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kuro battojutsu - ruthless swordsfiends (- ruthless swordsman)


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this archtype uses "dark star daze"
by focusing on revealing your hand to gain special counters equal to the combined level of all "kuro battojutsu" monster in your hand
then you can remove the counters to activate 1 of 3 effects
which help mills destory cards discard gain lp make your opponent lose lp and a few other that help this arctype

the few downside to this archtype
1st the effect only works on their buddies and their buddies alone so you can just throw em anywhere
2nd and their buddies need to be in your hand anywhere else is pointless but zai mahoyama 2nd effec really increases the range of the effect
3rd even though you'll have alot of differnet choices on how to defeat your opponent (burn mill destory then just dirtect attack and etc) you need alot of counter to use just one of the effects but this archtype will have all kinds of way to help build up counters quickly

here the first card to give you a idea of what i mean

[img]http://i41.tinypic.com/r05xyd.jpg[/img]
This card is also treated as a Warrior-Type monster while on the field. Once per turn, you can reveal your hand. Place 1 Katsu Counter on this card equal to the combined levels of all "Kuro Battojutsu" monsters in your hand. Once per turn during your turn you can activate 1 of the following effects:
You can remove 10 Katsu Counters from anywhere on the field: Destroy 1 card on the field.
You can remove 10 Katsu Counters from anywhere on the field to have all face-up "Kuro Battojutsu" monsters on the your side of the field as if they were in your hand until your End Phase.
You can remove 10 Katsu Counters from anywhere on the field; your opponent sends the top 2 and bottom 2 cards of their Deck to the Graveyard.
If you activate 1 of these effects, you can return this card to your hand.

[img]http://img94.imageshack.us/img94/5659/354645v.jpg[/img]
When this card is Summon place 4 "Katsu Counters" when this card is Normal Summon this card gain this effect : when a monsrter is summon or when spell card or trap card is activated palce 1 "Katsu Counter" on all face up "Kuro Battojutsu" monsters and all face up spells and trap cards

[img]http://i44.tinypic.com/91h1zo.jpg[/img]
This card is also treated as a Warrior-Type monster while on the field. you can Special Summon this card (from your Hand) if you only control "Kuro Battojutsu" monsters. Once per turn, you can reveal your hand. Place 1 Katsu Counter on this card equal to the combined levels of all "Kuro Battojutsu" monsters in your hand. Once per turn during your turn you can activate 1 of the following effects:
You can remove 10 Katsu Counters from anywhere on the field: to add 1 levl 4 or lower "Kuro Battojutsu" monster from your Deck to your Hand
You can remove 5 Katsu Counters from anywhere on the field to have all "Kuro Battojutsu" monsters in Hand gain 2 levels until your End Phase.
You can remove 10 Katsu Counters from anywhere on the field; your reveal the top 2 and bottom 2 cards of their Deck to the Graveyard, if you reaveal 1 or more level 4 or lower "Kuro Battojutsu" monster by this card effect Special Summmon 1 of the revealed level 4 or lower "Kuro Battojutsu" monster
If you activate 1 of these effects, you can return this card to your Hand.

[img]http://i758.photobucket.com/albums/xx221/judedudemud3/untitled-3.jpg[/img]
This card is also treated as a Warrior-Type monster while on the field. you can remove 5 "Katsu Counters" from anywhere on the Field to Special Summon this card (from your Hand) Once per turn, you can reveal your hand. Place 1 Katsu Counter on this card equal to the combined levels of all "Kuro Battojutsu" monsters in your hand. Once per turn during your turn you can activate 1 of the following effects:
You can remove 10 Katsu Counters from anywhere on the field: you can reveal your hand. Place 1 Katsu Counter on this card equal to the combined levels of all "Kuro Battojutsu" monsters in your hand. You can remove 20 Katsu Counters from anywhere on the field to have all face-up "Kuro Battojutsu" monsters on the your side of the field gain ATK equal the number of "Katsu Counter" on the Field x 50 until your end of your Battle Phase.
You can remove 15 Katsu Counters from anywhere on the field; your opponent sends the top 2 and bottom 2 cards of their Deck to the Graveyard.
If you activate 1 of these effects, you can return this card to your hand.

[img]http://img3.imageshack.us/img3/9550/354645s.jpg[/img]
This card is also treated as a Warrior-Type monster while on the field. when this card is Normal Summon you can Special Summon 1 "Kuro Battojutsu" monster (from your Deck), your Deck is then shuffled. Once per turn, you can reveal your hand. Place 1 Katsu Counter on this card equal to the combined levels of all "Kuro Battojutsu" monsters in your hand. Once per turn during your turn you can activate 1 of the following effects:
You can remove 20 Katsu Counters from anywhere on the field: to destory cards on the field equal to the number of face up level 4 or lower "Kuro Battojutsu" monster you control
If you activate 1 of these effects, you can return this card to your hand

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I take it the stars on the Lore are supposed to be bullets?

OCG Fix

This card is also treated as a Warrior-Type monster while on the field. Once per turn, you can reveal your hand. Place 1 Katsu Counter on this card equal to the combined levels of all "Kuro Battojutsu" monsters in your hand. Once per turn during your turn you can activate 1 of the following effects:
You can remove 20 Katsu Counters from anywhere on the field: Destroy 1 card on the field.
You can remove 20 Katsu Counters from anywhere on the field to have all face-up "Kuro Battojutsu" monsters on the your side of the field as if they were in your hand until your End Phase.
You can remove 20 Katsu Counters from anywhere on the field; your opponent sends the top 2 and bottom 2 cards of their Deck to the Graveyard.
If you activate 1 of these effects, you can return this card to your hand.

I hope that's right :P

20 counters is a bit much don't ya think? Its not guaranteed to stay out on the field for so long... especially with those stats
I think it is creative... i like how you can make some of the cards on the field treated as though they were in your hand... you would probably need more support for that if it is to work correctly imo

It's okay I guess... but ya might want to reduce the number of counters needed and raise his stats a bit more

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[quote name='♠Toot♠' timestamp='1322837812' post='5680458']
I take it the stars on the Lore are supposed to be bullets?

20 counters is a bit much don't ya think? Its not guaranteed to stay out on the field for so long... especially with those stats
I think it is creative... i like how you can make some of the cards on the field treated as though they were in your hand... you would probably need more support for that if it is to work correctly imo

It's okay I guess... but ya might want to reduce the number of counters needed and raise his stats a bit more
[/quote]

yes * = bullets

well that the down side you can not just summon em then just wreak unholy h3ll on em but

there will be other cards that generate alot of counters

this will be a full archtype will alot of different monsters some spells and traps

about 40 - 50 cards

and thanks on the ocg fix

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[quote name='Herman The German' timestamp='1322855601' post='5680899']
yes * = bullets

well that the down side you can not just summon em then just wreak unholy h3ll on em but

there will be other cards that generate alot of counters

this will be a full archtype will alot of different monsters some spells and traps

about 40 - 50 cards

and thanks on the ocg fix
[/quote]If there are gonna be more I guess I can change my opinion in time xD

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