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My G-Gundam set (2 cards so far)


Chaos Pudding

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Guest Chaos Pudding

2wg4y2p.jpg

 

I just updated the text on the card. I don't think the first version was clear enough, but the effect can only be activated during your opponent's turn, or more specifically, your opponent's Battle Phase.

 

EDIT: Here is the next card. I really hate the image, but there are surprisingly few pics of G-Gundam Gundams.

 

efjdia.jpg

 

Once per turn, you may select 1 card from your hand and equip it to this card as an Equip Spell Card. This card can only be equipped with 1 card at a time by its effect. This card gains the appropriate effects, based on the type of card equipped:

Monster: This card can attack twice during each Battle Phase. If this card attacks twice during a Battle Phase, destroy this card during the End Phase, and your opponent draws 1 card.

Spell: If your opponent activates a Trap Card during your Battle Phase, you may destroy the equipped card to negate the activation and effect of the Trap Card and inflict 2000 points of damage to your opponent's Life Points. This effect is treated as being Spell Speed 3.

Trap: Each time this card inflicts Battle Damage, draw 1 card.

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Guest Chaos Pudding

Actually, now that I am looking at it, the Monster part is way overpowered. Maybe I should make it so it can't be Special Summoned? Or maybe it should destroy God Gundam during the End Phase as well?

 

There. The effect is now that if God Gundam attacks twice, God Gundam is destroyed during the End Phase, and the opponent draws 1 card. That's a bit more balanced.

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I would say that the God gundam's, (Burning gundam as I know it), magic card effect is overpowered. Yes you have to destroy for negation but 2000 points of damage is a bit much and you really only lose one card. I think you should just get rid of the 2000 point damage but keep the other effects. The cards though are very good. 8/10

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I'd say these cards are pretty overpowered. The pictures could be a bit better, but aren't that bad. Shining Gundam should be a 7-Star monster, but otherwise it's fine. As for God Gundam, I agree with ShadowSoldier. The spell effect is WAY too powerful. I would at least lower the life point damage to 1000.

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Guest Chaos Pudding

I just added the Life Point thing because of the fact that not many Traps are played anyway. Not to mention the old standby: Life Points don't mean anything until they hit 0 (or 800, depending on what has already been played). Against a good player, the Life Point thing is only icing, and won't effect the outcome of the game that often.

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I don't think that's a very good arguement, especially because you get to CHOOSE what card you play. Why don't you make it a "Your opponent selects one card from your hand" effect? Or give it a life point cost to use the effect, or something like that.

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Guest Chaos Pudding

Having the opponent select might work. And I'm dieing to hear your counterargument as to why you think Life Points are so important. As for Traps activated in the Battle Phase, I can think of only 2 cards that are commonly used: Mirror Force and Dimensional Prison. The last one is used less, but I decided to include it anyway.

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Well... Life Points are important because... If you don't have any... You lose the game? That would be a pretty strong arguement right there, and I don't think many people would disagree with me. Besides, any trap card can be used during the battle phase, so long as it meets the activation requirements, and you can't assume that people would only use trap cards that are battle related, since everyone's decks are different.

 

I don't want to get into an argument, I'm just trying to help out. >.>''

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I had an idea pertaining to God Gundam, but I doubt it would work... It'd be much like a Fusion card, but it would have an effect as well, such as, have "Domon" as a card, and also have "The Crest of the King of Hearts"... Or even a ritual to summon it.

 

Although I don't think that fits into YuGiOh card rules.

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Guest Chaos Pudding

Well... Life Points are important because... If you don't have any... You lose the game? That would be a pretty strong arguement right there' date=' and I don't think many people would disagree with me. Besides, any trap card can be used during the battle phase, so long as it meets the activation requirements, and you can't assume that people would only use trap cards that are battle related, since everyone's decks are different.

 

I don't want to get into an argument, I'm just trying to help out. >.>''

[/quote']

 

You just restated my first statement. Life Points mean nothing until they are gone. And, at best (the opponent has 2000 Life Points or lower), God Gundam is a Jinzo with 800 more attack that needs an extra Tribute. At worst, it stops nothing, as it would get Smashing'd/Fissure'd. Not overpowered at all.

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Guest Chaos Pudding

arent those both of burning gundam?

 

slightly overpowerd... but ok... 7/10

 

They aren't. And if it's the thing about the monster part, I'm going to get around to changing it again. Attacking twice is too broken.

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