Strider Tigerwolf Posted December 1, 2011 Report Share Posted December 1, 2011 Cards are better now...but I can imagine Skill Drain killing this deck entirely XD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 1, 2011 Report Share Posted December 1, 2011 [quote name='groniack' timestamp='1322692230' post='5676921'] Thanks for the post. for Lightgel Marquis i wanted to say that he special summons a level 4 or lower monster. I will edit it. I completely changed Comet and I fixed Marquis. I hope they are better now. [/quote] for comet I still don't see why're you're dropping the atk to 0 PERMANENTLY Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 2, 2011 Report Share Posted December 2, 2011 I can think of several reasons Raggy~ <u< Imagine T.G. Control + The use of some of these monsters (most notably Comet). Decrease the ATK of a "T.G." monster you control and decrease your opponent's monster's ATK. Imagine that other monster is...hmmm...how about... [img]http://images.wikia.com/yugioh/images/7/77/StardustDragonTU06-EN-R-UE.jpg[/img] This monster now becomes 1700, and so much more easier to deal with. Then, next turn, when your opponent tries to summon another monster that's probably more powerful...just activate this: [img]http://images4.wikia.nocookie.net/__cb20110510184259/yugioh/images/thumb/2/25/TG1EM1EXVC-EN-C-1E.jpg/300px-TG1EM1EXVC-EN-C-1E.jpg[/img] [i]Lore: Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of those monsters.[/i] Your opponent now has a 0 ATK "T.G." monster that's nearly useless for him, and you took their strong monster <u<. Badabing, badabum, epic trolling sir~ Not only that, but because many of the main "T.G" targets you'll be using will be T.G. Warwulf/Striker/Rhino, you'll be getting more advantages as the duel progresses. Link to comment Share on other sites More sharing options...
gimmepie Posted December 2, 2011 Report Share Posted December 2, 2011 ^this Link to comment Share on other sites More sharing options...
groniack Posted December 2, 2011 Author Report Share Posted December 2, 2011 [quote name='Lupin Canis Timberwolf' timestamp='1322786716' post='5679277'] I can think of several reasons Raggy~ <u< Imagine T.G. Control + The use of some of these monsters (most notably Comet). Decrease the ATK of a "T.G." monster you control and decrease your opponent's monster's ATK. Imagine that other monster is...hmmm...how about... [img]http://images.wikia.com/yugioh/images/7/77/StardustDragonTU06-EN-R-UE.jpg[/img] This monster now becomes 1700, and so much more easier to deal with. Then, next turn, when your opponent tries to summon another monster that's probably more powerful...just activate this: [img]http://images4.wikia.nocookie.net/__cb20110510184259/yugioh/images/thumb/2/25/TG1EM1EXVC-EN-C-1E.jpg/300px-TG1EM1EXVC-EN-C-1E.jpg[/img] [i]Lore: Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of those monsters.[/i] Your opponent now has a 0 ATK "T.G." monster that's nearly useless for him, and you took their strong monster <u<. Badabing, badabum, epic trolling sir~ Not only that, but because many of the main "T.G" targets you'll be using will be T.G. Warwulf/Striker/Rhino, you'll be getting more advantages as the duel progresses. [/quote] Very good combo you pointed out. I don't know how many other combos can we find with these cards. Thanks for the post Link to comment Share on other sites More sharing options...
groniack Posted December 3, 2011 Author Report Share Posted December 3, 2011 Lightgel Cloud Traveller added. I hope you like it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 4, 2011 Report Share Posted December 4, 2011 for cloud traveler, the 800 atk gain is good personally though for the 2nd sentence, I'd change 1 thing you said if you control other monsters. I would have said if you control other monsters OTHER THAN another "Cloud Traveler" though beyond that I really don't see anything wrong with the card, you did really well here Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 4, 2011 Report Share Posted December 4, 2011 Quite a unique adjusting tuner. Will most likely be a staple in most decks by itself but it isn't that powerful like ryko so it's actually a nice card. Link to comment Share on other sites More sharing options...
DropDeadDream Posted December 4, 2011 Report Share Posted December 4, 2011 I like these. Very nice concept, I'd try it. And I agree with gimmepie, this would be great in a deck that uses Relinquished. I especially like the Xyz monster. Would be great in a hybrid deck with these and Darkworlds. Link to comment Share on other sites More sharing options...
groniack Posted December 4, 2011 Author Report Share Posted December 4, 2011 Thanks for the comments I am glad you liked my tuner Link to comment Share on other sites More sharing options...
groniack Posted December 5, 2011 Author Report Share Posted December 5, 2011 Added a Synchro "Lightgel Judgement Lord" This one hasn't got 0 ATK but I think that it works fine with the Archetype. I hope you like it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 5, 2011 Report Share Posted December 5, 2011 summoning effect is good, nothing really wrong on that part there to negate this card's destruction, dropping a monster's atk to 0 permanently seems a bit much yes you did have an effect for the selecting a monster with 0 atk and all, but that wouldn't apply because you said ORIGINAL atk therefore, dropping a monster's atk to 0 doesn't count because it didn't start with 0 atk Link to comment Share on other sites More sharing options...
groniack Posted December 5, 2011 Author Report Share Posted December 5, 2011 Yes I know. But I felt like the decrease of the total atk would fit more to this card. Thanks for the post:D I Will think of another drawback. Link to comment Share on other sites More sharing options...
gimmepie Posted December 6, 2011 Report Share Posted December 6, 2011 Your new cards are quite good. Especially the new synchro it has good ATK and DEF yet still has an impressive effect that manages to fit your theme. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 6, 2011 Report Share Posted December 6, 2011 [quote name='groniack' timestamp='1323117667' post='5688842'] Yes I know. But I felt like the decrease of the total atk would fit more to this card. Thanks for the post:D I Will think of another drawback. [/quote] let us know when you find the next drawback, k? Link to comment Share on other sites More sharing options...
groniack Posted December 7, 2011 Author Report Share Posted December 7, 2011 Thanks gimmepie for your post. Ragnarock: I will wait and see the opinion of other card makers and then I will fix it if necessary. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 7, 2011 Report Share Posted December 7, 2011 all right, meanwhile we'll be waiting for your next new card Link to comment Share on other sites More sharing options...
groniack Posted December 8, 2011 Author Report Share Posted December 8, 2011 Ok I will let you know when i make a new one. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 thanks, hopefully it'll be soon Link to comment Share on other sites More sharing options...
groniack Posted December 9, 2011 Author Report Share Posted December 9, 2011 a new Xyz added "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][b]Lightgel Spell Master[/b][/size][/font][/color] " I hope you like it Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 9, 2011 Report Share Posted December 9, 2011 the 2100 atk gain is good the dropping to 0 atk is still something I dislike (never saw the need for it) as for the adding the monster to your hand, that's a good part, but the burn isn't since you said lv4 or lower, the max burn you can get is only 800, which isn't really much I'd have made it 400 per level so you can make the burn bigger Link to comment Share on other sites More sharing options...
groniack Posted December 9, 2011 Author Report Share Posted December 9, 2011 But then the burn would be too much. And by the way there are many good LIGHT targets (for example "Honest") so I thought that it might get Oped if the burn would be more. The reducing the original attack to 0 is part of the archetype. But I think i can remove that part just for this card. Thanks for your post Link to comment Share on other sites More sharing options...
groniack Posted December 11, 2011 Author Report Share Posted December 11, 2011 bump Link to comment Share on other sites More sharing options...
gimmepie Posted December 12, 2011 Report Share Posted December 12, 2011 The xyz is very good. I don't think you should lose the attack drop effect otherwise it really isn't part of the arch any more. The effect is great for a deck using these as it will let you gain the necessary monster for what ever combo you want (and as you said it is good for honest), it would also work well with effect veiler. Props on yet another highly effective card. Ps. More than 200 burn is probably too much, it is already a powerful card for what it does and it allows you great versatility. Whilst it won't get to more than 800 burn, you could still win a duel with that and it is still enough to be an annoyance to your opponent. Either keep the burn as is or don't have one at all IMO. Link to comment Share on other sites More sharing options...
groniack Posted December 12, 2011 Author Report Share Posted December 12, 2011 Thanks fro your post. I think I will keep the burning as it is (as you suggested). Link to comment Share on other sites More sharing options...
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