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Lightgels. LIGHT fairy monsters.


groniack

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This is another archetype i thought of. I hope you like it :D


[spoiler=Lightgel Blade of Night]
[url="http://imageshack.us/photo/my-images/443/lightgelbladeofnight.jpg/"][img]http://img443.imageshack.us/img443/276/lightgelbladeofnight.jpg[/img][/url]

When this card is Summoned; It gains 1600 ATK. Once per turn; You can deacrease the original ATK of a monster you control to 0 to add 1 Level 4 or lower "Lightgel" monster from your Deck to your hand.[/spoiler]

[spoiler=Lightgel Comet]

[url="http://imageshack.us/photo/my-images/198/lightgelcomet.jpg/"][img]http://img198.imageshack.us/img198/7527/lightgelcomet.jpg[/img][/url]

When this card is Summoned; it gains 1800 ATK. Once per turn: You can reduce the original ATK of a monster you control (except "Lightgel Comet") to 0 ; Decrease the ATK and DEF of an opponent's monster by 800.[/spoiler]

[spoiler=Lightgel Marquis]

[url="http://imageshack.us/photo/my-images/411/lightgelmarquis.jpg/"][img]http://img411.imageshack.us/img411/3213/lightgelmarquis.jpg[/img][/url]

When this card is Summoned; It gains 1700 ATK. Once per turn; You can have this card lose 1700 ATK (until the End Phase) to Spacial Summon 1 Level 4 or lower Fairy-Type monster from your hand.[/spoiler]

[spoiler=Lightgel Dawn's Sword]
[url="http://imageshack.us/photo/my-images/502/lightgeldawnssword.jpg/"][img]http://img502.imageshack.us/img502/8995/lightgeldawnssword.jpg[/img][/url]

You can reduce the original ATK of a monster you control to 0; Special Summon this card (from your hand). When this card is Summoned; It gains 1400 ATK. When this card destroys a monster by battle; You can Special Summon 1 LIGHT monster with 0 ATK from your Deck in face-up Attack Position.[/spoiler]

[spoiler=Lightgel Cloud Traveller]

[url="http://imageshack.us/photo/my-images/31/lightgelcloudtraveler.jpg/"][img]http://img31.imageshack.us/img31/4135/lightgelcloudtraveler.jpg[/img][/url]

When this card is Summoned; It gains 800 ATK. If this car is Summoned while you control another monster(s); You can select 1 monster you control and reduce its original ATK to 0. This card's Level is treated as the selected monster's Level, until the End Phase.[/spoiler]

[spoiler=Fairy Law][url="http://imageshack.us/photo/my-images/859/fairylaw.jpg/"][img]http://img859.imageshack.us/img859/5315/fairylaw.jpg[/img][/url]

Decrease the original ATK of all monsters on the field by 500. Every monster on the field inflicts Piercing Battle Damage. When this card on the ifeld is destroyed; You can select 1 Field Spell card from your Deck and add it to your hand.[/spoiler]
[spoiler=Lightgel Luminian Mech]

[url="http://imageshack.us/photo/my-images/412/lightgelluminianmech.jpg/"][img]http://img412.imageshack.us/img412/6611/lightgelluminianmech.jpg[/img][/url]


3 Level 4 LIGHT monsters
When this card is Summoned; It gains 2800 ATK. During each of your Standby Phases; Gain 800 Life Points. Once per turn; You can detach 1 Xyz material from this card to select 1 other monster you control and decrease its original ATK to 0. If you activated this effect; You can send the top 3 cards of your Deck to your Graveyard ; Special Summon 1 Level 4 or lower "LIGHT" monster from your Graveyard.[/spoiler]

[spoiler=Lightgel Spell Master]
[url="http://imageshack.us/photo/my-images/51/lightgelspellmaster.jpg/"][img]http://img51.imageshack.us/img51/5913/lightgelspellmaster.jpg[/img][/url]

2 Level 4 LIGHT monsters
When this card is Summoned; It gains 2100 ATK. This card cannot be destroyed by battle or by the effects of a Synchro monster. Once per turn, You can detach 1 Xyz material from this card and decrease the original ATK of a monster you control (except "Lightgel Spell Master") to 0; Add 1 Level 4 or lower LIGHT monster from your Graveyard to your hand and inflict damage to your opponent equal to the Level of that monster x200.[/spoiler]

[spoiler=Lightgel Judgement Lord]
[url="http://imageshack.us/photo/my-images/248/lightgeljudgementlord.jpg/"][img]http://img248.imageshack.us/img248/7466/lightgeljudgementlord.jpg[/img][/url]

1 LIGHT Tuner + 1 or more "Lightgel" non-Tuner monster(s)
When this card is Synchro Summoned; Special Summon 1 Level 4 or lower LIGHT monster with 500 or less ATK from your Deck. Once per turn; You can select 1 monster you control with 0 original ATK. That monster gains 1000 ATK until the End Phase. Once per turn, if this card would be destroyed by a card's effect; You can decrease the ATK of a monster you control to 0 to negate this card's destruction.[/spoiler]

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These are nice. I like the 0 original attack thing so they can't be trap holed or anything that's a great idea. Only thing is the names of all of them and Luminiam Mech's effect are a bit too much like Lightsworns. Marquis is also kind of OP'd since there's no restriction on the monster summoned. Other than that, perfect.

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for Night, the atk decrease effect is a bad idea, why are you letting it drop all the way to 0 PERMANENTLY?

Comet I'm a bit unsure for the atk gain. First off, it's permanent, and you didn't even say how many times this can be trigger per turn, which makes it OPed

see Marquis is better since you only said for 1 turn

so consider those points

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[quote name='ragnarok1945' timestamp='1322371503' post='5668940']
for Night, the atk decrease effect is a bad idea, why are you letting it drop all the way to 0 PERMANENTLY?

Comet I'm a bit unsure for the atk gain. First off, it's permanent, and you didn't even say how many times this can be trigger per turn, which makes it OPed

see Marquis is better since you only said for 1 turn

so consider those points
[/quote]

For Night I said that I can decrease the [u]origina[/u]l ATK of a monster to 0. That means that a monster with 0 [u]original[/u] ATK isn't affected.
For comet I think of changing its effect.

Thanks Everyone for your posts :D

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[quote name='groniack' timestamp='1322399365' post='5669260']
For Night I said that I can decrease the [u]origina[/u]l ATK of a monster to 0. That means that a monster with 0 [u]original[/u] ATK isn't affected.
For comet I think of changing its effect.

Thanks Everyone for your posts :D
[/quote]

all right, let us know if you change comet, k?

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all right, for Dawn's Sword as always your art is quite the impressive type

but I still dislike the fact you're dropping a monster's atk to 0 PERMANENTLY

leaves that monster no way to defend itself whatsoever, too easy to rid off the field

and even if it's for just 1 turn it's usually too easy to force it off

you should have just cut it in half for 1 turn or something

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[quote name='ragnarok1945' timestamp='1322417031' post='5669684']
all right, for Dawn's Sword as always your art is quite the impressive type

but I still dislike the fact you're dropping a monster's atk to 0 PERMANENTLY

leaves that monster no way to defend itself whatsoever, too easy to rid off the field

and even if it's for just 1 turn it's usually too easy to force it off

you should have just cut it in half for 1 turn or something
[/quote]

This archetype is based on monsters with 0 ATK/DEF. Each of them gains ATK by its effect. That means that the [i][b][u]original[/u][/b][/i] ATK of a monster is still 0. The ATK gain remains as it is so you don't lose anything to activate these effects that reduce the [b][i][u]original[/u][/i][/b] ATK to 0. But if you select a monster with [b][u][i]original[/i][/u][/b] ATK higher than 0 that monster will have its atk reduced by that amount.

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Epic Review time!

Blade of Night - This is quite interesting O_o It doesn't get hit by bottomless, gains a decent amount of attack, and can reduce a monster's ATK to Search. Huh....This is some interesting gameplay you have here :P To some extent, it actually might be pretty interesting to play with since there are 0 ATK, so Limit Reverse is a very nice tech him.

Lightgel Comet - Seems odd...and I think I fail to see the significance of this card...


Lightgel Marquis - Ooooooooommmmmmmmgggggggg......How broken is this? Special Summon Kristya? Darklords? Hyperion? O_o wow...there's just so many options....needs some restriction....

Dawn's Sword - Okay, this card is actually pretty nice. Gets you a quick Xyz if you destroy a monster, and more importantly it's LIGHT so Honest is a viable option for battle. It's pretty decent and makes the archtype run at a decent speed. I like it :)

Luminian Mech - An Xyz with quite the unique stats. I like the life point gain with this card, and the other effect is pretty neat. Detatch, mill, mill, mill, Special a level 4 LIGHT monster. What I like about it is how you aren't restricted to JUST "Lightgel" monsters, allowing you to recycle some key cards like Honest, Dimensional Alchemist, E-Hero Prisma, "Fabled" monstes, "Lightsworn" monsters, etc. It's a nice design, and takes a little effort to get out, but will be worth it most of the time.

Overall - I like the concept of their original ATK being 0. Makes them easy to search out, easy to play with, but they still require back up from others. I can see interesting Chaos decks with these guys, and I have to say that it's quite a unique style of game play!

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Nice cards! Didn't check ocg, but does the atk go back to zero if removed from field? because if not, u could get a [s]2800[/s] by summoning, using final destiny or someother field clearer, reborn and attack for [s]2800[/s] etc. 8/10 keep it up :D

i meant 3200 for ur first nvm :D

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When they are in the Graveyard their ATK is 0. But I didn't understand the combo you mentioned. Do you mean that I can empty the field with a card's effect and then special summon the xyz from the graveyard for a direct attack ?
If the xyz is special summoned from the graveyard its atk becomes 2800 again (unless you negate its effects).

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