Max Darkness Posted November 7, 2011 Report Share Posted November 7, 2011 Playing around with Unions and Geminis lead to this. Enjoy. [center][IMG]http://i43.tinypic.com/287hzdy.png[/IMG] [/center] [b]Effect:[/b] When a FIRE Gemini Monster you control gains its effect: You can equip this card (from your hand) to that monster. Once per turn: During your Main Phase; You can equip this card to a FIRE Gemini Monster you control as an Equip Card, OR unequip it to Special Summon this card. When a FIRE Gemini Monster destroys an opponent's card, except by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster. If the equipped monster would leave the field: You can destroy this card OR apply this card (treated as a Monster Card) for that effect instead.) Link to comment Share on other sites More sharing options...
Northern Sage Posted November 7, 2011 Report Share Posted November 7, 2011 So, it's mainly for keeping the equipped Gemini on the field? I'd suggest maybe give it some benefits when it's equipped, but maybe it's just me. The union/Gemini... well, union is interesting, but it's only for benefits of both subtypes. 8.8/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted November 7, 2011 Author Report Share Posted November 7, 2011 [quote name='Clear Vice Dragon' timestamp='1320676275' post='5623665'] So, it's mainly for keeping the equipped Gemini on the field? I'd suggest maybe give it some benefits when it's equipped, but maybe it's just me. The union/Gemini... well, union is interesting, but it's only for benefits of both subtypes. 8.8/10 [/quote] Exactly. I'll think about giving it a simple while-equipped effect. Thanks for the thoughts. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 7, 2011 Report Share Posted November 7, 2011 doesn't seem to do anything once equipped to a monster short of keeping it on the field nothing wrong with that of course, but it just seems like it should do more for the gemini Link to comment Share on other sites More sharing options...
Max Darkness Posted November 7, 2011 Author Report Share Posted November 7, 2011 [quote name='ragnarok1945' timestamp='1320684944' post='5623853'] doesn't seem to do anything once equipped to a monster short of keeping it on the field nothing wrong with that of course, but it just seems like it should do more for the gemini [/quote] Yes, I'm still working on that. I need to use an effect that doesn't break it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 7, 2011 Report Share Posted November 7, 2011 you have any in mind yet, Max? Link to comment Share on other sites More sharing options...
Northern Sage Posted November 7, 2011 Report Share Posted November 7, 2011 Give an ATK increase and ability to return other Gemini Monsters from Graveyard/banished to deck/graveyard when it destroys a monster by battle? Or that might not be good at all. Also, isn't the title supposed to be "Empress"? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 7, 2011 Report Share Posted November 7, 2011 returning it to the graveyard might end up making it too recyclable Link to comment Share on other sites More sharing options...
Northern Sage Posted November 7, 2011 Report Share Posted November 7, 2011 I meant when it was destroyed by battle. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 7, 2011 Author Report Share Posted November 7, 2011 [quote name='Clear Vice Dragon' timestamp='1320693256' post='5624139'] Give an ATK increase and ability to return other Gemini Monsters from Graveyard/banished to deck/graveyard when it destroys a monster by battle? Or that might not be good at all. Also, isn't the title supposed to be "Empress"? [/quote] ATK increase is too generic, returning would be too much abuse with FIRE/'Alius' Decks, so people wouldn't like that. And I'd rather avoid a destroys-a-monster-by-battle effect. Still working on it. Should be done in a bit. It's a portmanteau of 'Ember' and 'Empress', becoming 'Embress', although I might change that to 'Emberess'. EDIT: Updated. Link to comment Share on other sites More sharing options...
Kale Posted November 7, 2011 Report Share Posted November 7, 2011 Didn't bother reading the comments. Too pro for that stuff. =D But did you mean: You can destroy this card [i]instead[/i]? The word 'instead' is missing, so just wondered. If no, i see this awesome situation happening. "I activate compulsory." "Well, i destroy this union monster." "....and?" And that general idea seemed hilarious to me. =D I don't like this card being treated as a gemini monster too. It's like saying "treat this card as a tuner monster. It can't be used in a synchro summon." It has the name but doesn't share the mechanic, feel me? I like the concept of the card itself [i]except[/i] for that one sentence. I like merging the sets together, just not [i]mixing[/i] them into one card. Keep the boundaries where they are and it will seem more realistic. =] The union effect is good and usual. No complaints there. The bonus of "Auto-Equip" makes me smile. I like that. Not too abusable as Gemini monsters stand, but keeps advantage going. Plus with the extra union effect of treating the equipped union [i]as[/i] the monster and redirect the target to it is amazing. As for that effect, i think it should be changed to switching the target of the effect. As it stands, the equipped monster may not leave the field for any reason. Lets go with Return from the Different Dimension, for example. Say you somehow pulled a banished FIRE Gemini monster out to the field and then treated it as an Effect Monster and then equipped this guy. When all your monsters would banish during the End Phase you can simply keep your Gemini on the field by banishing this equip. That's a little cheap... A little. For this reason it also survives a Black Rose Nuke, the first wave of JD, Dark Hole, Torrential (if the monster had been on the field when another was summoned) and so on... To make it a little more balanced i would change it to switching targets, kinda like Kagemusha of the Six Samurai. If they Caius, just banish the equipped monster if you want. Or destroy it, if you don't want it banished. That's just what i'd do to make it less abusable. As it stands, it's fairly decent. I rather like it, as you can see with the lengthy reply. =D 8/10. -kale. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='Kale' timestamp='1320707541' post='5624744'] Didn't bother reading the comments. Too pro for that stuff. =D But did you mean: You can destroy this card [i]instead[/i]? The word 'instead' is missing, so just wondered. [/quote] The last part reads: You can destroy this card OR apply this card [b][i]instead[/i][/b]. Both are covered by the last 'instead'. [quote name='Kale' timestamp='1320707541' post='5624744'] If no, i see this awesome situation happening. "I activate compulsory." "Well, i destroy this union monster." "....and?" [/quote] If 'Compulsory' activates, the Union bounces, it doesn't get destroyed. [quote name='Kale' timestamp='1320707541' post='5624744'] I don't like this card being treated as a gemini monster too. It's like saying "treat this card as a tuner monster. It can't be used in a synchro summon." It has the name but doesn't share the mechanic, feel me? I like the concept of the card itself [i]except[/i] for that one sentence. I like merging the sets together, just not [i]mixing[/i] them into one card. Keep the boundaries where they are and it will seem more realistic. =] [/quote] It's mainly because I have played around with FIRE Geminis recently (more support, and members), but I do see your point. Since this is not technically part of the archetypes, I'll get rid of that part. [quote name='Kale' timestamp='1320707541' post='5624744'] The union effect is good and usual. No complaints there. The bonus of "Auto-Equip" makes me smile. I like that. Not too abusable as Gemini monsters stand, but keeps advantage going. Plus with the extra union effect of treating the equipped union [i]as[/i] the monster and redirect the target to it is amazing. As for that effect, i think it should be changed to switching the target of the effect. As it stands, the equipped monster may not leave the field for any reason. [/quote] The problem with changing the target is that if the equipped would get hit by a non-targeting effect like 'Return from the DD' or 'Sound the Retreat', then you'd lose both the Gemini and the Union, since it wouldn't be able to activate. I realise that most of the non-targeting nukers are destroyer cards, but it's just me covering all the bases. [quote name='Kale' timestamp='1320707541' post='5624744'] As it stands, it's fairly decent. I rather like it, as you can see with the lengthy reply. =D 8/10. -kale. [/quote] Thanks for rating. Will update shortly. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 8, 2011 Author Report Share Posted November 8, 2011 I'll give this a bump. Link to comment Share on other sites More sharing options...
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