Akako Comics Posted December 1, 2011 Report Share Posted December 1, 2011 [size=3]So I'm most definitely new here, but I'm sure many of you can see that. Alas, this thread is not about my inception into this fine forum, no, it is a showcase of some of the recent cards I've made. The cards I plan to use for a original Yugioh card draft featuring cards from the set I'm trying to make known as "Battle Emerge", and "Breaking Element". I'm putting up a few of the archetype and stand alone cards to let me know what you guys think. From balancing, to play style ideas, anything is helpful. Please don't point out the characters featured on the cards. If you know who they are, great for you, if you don't, even better. This isn't about the anime, they just graphically represented the monsters I had in mine. So without further adou...[/size] [spoiler='Breaker'] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakerMan.jpg[/IMG] Breaker Man: When this card destroys a monster as a result of battle banish it. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakerGirl.jpg[/IMG] Breaker Girl: When this card is normal summoned: Special summon 1 level 4 or lower "Breaker" monster from your hand. If this card is used in a synchro summon with "Breaker Man" you may banish it to draw 1 card from your deck. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakerBoy.jpg[/IMG] Breaker Boy: This card's name is as "Breaker Man" when on the field You may tribute this card to banish one card on the field. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakerWoman.jpg[/IMG] Breaker Woman: Once per turn, during your Main Phase: You may banish any number of cards from your graveyard to reduce or increase the level of one monster on the field by 1 for each card banished. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/FlamingMan.jpg[/IMG] Flaming Man: When this card is banished from your hand by a card effect you may special summon him to the field in face up defense position. Once, when a player declares an attack you can banish one card to negate that attack. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BadLuckBreaker.jpg[/IMG] Bad Luck Breaker: When this card is normal summoned you can special summon up to 2 or more "Bad Luck Breaker" from your hand, deck, or graveyard. When this card is special summoned you may banish one card on your side of the field and 1 card in your opponents hand. When this card is banished draw 1 card. Banish one card from your hand: This card's name is treated as "Breaker Man" until the end phase. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/ActionFigures.jpg[/IMG] Action Figures!: Special summon up to 3 "Breaker Figure Tokens"(Warrior-Type/Earth/Level 2/ATK 0/DEF 0) in defense position. So long as these tokens remain on the field "Breaker" monsters cannot be selected as attack targets. These tokens can only be used for synchro summons. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakingUpraising.jpg[/IMG] Breaking Upraising: This card can only be activated when you have 5 or more different "Breaker" monsters banished from the game. Add 1 "Breaker Man" back into your graveyard. Special Summon as many "Breaker" cards as you can from your hand. All "Breaker" monsters on the field gain 500 ATK until the end phase. You cannot declare a direct attack this turn. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/StandToBreak.jpg[/IMG] Stand To Break: Add 1 level 4 or lower "Breaker" monster to your hand. Add 1 banished "Breaker" monster back into your deck. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/Broken.jpg[/IMG] Broken: WHen a "Breaker" monster is removed from the field you may add 1 level 4 or lower "Breaker" monster from your deck to your hand. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakingTune.jpg[/IMG] Breaking Tune: Activate only as a chain to a successful synchro summoning using "Breaker Man". Select one "Breaker" synchro on the field. Until the end of this turn the selevted monster cannot be targeted by spells, traps. or monster effects. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakingRevolution.jpg[/IMG] Breaking Revolution: This card can only be activated when you have 5 or more different "Breaker" monsters banished from the game. Add 1 "Breaker Man" back into your graveyard. Banish all cards on the field. Special summon 1 "Break Man" from your hand, deck, or graveyard. "Breaker Man" gains 500 ATK until the End Phase of this turn. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakingBolt.jpg[/IMG] Breaking Bolt: Banish 1 "Breaker" card from your hand to negate the activation of a spell, trap, or monster effect and destroy that card All Breaker Synchro's require 1 Tuner + "Breaker Man" [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BusterMan.jpg[/IMG] Buster Man: When this card is synchro summoned you may banish 1 card from the top of your opponents deck. ONce per turn, during your Main Phase: You may discard 1 card to banish 1 card from the top of your opponents deck. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/MatterMan.jpg[/IMG] Matter Man: If this card battles an opponents monster, return the card to the hand. Battle damage from battles involving this monster is doubled. Once, during the Main Phase: You may change the battle position of 1 monster on the field. Discard 1 card to banish 1 face up defense position monster. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakerBison.jpg[/IMG] Breaker Bison: ONce per turn, you can banish 1 card from your hand and change this card to defense position. During your battle phase if the earlier effect was used this card can declare attacks while in defense position. Damage is based on DEF while the effect is active. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BlasterDragoon.jpg[/IMG] Blaster Dragoon: When this card is synchro summoned banish all cards on the field except "Blaster Dragoon" This card cannot declare an attack the turn it is summoned. You may banish one Dragon Type monster from your extra Deck to banish all card on the field except, "Blaster Dragoon." [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BreakerDragoon.jpg[/IMG] Breaker Dragoon: "Breaker Man" + "Dragon" Monster When this card destroys a monster as a result of battle, banish it. If the card banished was a dragon type monster special summon it on your side of the field. You can banish this card to negate the effect of a Monster, Spell, or Trap. If this card is banished by its own effect: Special summon it during your end phase. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BlasterMan.jpg[/IMG] Blaster Man As long as this card remains face up on the field you may special summoned all your monsters that are banished by card effects. You may banish 1 card from your hand, or graveyard to negate the effect of a spell, trap, or monster and banish it. [/spoiler] [spoiler='Battle Angel'] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/AngelicSurge.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/AngelsAssemble.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/AngelicEmbrace.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/AngelicHealing.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/AngelEgg.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelWhite.jpg[/IMG] Battle Angel White: When this card is synchro summoned you may special summon one "Battle Angel" from your deck, hand, or graveyard. Increase the ATK of all "Battle Angel" monsters on the field by 400. You may tribute one "Batfle Angel" to negate the effect of a spell, Trap, or monster and destroy it. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelblack.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelGold.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelyellow.jpg[/IMG] Battle Angel Yellow: When this card is normal summoned you may add 1 level 4 or lower "Battle Angel" monster from your graveyard back into your deck. When this card goes from the field to the graveyard you can special summon 1 level 4 or lower "Batle Angel" monster from your deck in face up attack position. Only once, this card can be used in place of a "Tuner" for a synchro summon. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelRedAltArtwork.jpg[/IMG] Battle Angel Red: When this monster does battle with an opposing monster, its ATk and DEF are increased by 200 for the difference in level between this monster and the opposing monster. When this card is special summoned by the effect of a "Battle Ange" its ATK is increased by 500. Only once, this card can be used in place of a "Tuner" for a synchro summon. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelRed.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelgreen.jpg[/IMG] Battle Angel Green: When this card is Normal Summoned: you may add 1 level 4 or lower "Battle Angel" monster from your deck to your hand. When this card is special summoned by the effect of a "Battle Angel" you can declare a level between 1-8. This card becomes that level until the end phase. Only once, this card can be used in place of a "Tuner" for a synchro summon. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelblue.jpg[/IMG] Battle Angel Blue: When this card is Normal summoned: You can special summon 1 level 4 or lower "Battle Angel" monster from your hand. When this card is special summoned by the effect of a "Battle Angel" you may add 1 level 4 or lower "Battle Angel" monster from your deck into your hand. Only once, this card can be used in place of a "Tuner" for a synchro summon. [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BattleAngelyellow.jpg[/IMG] [/spoiler] [spoiler='Dragon Whisperer'] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/DragonWhisperer.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/RaorTheDragonicBeast.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/Aquatrix.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/BusterDragon.jpg[/IMG] [/spoiler] [spoiler='Stand Alone'] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/FixerMan.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/SatoshiEmperrorofflames.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/SatoshiTheFlamingBeast.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/SatoshisEnchantressofflames.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/PyroDragon.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/Monochrome.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/FlamingDischarge.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/EruptionofCourage.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/EmperorsEmerge.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/ChampionsFlamingSword.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/SatoshiTheLightningHound.jpg[/IMG] [IMG]http://i138.photobucket.com/albums/q249/Thad_bucket/Yugioh/Fake%20Cards/SatoshiMan.jpg[/IMG] [/spoiler] Personally, for the draft I plan to play Battle Angel's. So If you guys have anything to say about them specifically I would appreciate it. Suggestions are welcome too. What can be done to balance, or what I can do to buff some of my archetypes that aren't as good. Ban/limited suggestions are good. I also know that a lot of my cards banish. Mostly done as a way to take away from the meta so not to worry about it during the draft...but believe me the other cards I still have locked away in my mind for creating will not focus so heavy on removal. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 2, 2011 Report Share Posted December 2, 2011 half the card lores are too small to read can you write them out first? Link to comment Share on other sites More sharing options...
Akako Comics Posted December 2, 2011 Author Report Share Posted December 2, 2011 Understood, and thanks for the heads up. Wrote effects for some of the cards I felt had smaller text. If there are any cards you can't read just let me know and I will put the lore up for those as well. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 2, 2011 Report Share Posted December 2, 2011 all right that's better, now I'll rate Breaker Man is meh because it's just Dark Magician of Chaos's effect for Buster Man, I kind of hoped it'd mill more than just 1 card from your opponent's deck per turn Bison isn't too much either, a little like Total Defense Shogun, but at least it has higher def Blaster Man is also OPed, that much summoning power will require drawbacks on the summoned monsters Link to comment Share on other sites More sharing options...
Akako Comics Posted December 3, 2011 Author Report Share Posted December 3, 2011 Yeah, They should probably have their effects negated. Maybe that will help balance them out lol. How about the Battle Angel archetype? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 3, 2011 Report Share Posted December 3, 2011 you need to write the lore out for Yellow and Red first for that Link to comment Share on other sites More sharing options...
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