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ok, lets get critical : what cost is worth : extra turn?


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yes, that godlike effect of take another turn, as far as I know, no card has that effect in that literal sense.
in yugioh, I can understand why,
unlike magic, where you can have the ridiculous costs of next turn cards on a single mana cost ( or go old school when it didn't matter apparently, and pay 2-3 blue.)
yugioh has no base cost system.
what kind of cost in yugioh would make such a card fair?

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