Hipnoz Posted December 4, 2011 Report Share Posted December 4, 2011 I did another topic with the archtype Magic Sage, and now i am doing a new archtype of Spellcaster monsters! Some of them have the same image of other cards that i already created. Enjoy [img]http://img39.imageshack.us/img39/8223/329781.jpg[/img] This card cannot be destroyed by battle and you take no Battle Damage involving this card. This card cannot be tributed. While this card is face-up on the field, all "Primordial Wizard" cards cannot be destroyed by battle and lose 1000 ATK. [img]http://img403.imageshack.us/img403/2360/329781m.jpg[/img] This card cannot be used for a Synchro Summon. If this card would be destroyed, you can destroy another "Primordial Wizard" instead. While this card is face-up on the field, all "Primordial Wizard" monsters gain 400 ATK and DEF. [img]http://img528.imageshack.us/img528/8223/329781.jpg[/img] You can tribute this card to Special Summon 2 "Primordial Wizard" monsters from your graveyard. Their ATK and DEF are halved and they cannot be tributed or be used for a XYZ Summon or a Synchro Summon. [img]http://img405.imageshack.us/img405/8223/329781.jpg[/img] During each End Phase, this card returns to the owners hand. If this card is sent to the graveyard directly from your hand, send one card from your deck to the graveyard and Special Summon 1 Level 2 or lower "Primordial Wizard" monster from your deck. [img]http://img696.imageshack.us/img696/8223/329781.jpg[/img] You can pay 1000 Life Points and Tribute 1 other Spellcaster-Type monster to Special Summon 1 Level 3 or lower "Primordial Wizard" from your Deck or Graveyard. [img]http://img39.imageshack.us/img39/2122/329781i.jpg[/img] If this card is destroyed by battle, Special Summon 1 "Primordial Wizard" monster from your Hand, , except "Primordial Wizard - Water" [img]http://img824.imageshack.us/img824/8223/329781.jpg[/img] If there are 3 face-up "Crowing" on the Field, banish them and draw 3 cards from your Deck. If a "Crowing" is Special Summoned, you cannot activate this effect. [img]http://img155.imageshack.us/img155/8550/329781j.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by banishing 5 "Primordial Wizard" monsters with different names. When this card is Special Summon in Attack-Position, it gains 500 ATK for each banished "Primordial Wizard" monster. [img]http://img812.imageshack.us/img812/8223/329781.jpg[/img] If a Spellcaster-Type monster you control attack or is attacked by a Spellcaster-Type monster, destroy the attacking monster at the Battle Step, without damage calculation. [img]http://img24.imageshack.us/img24/8223/329781.jpg[/img] If a Level 7 or higher Spellcaster-Type monster is Special Summoned, destroy that monster and Special Summon 2 "Primordial Wizard" monsters from your Deck. You cannot conduct Battle Phase or Summon on the turn you activated this card. [img]http://img828.imageshack.us/img828/8223/329781.jpg[/img] Equip only to a Level 2 or lower "Primordial Wizard" monster. It gains 500 ATK and cannot be destroyed by Battle. If that monster is removed from the field, draw 1 card. [img]http://img600.imageshack.us/img600/8223/329781.jpg[/img] Tribute 1 "The Primordial One" to target all cards on the field. Banish that targets. Then, your opponent loses Life Points equal to the half of the total of the ATK of the banished monsters that were banished by this effect. [img]http://img46.imageshack.us/img46/8223/329781.jpg[/img] Activate this card duing your End Phase. If you Special Summoned this turn, all your banished cards are shuffled into your deck. If the number of cards shuffled into your Deck were 5 or more, Special Summon 1 "Primordial Wizard" monster returned to the Deck by this effect. [img]http://img24.imageshack.us/img24/2663/329781h.jpg[/img] "Primordial Wizard - Earth" + "Primordial Wizard - Wind" If you Special Summon 1 "Primordial Wizard" monster from your Deck, Hand or Graveyard, you can tribute this card to Special Summon 1 "Primordial Wizard" from your Deck, Hand or Graveyard. That monster cannot attack and it effects is(are) negated. [img]http://img21.imageshack.us/img21/889/329781u.jpg[/img] "Primordial Wizard - Fire" + "Primordial Wizard - Water" This card gains 100 ATK for each Spellcaster-Type monster in your graveyard. [img]http://img189.imageshack.us/img189/8223/329781.jpg[/img] "Primordial Wizard - Earth" + "Primordial Wizard - Light" When this card is Special Summoned, send any number of Spellcaster-Type monsters (max. 5) from your deck to the graveyard. [img]http://img502.imageshack.us/img502/8223/329781.jpg[/img] "Primordial Ice" + "Primordial Wizard - Water" When this card is Special Summoned, your opponent cannot activate Trap Cards until the End Phase. This card cannot be destroyed by Battle. This card can attack directly. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 4, 2011 Report Share Posted December 4, 2011 light is broken, yes you halved the stats, but those 3 monsters will be used right away for synchro/xyz food for Water, you should say you can't summon another water from your hand Dust you should give it an effect,it's a bit boring right now Ice isn't really much in terms of atk gain, kind of hoped it do more Crowing I guess it's ok for the 3 card draw...... Link to comment Share on other sites More sharing options...
Hipnoz Posted December 4, 2011 Author Report Share Posted December 4, 2011 Thanks for the comment! I will remake some cards tomorow! --- Now that i see: Crowing can make you draw 3 cards very fast with a Inferno Reckless Summon! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 4, 2011 Report Share Posted December 4, 2011 well this whole set is still up in the air because we need to see the rest of the cards first Link to comment Share on other sites More sharing options...
Hipnoz Posted December 4, 2011 Author Report Share Posted December 4, 2011 Updated! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 4, 2011 Report Share Posted December 4, 2011 Snow is a bit weak for a lv5 fusion 1600 atk is nothing, you should have given it 2000 atk or something like that the no trap activation is nothing new either, just taken off the Ancient Gears and it's much worse than theirs because yours only applies on the turn it gets special summoned to the field and that's it, nothing more Link to comment Share on other sites More sharing options...
Andrew Jfk Hakimian Posted December 5, 2011 Report Share Posted December 5, 2011 I agree with ragnarok. I think you should change snow's effect from "When this card is Special Summoned, your opponent cannot activate Trap Cards until the End Phase" to "While this card is on the field, your opponent cannot activate Trap Cards". Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 5, 2011 Report Share Posted December 5, 2011 that'll make it boring then you'll REALLY copy off of Jinzo's effect Link to comment Share on other sites More sharing options...
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