Dragon. He is alot faster to summon, and can prevent Ivysaur and Venusaur from getting out. Link to comment Share on other sites More sharing options...
NeoTwice Posted November 8, 2011 Report Share Posted November 8, 2011 [quote name='Tigerstar10' timestamp='1320718284' post='5625232']Do you know what can remove all of those counters quickly? Galaxy-Eyes Photon Dragon. He is alot faster to summon, and can prevent Ivysaur and Venusaur from getting out.[/quote] Regardless, the cards are still too slow, nobody would play them because nobody wants to wait 8 turns for their monster. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='NeoTwice' timestamp='1320718710' post='5625295'] Regardless, the cards are still too slow, nobody would play them because nobody wants to wait 8 turns for their monster. [/quote] Would you play the legendaries instead? They are Synchros that get counters from the other cards that are used. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted November 8, 2011 Report Share Posted November 8, 2011 My critiques: - the levels should be 4, 6, 8 and they should be EARTH not LIGHT - All of them should gain 100, 150(maybe) and 200 respectively. - they should get counters each phase entered except draw. Or either main phases and end or standby, battle, and end. - Venesaur should have something like if card(s) you control would be destroyed(by either battle or effect) or banished, remove 2 counters to negate the effect. - Venesaur should say when it destroys a monster(s) on your opponent controls, add 2 counters to this card. - Ivysaur and bulbasaur should gain counters equal to the level of a monster they destroyed by battle.(this is only if you don't have them gaining counters every phase) - Ivysaur should either be able negate spells & traps the destroy or monsters effects that destroy. Bulbsaur should be spells/traps/or monsters.Also to add cards, click the card image and at the bottom a code should come up. Copy & paste it, and put it up for the corresponding cards. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='Mr.WHAM' timestamp='1320722359' post='5625525'] My critiques: - the levels should be 4, 6, 8 and they should be EARTH not LIGHT - All of them should gain 100, 150(maybe) and 200 respectively. - they should get counters each phase entered except draw. Or either main phases and end or standby, battle, and end. - Venesaur should have something like if card(s) you control would be destroyed(by either battle or effect) or banished, remove 2 counters to negate the effect. - Venesaur should say when it destroys a monster(s) on your opponent controls, add 2 counters to this card. - Ivysaur and bulbasaur should gain counters equal to the level of a monster they destroyed by battle.(this is only if you don't have them gaining counters every phase) - Ivysaur should either be able negate spells & traps the destroy or monsters effects that destroy. Bulbsaur should be spells/traps/or monsters. [/quote] You have several good ideas in there. Thing is, I like their original effects just a bit better. I also don't want to mess with the levels, as that would make it so that I can't use Venusaur or any of the other final evolutions as synchro material for the Legendaries. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted November 8, 2011 Report Share Posted November 8, 2011 makes sense i suppose. But then again, you could always make a card that reduces their levels to activate certain effect. Like reduce a monsters level to 1 until the next standby phase to gain lp equal to the level x400. then you get synch fodder. As for the effects, I just changed them to run more smoothly. That ATK boost on venesaur was completely oped though considering how you can have 100 counters. 300x100= 30,000 +1500. thats a ridicuoulous monster that can protect itself. So its never leaving the field. And if some magic cylinder's or draining shields you, thats a lot of life points. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='Mr.WHAM' timestamp='1320724063' post='5625637'] makes sense i suppose. But then again, you could always make a card that reduces their levels to activate certain effect. Like reduce a monsters level to 1 until the next standby phase to gain lp equal to the level x400. then you get synch fodder. As for the effects, I just changed them to run more smoothly. That ATK boost on venesaur was completely oped though considering how you can have 100 counters. 300x100= 30,000 +1500. thats a ridicuoulous monster that can protect itself. So its never leaving the field. And if some magic cylinder's or draining shields you, thats a lot of life points. [/quote] One thing I made sure of is that all the members that are level 11 or below CAN be banished. Then, if they return to the field (like if they get hit with Galaxy-Eyes Photon Dragon) they have none of their counters, returning Venusaur to 1500 and making it vulnerable to any destruction effect. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted November 8, 2011 Report Share Posted November 8, 2011 thats debatable. Also as for the turn count, a Final count down would murder your deck. And what will the synchros do if the regular effec monsters do that. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='Mr.WHAM' timestamp='1320724818' post='5625666'] thats debatable. Also as for the turn count, a Final count down would murder your deck. And what will the synchros do if the regular effec monsters do that. [/quote] The Level 7 members of this group can destroy 1 card on the field by removing a counter from themselves, in addition to a protection effect identical to Venusaur's Link to comment Share on other sites More sharing options...
NeoTwice Posted November 8, 2011 Report Share Posted November 8, 2011 [quote name='Tigerstar10' timestamp='1320724306' post='5625645']One thing I made sure of is that all the members that are level 11 or below CAN be banished. Then, if they return to the field (like if they get hit with Galaxy-Eyes Photon Dragon) they have none of their counters, returning Venusaur to 1500 and making it vulnerable to any destruction effect.[/quote] I don't consider that a card is not broken just because there are some cards to counter it's effect. Just because Galaxy-Eyes can stop Venusaur in his tracks doesn't make Venusaur any less overpowered. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='NeoTwice' timestamp='1320725538' post='5625676'] I don't consider that a card is not broken just because there are some cards to counter it's effect. Just because Galaxy-Eyes can stop Venusaur in his tracks doesn't make Venusaur any less overpowered. [/quote] That's not the point. At the end of the turn Bulbasaur is summoned, he has only 1 counter. If you get two cards with over 600 ATK each, you have stopped the Ivysaur and Venusaur from even showing up. Galaxy Eyes is just an example of a banisher that can get rid of them or their counters after Venusaur has appeared Link to comment Share on other sites More sharing options...
Mr.WHAM Posted November 8, 2011 Report Share Posted November 8, 2011 [quote name='Tigerstar10' timestamp='1320725190' post='5625669'] The Level 7 members of this group can destroy 1 card on the field by removing a counter from themselves, in addition to a protection effect identical to Venusaur's [/quote] [b]final countdow activates form the hand and says i win the duel in 20 turns[/b] [quote name='NeoTwice' timestamp='1320725538' post='5625676'] I don't consider that a card is not broken just because there are some cards to counter it's effect. Just because Galaxy-Eyes can stop Venusaur in his tracks doesn't make Venusaur any less overpowered. [/quote] [b]true[/b] Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='Mr.WHAM' timestamp='1320728238' post='5625753'] [b]final countdow activates form the hand and says i win the duel in 20 turns[/b] [b]true[/b] [/quote] I might have misread your post. I only explained what the level 7s did, I know they can't outdo Final Countdown Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.