Tiger Tracks Posted December 2, 2011 Report Share Posted December 2, 2011 I'll rep for help 001 Gorz 001 Honest 001 Sangan 001 Marshmallon 002 Archlord Krisyta 002 Herald of Orange Light 003 Dimensional Alchemist 003 Nova Summoner 002 Cyber Valley 002 Battle Fader 018 001 Dark Hole 001 Heavy Storm 001 Book of Moon 001 Monster Reborn 002 Gold Sarcophagus 003 Cards from the Sky 003 Mystical Space Typhoon 012 002 Solemn Warning 002 Call of the Haunted 002 Bottomless Trap Hole 001 Return from the Different Dimension 001 Solemn Judgment 001 Torrential Tribute 001 Mirror Force 010 001 Trish 001 Scrap Dragon 001 Stardust Dragon 001 Scrap Archfiend 001 Black Rose Dragon 001 Orient Dragon 001 Gaia Knight 001 Brionac 001 Catastor 001 Magical Android 001 Chimeratech Fortress 001 Utopia 001 Roach 001 Leviair 001 Zenmaines 015 For those who don't understand: Slow roll the opponent, recycle resources, plus with power cards, and then beat face when opponent has only a few options left. Somethings wrong with this though and I don't know how to make it better Link to comment Share on other sites More sharing options...
Greiga Posted December 2, 2011 Report Share Posted December 2, 2011 From my understanding, the only good fairy decks are Agents (and all their variations), and Perfectly Perfect Herald. I would side out the Faders and add Veilers for now. Also, if this isn't irl, add like 2-3 Tour Guides and BLS. Can you post the extra? Link to comment Share on other sites More sharing options...
Tiger Tracks Posted December 2, 2011 Author Report Share Posted December 2, 2011 That's neat. This isn't an Agent Angel deck though. It isn't Perfect Herald either but instead a messed up Fairy Circle build that I'm playing to take a break from my Agents and Herald deck. Also I don't need Veiler when I'm playing HoOL. I'd prefer Fader anyway. It's recyclable stall with Alchemist that protects me while my opponent over extends and plus on them. I won't remove without a good reason. Link to comment Share on other sites More sharing options...
Greiga Posted December 2, 2011 Report Share Posted December 2, 2011 So now that I understand your main deck reasoning, can you post the extra? Before you start to argue that synchros are useless, you can normal summon hand traps. HoOL is a tuner iirc. Link to comment Share on other sites More sharing options...
Tiger Tracks Posted December 2, 2011 Author Report Share Posted December 2, 2011 Posted Link to comment Share on other sites More sharing options...
Tiger Tracks Posted December 6, 2011 Author Report Share Posted December 6, 2011 I'd really like some feedback on this. Link to comment Share on other sites More sharing options...
evilfusion Posted December 6, 2011 Report Share Posted December 6, 2011 Is Kristya the deck's "trump card"? Because most of your monsters dont seem to do anything, whereas other Fairy decks (Agents/Herald) do something to consistently summon threatening cards to either force opponents to use Traps/Spells, or run over their monsters/deal damage. I feel the monster lineup is a bit underwhelming, as Gorz and Kristya are the only monsters that seem dangerous, while everything else is more defense than offense. What's your deck's general strategy? Link to comment Share on other sites More sharing options...
Tiger Tracks Posted December 6, 2011 Author Report Share Posted December 6, 2011 I don't think explain how the deck plays very well. Normal Agents generally get their Venus set-up off, plus off of Hyperion, and then drop Kristya. This deck does the same thing but with different cards. This goes Summoner/Fader, Alchemist/Dark Hole/TT, Kristya. The major difference is that this deck is so slow. Not in the sense that it takes too long to set up but in how many turns the game will take. I think I mentioned in the first post that I will generally wait for the opponent to over extend and then plus off of them with Dark Hole and friends. People generally get annoyed with how long the game is taking and try to OTK the first chance they get. After their resources are minimal Kristya is dropped and they struggle to win. That being said the deck could use some other good monsters like TGU, BLS, or Chaos Sorcerer and a better trap line-up to better eliminate threats in the meta. The two problems though are that I want the monster count to be between 18-20 and that I'm not sure if I'd want this to be IRL. Link to comment Share on other sites More sharing options...
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