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Pirates Madness! [13/??] (Second time doing this)


CursedBreath

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I dont have anything to say so just check em out:

[spoiler='Monsters']Leo the Corsair
[img]http://img21.imageshack.us/img21/7185/235962a.jpg[/img]
Skeleton Corsair
[img]http://img593.imageshack.us/img593/9995/235962.jpg[/img]
LORE: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Mad Pirate" monster on your side of the field. Once per turn: you can skip your Draw Phase to add 1 Level 4 or lower "Mad Pirate" monster from your Deck to your hand.


Sabrina the Witch Pirate
[img]http://img52.imageshack.us/img52/9995/235962.jpg[/img]
LORE: When this card is Normal Summoned, Flip Summoned or Special Summoned, inflic Direct Damage to your opponent's life points for each Mad Pirate monster on your sie of the field x300

Sesha the Crimson Pirate
[img]http://img690.imageshack.us/img690/9995/235962.jpg[/img]
LORE: Once per turn: remove from play 1 card to negate the activation of a Spell/Trap card, then activate the correct effect:
If the card negated was a Spell card, draw 1 card.
If the card negated was a Trap card, Inflict 500 damage to your opponent's Life Points.

Arborg the Failed Experiment Pirate
[img]http://img706.imageshack.us/img706/9995/235962.jpg[/img]
LORE: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having "Grand Ship" activated.If "Grand Ship" is destroyed, destroy this card. The effects of all Trap/Spell cards are negated and destroyed.
When this card attack or is attacked, add 1 Pirate Counter to it.

Karin the Tactician Pirate
[img]http://img850.imageshack.us/img850/9995/235962.jpg[/img]
LORE: When this card is destroyed by battle and sent to the graveyard, return 2 "Mad Pirated" monsters from your Graveyard to your hand (excluding "Mad Pirate - Karin the Tactician Pirate"

Ulysses the Pirate Captain
[img]http://img263.imageshack.us/img263/9995/235962.jpg[/img]
LORE: This card can only be Tribute Summoned by tributing 1 "Mad Pirate" monster and paying 1000 Life Points. Once per turn: you can Special Summon 1 Level 4 or lower "Mad Pirate" monster from your hand. When a "Mad Pirate" monster is succesfully summoned, place 1 Pirate Counter on this card. This card gains 200 ATK for each Pirate Counter it has.

Henry the Lieutenant *NEW*
[img]http://img217.imageshack.us/img217/9995/235962.jpg[/img]
LORE: Once per turn: you can remove 1 Pirate Counter from any card you control to negate the attack of 1 monster.

William the Haunted Pirate *NEW*
[img]http://img525.imageshack.us/img525/9995/235962.jpg[/img]
LORE: When this card is Summoned, place 2 Pirate Counters on it. When this card attack or is attacked, activate the correct effect:
If this card attacks: remove 1 Pirate Counter and double the damage dealt.
If this card is attacked: remove 1 Pirate Counter and double this card ATK.

Drake the Treasure Keeper *NEW*
[img]http://img502.imageshack.us/img502/9995/235962.jpg[/img]
LORE: FLIP: All "Mad Pirate" monsters gain 500 ATK and DEF until your next Standby Phase.
[/spoiler]

[spoiler='Spells/Traps']In search of the Treasure
[img]http://img40.imageshack.us/img40/9995/235962.jpg[/img]
LORE: Once per turn: put 1 Pirate Counter on this card. You can remove 2 Pirate Counters from this card to destroy 1 face-up monster your opponent controls.

Grand Ship *NEW*
[img]http://img600.imageshack.us/img600/9995/235962.jpg[/img]
LORE: All "Mad Pirate" monsters gain 300 ATK and DEF. This card gains 1 Pirate Counter each of your turns. When this card reaches 4 Pirate Counters, remove them and destroy all the monsters or Spell/Trap cards on your opponent's side of the field. You can remove 1 Pirate Counter from this card to add 1 Pirate Counter to a "Mad Pirate" monster.
Treasure Map
[img]http://img220.imageshack.us/img220/6448/235962l.jpg[/img]
LORE: Each time a Spell/Trap card is activated, place 1 Pirate Counter on this card and gain 700 Life Points for each Pirate Counter this card has.
[/spoiler]

Rate and comment please (:

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all right

Drake is meh for just a small atk gain, nothing more

Arborg is just a slightly stronger form of Jinzo, might want to deviate its effect more

for Grand Ship, I don't see it lasting on the field for 10 turns to reach that many counters

for Treasure Map, the LP gain is WAY too small. 100 LP is virtually nothing, and unless it's a huge amount, LP gain isn't all that practical

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