Father Wolf Posted December 4, 2011 Report Share Posted December 4, 2011 I'm thinking about starting up my gallery again because i have nothing else to do =P so here is a test card using my art. UNFORTUNATELY Magick Set Editor kinda sucks when it comes to rendering art when exporting and im to lazy to make an Xyz monster in photoshop so yeah ill post the picture image along with the card. [img]http://i25.photobucket.com/albums/c78/wolfberserker/Archangle.png[/img] [img]http://i218.photobucket.com/albums/cc5/worldofdarknesscards03/RazialHolySpiritoftheHighOrder.jpg[/img] 3 Level 4 LIGHT Fairy-Type monsters You can also Xyz Summon this card by using 1 face-up Rank 4 Fairy-Type Xyz Monster you control, except "Razial, Holy Spirit of the High Order", to this card as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials of this card.) If this card battles a monster; you can detach 1 of this card's Xyz Materials to have the ATK of this card becomes twice the ATK of the monster it is battling, during damage calculation only. Link to comment Share on other sites More sharing options...
newhat Posted December 4, 2011 Report Share Posted December 4, 2011 The text should say "attaching 1" instead of "using 1", to stay in line with Utopia Ray and Messier 7, but otherwise the OCG is excellent. The only cards you can use for that effect are Shock Ruler and Vylon Disigma. As for this card's effect, it can kill anything, but if you can get Vylon Disigma out you should be attacking directly anyways. What would you suggest I Overlay to make this card the old-fashioned way? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 4, 2011 Report Share Posted December 4, 2011 hmm, doubling the atk of this during damage calculation so I mean it's easy to rid off the field since the atk can't go up anytime else even so it just seems on the broken end since you can make it work for any monster you attack, and this makes it seem simple for OTK set up maybe you should consider putting some limit to how far its atk can rise? Or if not, reduce the battle damage or something Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.