Lunar Origins Posted December 3, 2011 Report Share Posted December 3, 2011 I got bored =/ [spoiler=Duoknight Inkling][img]http://img502.imageshack.us/img502/522/388131.jpg[/img] [quote]If a "Duoknight" monster is Summoned: You can Special Summon this card (from your hand). You can discard 1 "Duoknight" card: Target 1 monster your opponent controls and 1 "Duoknight" monster you control, except "Duoknight Inkling"; Switch control of the selected monsters.[/quote] [/spoiler] [spoiler=Duoknight Thrall][img]http://img827.imageshack.us/img827/3152/388131m.jpg[/img] [quote]When this card is Summoned: Target 1 "Duoknight" monster in your Graveyard; Special Summon that monster to your side of the field in face-up Attack position. During the End Phase, if this card is face-up on the field: You must reveal your hand to your opponent until your next Standby Phase.[/quote] [/spoiler] [spoiler=Duoknight Jiikyura][img]http://img607.imageshack.us/img607/3152/388131m.jpg[/img] [quote]You can discard 1 "Duoknight" monster; Special Summon this card from your hand or Graveyard.[/quote] [/spoiler] [spoiler=Duoknight Psychomantis][img]http://img43.imageshack.us/img43/3248/388131b.jpg[/img] [quote]When this card destroys a monster as a result of battle: Special Summon 1 "Duoknight" monster from your hand or Graveyard to your side of the field in face-up Defense position.[/quote] [/spoiler] [spoiler=Duoknight Magmine][img]http://img338.imageshack.us/img338/522/388131.jpg[/img] [quote]If you control no monsters: You can Special Summon this card (from your hand).[/quote] [/spoiler] [spoiler=Duoknight Hyperdrangodestru][img]http://img830.imageshack.us/img830/6847/388131y.jpg[/img] [quote]1 Tuner + 1 or more non-Tuner "Duoknight" monsters When this card is Synchro Summoned: Special Summon 1 "Duoknight" monster from your Deck. You can discard 1 "Duoknight" monster from your hand: Target 1 "Duoknight" monster in your Graveyard; Special Summon that target.[/quote] [/spoiler] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 3, 2011 Report Share Posted December 3, 2011 for the synchro's summoning effect, you should have limited that to only once per turn for Psychomantis, the summoning effect is fine, but you should have said "except for ANOTHER psychomantis" same with Jiikyura for its summoning effect, you should have said you can't discard another Jiikyura to summon it even so most of these effects look reasonable, is this the whole set here? Link to comment Share on other sites More sharing options...
Lunar Origins Posted December 3, 2011 Author Report Share Posted December 3, 2011 [quote name='ragnarok1945' timestamp='1322878385' post='5681831'] for the synchro's summoning effect, you should have limited that to only once per turn for Psychomantis, the summoning effect is fine, but you should have said "except for ANOTHER psychomantis" same with Jiikyura for its summoning effect, you should have said you can't discard another Jiikyura to summon it even so most of these effects look reasonable, is this the whole set here? [/quote] Yes, this is the whole set. I fixed Psychomantis by making him SS in defense, so you cannot attack. I didn't limit the Synchro monster's effect because... well, discarding seems fair compared to the loops you have these days ._. Jiikyura seems fine to me. Link to comment Share on other sites More sharing options...
newhat Posted December 3, 2011 Report Share Posted December 3, 2011 These are quite good, though it's a shame none of the basics have good ATK besides Psychomantis. Either Thrall should be a Tuner or Thrall should have some ATK, because he doesn't do much besides serve as fodder for Inkling. Though he does that very well (Mantis, Thrall, Inkling, swap, Trish). I guess you could revive HDD, use it to revive Inkling, swap, and Synchro, but you'd have to discard twice. Jiikyura's fine. Toss Inkling, revive, use Thrall, Inkling, Stardust. Magmine serves no purpose, though if you made it a Tuner it would be broken. Link to comment Share on other sites More sharing options...
Lunar Origins Posted December 4, 2011 Author Report Share Posted December 4, 2011 I made Magmine for the sole reason of going Quasar easier... That's the entire reason I made this archetype, actually ;-; Going to add a few more cards, mainly ATK support and grabbing things from the deck, nothing too much. Thank you for your in depth comments, new hat. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 4, 2011 Report Share Posted December 4, 2011 when will the new additions be here? Link to comment Share on other sites More sharing options...
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