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The God Protectors


KitoMP

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Matter seems too powerful for fusion and synchro substitute.

 

That you're not sending it off the field makes it REALLY broken, you need to add drawbacks to the fusion and synchro monsters summoned that way then

 

Energy the 50 atk/def gain is WAY too small

 

it'll take too long before it'll accumulate to a high enough amount

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Matter seems too powerful for fusion and synchro substitute.

 

That you're not sending it off the field makes it REALLY broken, you need to add drawbacks to the fusion and synchro monsters summoned that way then

 

Energy the 50 atk/def gain is WAY too small

 

it'll take too long before it'll accumulate to a high enough amount

 

Ok, let's add a condition to substitute fusion and synchros in the god protector of matter

 

And 'bout Energy, I don't think it's small. It's just like, If the 1st turn is mine, my monsters will have a increase of 150 at the 5th turn. It's just like Dark Magician defeat Buster Blader.

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Here! I'm presenting my latest masterpiece: The God Protectors. But today came out. I hope you enjoy, criticize constructively and enjoy.

But first let me tell you something. If you come here to say that the set is OVERPOWERED, delete the post or think twice before post. The overpower was intentional. Ah, another thing. DO NOT complain about my grammar. My natural language is not English, and yes, the Portuguese. Google translator helps but makes some mistakes that even I realize.

All credits about images go to artists from Deviantart and my loyal editor, Sotos.

 

The God Protectors

 

Unique summon characteristic: all monsters that you'll see below, can only be summoned by tributing 3 monsters and sending all your hand to your Graveyard (didn't add this in the lore, because would take too much space). These cards cannot be banished, except by the card "Chaos Punishment".

 

Note: No one can own one of these cards, except by the Divine Law. Divine Law is a test to see if the person is worthy or not to own one, and it is not he who chooses, it is God Protector himself. These cards are ultimately-holographically-secret-super-rare (lol). So, let's start.

 

[spoiler=The God Protector of Spirit]

(Castle of Dark Illusions is monster!? So a city can, huh?)

463295.jpg

 

Lore: While this card exists in the game (not banished), your monsters cannot return to your hand. This card cannot return to your hand. At the end of the turn, all opponents monster returns to his hand. For each monster returned, inflict 300 LP to your opponent. If no card is returned, inflict 400 LP for each card in your opponent's hand. While this card exists in your Graveyard, once per turn, return 1 card from your Graveyard to your hand (except this card).

 

 

 

[spoiler=The God Protector of Power]

463295q.jpg

 

Lore: While this card exists in the game (not banished), Normal Monsters can attack twice. This card can attack all of your opponent's monsters. If you do this, other monsters you control cannot attack this turn and this card will be destroyed at the end of the turn. When this card is Summoned, decrease the ATK and DEF of your opponent's monster by 1000. While this card is in your Graveyard, once per turn, select 1 monster you control to gain 500 ATK and DEF permanently.

 

 

 

[spoiler=The God Protector of Perfection]

c6fsm.jpg

 

Lore: While this card exists in the game (not banished), when your opponent's Deck has more than 40 cards, send cards from your opponent's Deck to Graveyard until his Deck has 40 cards. While this is card is on the field, monsters that have another number in the dozens than 0 are destroyed. When this card is Summoned, your opponent discards 3 cards randomly. While this card is on your Graveyard, draw cards from your Deck or Graveyard always until have 5 cards.

 

For those who did not understand the effect of dozens, here's an example: Since there can not be monsters with the other numbers than 0 in the dozens, Gagagigo, for example, can not be on the field, as has the number 5 in dozens.

 

 

 

[spoiler=The God Protector of Evolution]

463295g.jpg

 

Lore: When this card is Summoned, Tribute 1 Fusion Material Monster from your hand or field and Special 1 Fusion Monsters that lists the Tributed monster. This card can transform any monster in Tuner. While this card is on the field, increase ATK and DEF of this card by 400 each of your Standby Phases. This card can change the level of any monster on the field. While this card is on your Graveyard, you can Normal Summon monsters without tributing.

 

 

 

[spoiler=The God Protector of Hope]

463295k.jpg

 

Lore: When this card is Summoned, you can return this card and all your opponent's monsters to the owner's hand and Special Summon a monster from your Graveyard. When this card is sent to the Graveyard, if your Life Points are lower than 2000, you gain 6000 Life Points. If your LP are about to decrease to 0 by battle, draw 1 card. If this card is a monster, Special Summon it. If not, destroy the attacking monster. If you drawed this card, you win the game.

 

 

 

[spoiler=The God Protector of Soul]

24v62c3.jpg

 

Lore: While this card exists in the game (not banished), you can activate Ignition effects of any card on the field. When this card is Summoned, destroy 3 cards your opponent controls. Once per turn, take control of 1 opponent monster until the end of this turn. While this card is in your Graveyard, once per turn, return 1 monster from your Graveyard to your side the field (except this card) until the end of the turn.

 

 

 

[spoiler=The God Protector of Knowledge]

ej6ck2.jpg

 

Lore: While this card is on the field, your opponent must show his hand, his Deck and the top card of his Deck. Once per turn, you can send, randomly:

- 1 card from your opponent's Deck to your Graveyard;

- 1 card from your opponent's hand to your Deck.

After this, you own these cards. If this card exists in your Graveyard, you can banish all cards from your hand for one turn, to return this card to your Deck.

 

 

 

[spoiler=The God Protector of Creation]

v6kk7k.jpg

 

Lore: Once per turn, Special Summon a Creation Token (Any Type/Any Attribute/Level 1/ATK 0/DEF 0) either side of the field. Only you can Tribute Summon these Tokens on either side of the field. When this card is targeted for an attack, switch the target for a Token. If this card is destroyed, all Tokens are destroyed, except the ones in your opponent's side of the field. The ATK and DEF of this card is equal to number of Tokens on the field x 1000.

 

 

 

[spoiler=The Goddess Protector of Life]

(This one is sister of the protector of space.)

296jfxs.jpg

 

Lore: While this card exists in the game (not banished) you gain 300 LP each of your Standby Phases. If this card exists in your Graveyard, you can return monsters destroyed by battle or by effect to the field at the end of the turn. When this card is Summoned, double your Life Points. While this card is on the field, any decrease in your LP caused by an Effect Monster, Spell Card or Trap Card, it is converted into an increase.

 

 

 

[spoiler=The God Protector of Infinity]

vdlc2q.jpg

 

Lore: This card cannot leave the field after being played. This card cannot be targeted or an attack. If this is the only card you control, your opponent can attack directly. When this card is Summonned, destroy all opponent's monsters. While this card is on the field, opponent's monster can attack only once, and, if attack, destroy the monster at the end of the turn. Every Standby Phase, inflict 100 LP to your opponent for every card destroyed by this card's effect.

 

 

 

[spoiler=The Goddess Protector of Order]

zir4zr.jpg

 

Lore: While this card is on the field, your opponent cannot declare attacks. When this card is Summoned, you can send all cards in your side of the field (except this card) to your hand, then send all cards to your Deck, then draw 5 cards. When this card is sent to the Graveyard, you can arrange as many cards you wish of your Deck in any order.

 

 

 

[spoiler=The God Protector of Time]

16hryqh.jpg

 

Lore: During your Main Phase, you can select any of your opponent's monsters to be destroyed after the 3rd turn that this effect was activated. You can use this effect with this card on the field or Graveyard. While this card is in your Graveyard, any opponent's card sent to the Graveyard is banished permanently instead. Each Standby Phase, the ATK and DEF of this card and of the opponent's monsters decreases by 300.

 

 

 

[spoiler=The Goddess Protector of Space]

(This one is sister of the protector of life.)

2i8ke8n.jpg

 

Lore: While this card exists in the game (not banished), there is no limit to the number of cards in your hand. When this card is Summoned, select two Card Zones on the opponent's side of the field. Your opponent cannot use the selected zones. You cannot select a zone that is occupied. While this card is on the field, the limit number for cards in your opponent's hands is 4. While this card is in your Graveyard, you can use any Active Effect as many times as you want.

 

 

 

[spoiler=The God Protector of Wilderness]

2w4czk1.jpg

 

Lore: This card cannot attack directly. This card occupies all 5 Monster Card Zones of your side of the field. While this card is not in the Graveyard, your monsters occupy his front opponent Card Zone. If there is a monster in that Card Zone, increase the ATK of your monster by 500. When Summoned, you can attack directly this turn if there is no monster in the opponent's side of the field. While this card is in your Graveyard, your monsters cannot be banished.

 

 

 

[spoiler=The God Protector of Balance]

463295a.jpg

 

Lore: While this card exists in the game (not banished) your opponent must banish all copies of any card that exists on his Deck. While this card is on the field, once per turn, if your opponent has more cards than you, draw up to 3 cards and your opponent must discard 2 cards. While this card is in your Graveyard, you can Special Summon copies (max. 2) in your side of the field of any monster you control.

 

 

 

[spoiler=The God Protector of Matter]

463295ubc.jpg

 

Lore: While this card exists in the game (not banished), your monsters have their DEF doubled during a Battle Phase. This card can substitute any Fusion and Synchro Material Monster and this card remains on the field, but any other Material Monster included is banished. While this card is in your Graveyard, you can Special Summon it during your turn.

 

 

 

[spoiler=The God Protector of Energy]

463295.jpg

 

Lore: While this card exists in the game (not banished) all of your monsters gain 50 ATK and DEF each of your Standby Phases even if they are not on the field. When this card is Summoned, decrease the ATK and DEF of your opponent's monsters by 500. While this card is in your Graveyard, your Traps can be activated at the same turn that is Set.

 

 

 

Soon, I'll be releasing the three final protectors and I won't release Spell or Traps, except by the "Chaos Punishment".

 

Nice divine cards.

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