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My first card set! (Hell-Spawn w/others)(17 cards in all)


Mitchell Takahashi

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O.K. guys, this is my first set, and I hope to get some feedback on it. What I made it for is to strictly cause damage to the opponent (discarding, life point damage, destroying, etc.) via effects. Any advice is appreciated!

Enjoy!


Monster(s):

[img]http://img832.imageshack.us/img832/2454/524383.jpg[/img]

If this monster attacks your opponent's life points directly, your opponent loses 500 life points per turn for 2 turns. If it attacks the opponent's life points directly again, add another turn to the effect.

[img]http://img703.imageshack.us/img703/2454/524383.jpg[/img]

A vicious swarm of bats.

[img]http://img35.imageshack.us/img35/2454/524383.jpg[/img]

This card can attack your opponent's life points directly
.
[img]http://img4.imageshack.us/img4/2454/524383.jpg[/img]

Every time this card destroys an opponent's monster, the opponent loses 200 LP.

[img]http://img521.imageshack.us/img521/2454/524383.jpg[/img]

Every time this card destroys an opponent's monster, the opponent loses 500 life points.

[img]http://img233.imageshack.us/img233/2454/524383.jpg[/img]

(Oops, forgot to add this guy) Every time this card destroys an opponent's monster, the opponent sends the top card of his deck to the graveyard.

[img]http://img220.imageshack.us/img220/2454/524383.jpg[/img]

Every time this card destroys an opponent's monster, the opponent takes the top card of his deck and removes it from play.

[img]http://img525.imageshack.us/img525/2454/524383.jpg[/img]

These hounds were specially designed for hunting down prisoners who try to escape their fate.

[img]http://img6.imageshack.us/img6/2454/524383.jpg[/img]

They keep a nice lookout everywhere they're supposed to. They are the wardens of Hell.

[img]http://img855.imageshack.us/img855/2454/524383.jpg[/img]

When this card destroys a DEF position monster, subtract the ATK of this monster by the DEF of the destroyed monster. The difference is inflicted upon your opponent's life points.

[img]http://img403.imageshack.us/img403/2454/524383.jpg[/img]

If a monster with lower DEF points than this monster's ATK points destroys this card, destroy that card at the end of the opponent's damage step.

[img]http://img337.imageshack.us/img337/2454/524383.jpg[/img]

This card cannot be Normal Summoned. This card cannot be Special Summoned unless you remove from play all the cards in your Graveyard (must have at least 10 cards in it). This card is not effected by Spell, Trap, or Monster effects. Once per turn, you can Tribute one monster on your side of the field to inflict 1000 damage to your opponent's life points.


Spell(s):

[img]http://img705.imageshack.us/img705/2454/524383.jpg[/img]

If you have no monsters on you side of the field, you can Special Summon 2 "Warrior" type monsters from you deck or hand to the field. These monsters cannot be used for Tribute Summoning, and must be destroyed at the end of the turn.

[img]http://img444.imageshack.us/img444/2454/524383.jpg[/img]

This card can only be played during your Main Phase. Destroy one card on both sides of the field.

[img]http://img217.imageshack.us/img217/2454/524383.jpg[/img]

This card can only be played when "Hell" is on the field. No one can Normal/Set Summon or Special Summon without paying 200 life points. When "Hell" is destroyed, send this card to the Graveyard.

[img]http://img713.imageshack.us/img713/2454/524383.jpg[/img]

All "Hell-Spawn" monsters gain 200 ATK points and cannot be destroyed as a result of battle.


Trap(s):

[img]http://img820.imageshack.us/img820/2454/524383.jpg[/img]

Play only when your opponent's monster is attacking. Destroy the attacking monster.


Sorry! Had a couple of description errors in there, but they're good as new! (Hell-Spawn Imp attacks directly. He does not cause 200 LP damage)

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for Stinger, the burn effect is way too small. 200 is virtually nothing, I'd raise it to 500

same with Imp, 200 LP is just too small a burn

Warrior is better for its milling effect and all

Lava River is a bit TOO simple, but it works

Ultra Soldier and Warrior, their effects are a bit TOO similar, you might want to deviate Ultra Soldier's effect a bit more

Enforcer is nothing new, just plain piercing and that's it, a bit bland

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Dark ruler is too strong, but I guess that was kinda expected. The burns on imp and stinger are weak, but the other cards are neat. For a first set (not that I'm a veteran) These are really good. 7-8/10 And don't worry, RAGnarok is fussy for everyone; but a very good judge.

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to start; quick-play traps don't exist!!
Another thing; I hate it when people use DIVINE attribute in some kind of ordinary archtype, most of the time it's replaced by DARK or LIGHT.
Charge! is way too strong, it has to say: "the special summoned monsters cannot activate their effects, cannot attack, cannot be used as synchro material and cannot be used as Xyz material." And the tribute summon can be left out.
200 damage is nothing, you might want to increase that to 400 or 500.
And the destroy effects, the lower the monster's ATK is, the more can happen when you destroy a monster (e.g. hell spawn imp has such low ATK that you can increase the damage it inflict to 2000 or 3000 instead of 200)

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[quote name='TCG warrior' timestamp='1323003604' post='5685270']
to start; quick-play traps don't exist!!
Another thing; I hate it when people use DIVINE attribute in some kind of ordinary archtype, most of the time it's replaced by DARK or LIGHT.
Charge! is way too strong, it has to say: "the special summoned monsters cannot activate their effects, cannot attack, cannot be used as synchro material and cannot be used as Xyz material." And the tribute summon can be left out.
200 damage is nothing, you might want to increase that to 400 or 500.
And the destroy effects, the lower the monster's ATK is, the more can happen when you destroy a monster (e.g. hell spawn imp has such low ATK that you can increase the damage it inflict to 2000 or 3000 instead of 200)
[/quote]

Well, it's called "Charge!", so I have too make them attack, but the rest I'll tamper with (since I thought the restrictions were already implied, but I guess not...)

The rest you pointed out (Except Dark Ruler, who is supposed to be Satan, hence Divine-Beast) were simply typos and errors that I have already fixed or will fix in due time when I'm done with my "Cosmic Dragons" set that I'm working on, which are far more balanced.

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