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On the 11th/12th day of Christmas, my true love gave to me...(20/??)


Strider Tigerwolf

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Idk. I worded it in such a way where you can ONLY activate 1 Spell, 1 Trap and 1 Monster effect per turn so it already stuns and severely slows down pretty much ALL decks.

Quickdraw Quasar - "Damn it! >_< So...if I special Quickdraw by discarding Dandyllion, my Lion doesn't get an effect?! And I can only activate 1 Tuning?! Fml..."

Infernity - "O_O...*rage quits if they don't have MST*"

other decks - *stick out middle finger*

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[quote name='Lupin Canis Timberwolf' timestamp='1324057982' post='5710941']
I've made cards like that (except for types) before, so its not that hard, but I'm making cards that will change game play a little. I'm very sure this card will be a definite staple in D. Fissure decks and with help Glad Beasts a great deal.
[/quote]

All right, I'll take your word for that part

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[center]On the Fourth day of Christmas my true love gave to me:[/center]
[center]Four ways to "Trim" beasts,[/center]

three powerful "D.D. Gate" Traps,
Two "Extreme" effects,
and a "Silver Binding" Spell Card that limits all things.
On the Fifth day of Christmas my true love gave to me:
A fifth "Crystal" searcher,

four ways to "Trim" beasts,
three powerful "D.D. Gate" Traps,
Two "Extreme" effects,
and a "Silver Binding" Spell Card that limits all things.

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I made Crystal Life in such a way where you lose 3 cards, but get Sapphire Pegasus to your hand with a +200 ATK bonus right of the bat, so you get a powerful 2000 ATK Crystal Beast. Its also made with the idea of getting rid of "useless" Crystal Beast monsters if they're getting in your way (because they take up space for other Spell/Trap Cards) while giving you something useful to play with. It also makes Cobalt Eagle to some extent more playable.

As for Trimming, I named it that way because you can "trim" gems making theme more artistic and of much higher value, the same way this card does :). It acts as a foolish burial x 3, Spell Searcher, and 1 time use Monster Reborn for nothing but "Crystal Beast" monsters and "Crystal" Spell cards. And to be honest, I don't think either of these are OPed when it comes to the Deck itself :P Crystal Beasts run extremely slow, so they need an extreme way to speed up and maintain themselves on the field.

...But I suppose that 3 cards lost from your hand for Crystal Life is a tad too much for a draw back...so I'ma edit that.

Edited! Lowered the cost for Crystal Life :3

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for Toon Gan Gan, special summoning ANY toon monster and bypassing the summoning conditions is too much, you need to specify the toon monster

don't really see anything wrong with Soul Ignition though

for Shadow Ninja, maybe change just 1 thing: the part where you talked about summoning another ninja monster from the graveyard and detaching the xyz material to prevent this card's destruction

I would have said you can only activate ONE of the two effects in the same turn, not both

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Hmmm...maybe the toon thing is too much, but also Toon monsters can't attack the turn they are Summoned, so I thought it was okay. I'll test it out today and see how things go.

Soul Ignition is a +0. You lose 1 card, then 2 cards, mill 2 cards, and draw 1 card. But I'm curious as to see how I can even use it. It just sort of popped in my head O_o

Well I made the card "Archtype" specific, so I thought it should have more "skills" since in a way its a grandmaster ninja, plus it's destruct negation is only against card effects, not against battle though, and summoning a 3000 beater now days isn't such a big deal...plus brionac and D. Prison are a few cards that anyone can run fairly easy now days.

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