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final countdown deck


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monsters


3x snowman eater

1x neo spacian grand mole

3x arcana force 0 the fool

3x gogogo golem

1x marshmallon

3x obnoxious celtic guard

3x pilgrim of the ice barrier

3x zero guardna

spells

2x swords of revealing light

3x nightmares steelcage

1x book of moon

3x final countdown

traps

3x threatening roar

3x defense draw

3x waboku

2x negate attack

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[quote name='Razzion' timestamp='1323067600' post='5688023']
I used to have a Final Countdown deck. It worked alright, I guess. It was mostly stall effects with multi-flip monsters; like Death Lacooda, Swarm of Scarabs & Locusts, and Guardian Sphinx. I recommend reconstucting it to focus of those.
[/quote]
Doing it wrong

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Okay, your current build is the unfortunately common, but ineffective way to run Countdown. The way your Deck is built, you're intending to put up barriers each turn to stall and slow down your opponent. The problem is that it's ineffective. Most of the cards intending to stall are merely temporary shields that can be worked around, and it relies on your opponent not having a counter for long periods of time.

It's not the worst strategy in the world, but it's strictly inferior to the more common strategy of using a card each turn to essentially skip the opponent's turn. Countdown Decks should run 3 Waboku and 3 Threatening Roar (I see already you're doing this). Battle Fader and Swift Scarecrow are also good "Battle skippers", and One Day of Peace will nullify all damage to both players for 2 turns (yours and opponent's) in exchange for both players drawing 1 card.

The main strategy behind such cards is to use the fewest resources possible a turn to keep your LP almost completely safe until your opponent's next turn. Stall cards like Swords and Steel Cage are good on paper, but with Heavy Storm and 3 MST around, they're unreliable. Monsters that cannot be destroyed in battle are a worthy addition, but you should think more along the lines of Spirit Reaper and maybe Marshmallon, rather than Gogogo Golem or Obnoxious Celtic Guard.

Upstart Goblin and Pot of Duality (if you have them) can speed the deck up a bit, since giving your opponent LP and not being able to Special Summon won't hurt a Countdown Deck, but taking too long to get Countdown will.

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