Mr. guy Posted December 5, 2011 Report Share Posted December 5, 2011 Be warned, these cards will have really bad, hand drawn concept art. I am no artist, so if anyone would care to help me with the art portion of my cards, that would be great. I only have a few finished so far, but I will be posting the whole set eventually.I decided to find my art on DeviantArt. There are a lot of great artists there. http://deviantart.comFrom this thread: http://forum.yugiohc...c/268627-valor/ PS. I got all of these awesome images by the people of DeviantArt, and possibly other places. If you Spot me not giving credit, you can call me out on that.Image by Guro (DeviantArt); Image by reaper-bunny (DeviantArt)[spoiler=Valor striker]You can only activate this effect if your opponent controls more monsters than you control. Once per turn when this card declares an attack, it can gain ATK so that it has 100 more than the attacked monster's ATK (if in ATK mode) or DEF (if in DEF mode). [spoiler=Valor Master Mage]You can only activate this effect if your opponent controls more monsters than you control. Destroy one spell or trap on the field. This effect cannot be negated. If your opponent controls less monsters than you control, you cannot activate trap cards or quick play spell cards. Image by garygill (Deviantart); Image by *el-grimlock (Deviantart)[spoiler=Valor Priest]Activate once per turn if your opponent controls more monsters than you control. Gain 500 life points for each. [spoiler=Valor Knight]If your opponent has more monsters on the field than you, this card gains 400 attack for each. Image by Leotte803 (Deviantart); Image by Toogar-Kobold (DeviantArt)[spoiler=Valor Infiltrator]If your opponent controls more monsters than you control, this card can attack your opponent directly. [spoiler=Valor Swordmaster]If your opponent controls more monsters than you control, "Valor" monsters you control cannot be destroyed by card effects except their own. If this monster is selected as an attack target while your opponent controls less monsters than you, destroy it at the end of damage calculation. Image By ZaknafeinAD (DeviantArt); Image by anndr (DeviantArt)[spoiler=Valor Avenger]This card cannot be normal summoned or set. This card can only be special summoned if one of your "Valor" monsters was destroyed by battle and sent to the graveyard last turn. Once per turn, destroy one monster on your opponent's side of the field. If your opponent controls the same number or less monsters than you control, destroy this card. [spoiler=Valor Silvertongue]You can only activate this effect if your opponent controls 4 more monsters than you control. Once per turn, take control of one of your opponent's monsters. If you control 3 or more monsters more than your opponent controls, return the monster to your opponent's side of the field. Image by Iyou (DeviantArt); Image by Thunderrat (DeviantArt)[spoiler=Valor Sheilder]You can only activate this effect if your opponent controls more monsters than you control: When your opponent's monster declares an attack, negate the attack. If your opponent controls less monsters, this card switches to attack position and its battle position cannot be changed. [spoiler=Valor Supressor]Once per turn when your opponent summons a monster so that they would have more than you, you can negate the summon and destroy the monster. If your opponent has 2 or more monsters less than you, you cannot normal summon. Image by KillerBe (DeviantArt); Image by PointLineArea (DeviantArt)[spoiler=Valor Resister]Once per turn, when this card is returned from the field to the hand, you can special summon it. If your opponent controls more monsters than you do, this card gains 1000 attack. [spoiler=Valor Monk]When this card is summoned, banish the top cards of your deck equal to the amount of monsters your opponent has more than you. When you have no monsters on the field, special summon all level 4 or lower "valor" monsters among the picked up cards, and put the rest into your hand. [spoiler=Valor Frontrunner]When this card destroys a monster by battle and sends it to the Graveyard when your opponent controls more monsters than you control: Inflict damage to your opponent equal to the ATK of the destroyed monster. If your opponent controls less monsters than you control, this card cannot attack. Image by Six-Winged-Angel (DeviantArt); Image by GodleEeEEeeeEEE (DeviantArt)[spoiler=Valor Paladin]2 Level 4 monstersYou can detach one XYZ material from this card to destroy monsters on your opponent's side of the field so that they control the same amount as you. If this card did not declare an attack this turn, increase your life points by 300 for each "Valor" monster in your graveyard. [spoiler=Valor Conjurer]2 Level 3 monstersOnce per turn you can special summon one soldier token to your opponent's side of the field (Warrior type/DARK/0/1000) in face up defense position. Detach one xyz material from this card to switch all monsters into face up attack position. Flip effects are not activated at this time. Image by nanya (DeviantArt); Image by ColourBrand (DeviantArt)[spoiler=Outmanned]Summon two soldier tokens to your opponent's side of the field in face up ATK position (WARRIOR type/DARK/4 stars/1000/0).They cannot be used as a synchro material or an xyz material. [spoiler=Outgunned]Activate only when an opponent's monster with an ATK higher than your face up monster with the highest ATK declares an attack. Switch the attack target to defense mode and it cannot be destroyed by battle or card effects this turn. Image by Truthmessenger79 (DeviantArt); Image by Kozivara (DeviantArt)[spoiler=Outclassed]Play only when one of your opponent's monster's effects activate. Select one "Valor" monster on the field. It gains 1500 attack until end of turn. [spoiler=Call to Action]Return one "Valor" monster you control to the deck to special summon a level 6 or lower "Valor" monster from your hand. Image by nagatuki (DeviantArt); Image by aozorize (DeviantArt)[spoiler=Call to Duty]Return two "valor" monsters you control to the deck to special summon a "Valor" monster from your hand. [spoiler=Spirit of valor]Select one "Valor" monster you control. Reveal one "Valor" monster from your deck, then shuffle it. The selected monster gains the revealed monster's effects until the end of the turn this card is activated. Image by DarkMatteria; Image by Zakfuego[spoiler=With you in spirit]Banish one "Valor" monster from your graveyard. Select one "valor" monster in your graveyard and equip it to one face up "Valor" monster you control. The equipped monster gains its effects. [spoiler=Valor spirit]When you destroy a monster your opponent controls by battle while they control more monsters than you control, you can activate one of these effects:* Inflict 1000 points of direct damage to your opponent's life points* Destroy one spell or trap card your opponent controls Image by Envoyoffreedom; Image by Fathom05[spoiler=Heroism]Play only when you have a face up "valor" monster on the field, and your opponent controls two more monsters than you control. Double the ATK and DEF of one "valor" monster on the field, and it can't be destroyed by card effects. Both of these effects end at the end of the turn this card is activated. [spoiler=Fighting chance]Activate only when you control a face-up "Valor" monster. Banish one "valor" monster from your graveyard to draw 1 card for each monster your opponent controls more than you. Image by sketcher2007; Image by Nicknightshade[spoiler=Regroup]Return one "Valor" monster you control to the owner's hand to return one monster from your graveyard to your hand. [spoiler=A legend emerges]Activate when you control no monsters, and your opponent controls a monster. Special summon one level 4 or lower "Valor" monster from your hand or grave. Image byKylekirkner; Image by 'treijim[spoiler=Ring of Honor]When a defense position monster is attacked, and the defending player has more monsters on the field than the attacking player, flip the monster into face up attack position. Flip effects are not activated at this time. [spoiler=True valor]Activate when you would take damage that would reduce your life points to zero. Reduce your life points to 100 and sacrifice one "Valor" monster on your side of the field. Destroy all cards on the field and Special summon a "Divine knight" token. (WARRIOR type/LIGHT/12 stars/1900/1500/You take no battle damage from battles involving this card.) [spoiler=Relieved of duty]Banish one "Valor monster from the field. Target one other "Valor" monster on the field, it gains ATK equal to half the attack of the banished monster. [spoiler=Halt!]Activate only if your opponent controls more monsters than you control. Monster cards cannot be added or removed from your opponent's side of the field until the end of the turn this card is activated. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 5, 2011 Report Share Posted December 5, 2011 the lore is too small for us to us to read write it out first Link to comment Share on other sites More sharing options...
Mr. guy Posted December 5, 2011 Author Report Share Posted December 5, 2011 Huh? You mean the effect is too long? Or you want a backstory? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 5, 2011 Report Share Posted December 5, 2011 no, I mean the effect you wrote on the card is too small for us to read so type it out Link to comment Share on other sites More sharing options...
Mr. guy Posted December 6, 2011 Author Report Share Posted December 6, 2011 Effects of the two I put up:Valor StrikerYou can only activate this effect if your opponent controls more monsters than you control. Once per turn when this card declares an attack, it can gain attack so that it has 100 more than the attacked monster's ATK (if in ATK mode) or DEF (if in DEF mode). Valor Master mageYou can only activate this effect if your opponent controls more monsters than you control. Destroy one spell or trap on the field. This effect cannot be negated. If your opponent controls less monsters than you control, you cannot activate trap cards or quick play spell cards. And I decided using images made by other people. So here is my new card.Knight image made by williamsquid Image made by garygill (Deviantart) New art for knightMade by *el-grimlock And I don't think the card text is too small to read. If you can't read it, you can always zoom in, but I suppose I'll add the text if requested. New art for Striker by Guro Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 6, 2011 Report Share Posted December 6, 2011 we can't read the lore for Priest and Striker, please write them out Link to comment Share on other sites More sharing options...
iGrowlithe Posted December 6, 2011 Report Share Posted December 6, 2011 I can read them just fine. Get cho eyes fixed bucko :o lol Link to comment Share on other sites More sharing options...
Mr. guy Posted December 6, 2011 Author Report Share Posted December 6, 2011 Valor StrikerYou can only activate this effect if your opponent controls more monsters than you control. Once per turn when this card declares an attack, it can gain attack so that it has 100 more than the attacked monster's ATK (if in ATK mode) or DEF (if in DEF mode). Valor PriestActivate once per turn if your opponent controls more monsters than you control. Gain 500 life points for each. Link to comment Share on other sites More sharing options...
Bobo666 Posted December 6, 2011 Report Share Posted December 6, 2011 lol I remember when you drew the concept in chem. Link to comment Share on other sites More sharing options...
Mr. guy Posted December 6, 2011 Author Report Share Posted December 6, 2011 Updated Valor priest. I feel the LP damaging effect is not needed, the card is mediocre at best anyway Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 6, 2011 Report Share Posted December 6, 2011 well that's still not likely to be too much it'd still be better if your burned your opponent instead overall, LP gain isn't really practical unless it's really big of an amount so, say like 2000 or more would be good, but I don't see that happening much Link to comment Share on other sites More sharing options...
Mr. guy Posted December 7, 2011 Author Report Share Posted December 7, 2011 During a comeback, you might be able to gain 1500 life points or so, which could make a lot of difference. I'm sure it has its uses, especially in heal decks.Like I said, it's pretty mediocre, but it is a common. And it's a lv 3 spellcaster so it could be used in other stuff too. I say: Meh. Link to comment Share on other sites More sharing options...
david ice Posted December 7, 2011 Report Share Posted December 7, 2011 Mage pic lol the others are nice ,but the drawbacks should kinda be Targeted towards your opponent. Link to comment Share on other sites More sharing options...
Mr. guy Posted December 8, 2011 Author Report Share Posted December 8, 2011 Valor infiltratorBy Leotte803And updated master mageBy reaper-bunny Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 well infiltrator is fine the way it is, 1200 isn't really much, so it's not enough for OTK as for Master Mage destroying 1 spell/trap is meh for that part of the effect, nothing really new the 2nd part of the effect is a REALLY bad drawback though, without traps and so many spells gone, this seems like a major liability problem it's too situational to be worth it, unless you move it on the field for 1 turn and then immediately use it for something else Link to comment Share on other sites More sharing options...
Mr. guy Posted December 8, 2011 Author Report Share Posted December 8, 2011 SwordmasterKudos to Toogar-Kobold well infiltrator is fine the way it is, 1200 isn't really much, so it's not enough for OTK as for Master Mage destroying 1 spell/trap is meh for that part of the effect, nothing really new the 2nd part of the effect is a REALLY bad drawback though, without traps and so many spells gone, this seems like a major liability problem it's too situational to be worth it, unless you move it on the field for 1 turn and then immediately use it for something else Ah. you shall see how this effect can be worthwhile, as well as the fact it can't be negated, the spells and traps will make clear the use of this ability.I'm sure of it. About the second effect, it does seem kinda like a liability, but remember it only activates if your opponent has MORE. valors like to keep it down to 1 most of the time, and they would have to have no monsters for it to activate. But I will consider revising. Perhaps either/or? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 that's certainly a possibly it's your call, we'll wait for your changes Link to comment Share on other sites More sharing options...
Mr. guy Posted December 8, 2011 Author Report Share Posted December 8, 2011 Valor AvengerImage provided by ZaknafeinAD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 that one we can't read the effect on the card (too small) please write it out Link to comment Share on other sites More sharing options...
Mr. guy Posted December 8, 2011 Author Report Share Posted December 8, 2011 You know, you could always just visit this thread for all the lores.http://forum.yugiohcardmaker.net/topic/268627-valor/ Valor AvengerThis card cannot be normal summoned or set. This card can only be special summoned if one of your "Valor" monsters was destroyed by battle and sent to the graveyard last turn. Destroy this card unless your opponent controls more monsters than you control. Once per turn, destroy one monster on your opponent's side of the field. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 well this isn't really as useful then due to that drawback you have to keep giving your opponent monsters and all that or it'll be lost best way to do it is to get it onto the field, use its effect and knock your opponent's monster off then immediately use it for synchro, fusion, or xyz food or something of the sort Link to comment Share on other sites More sharing options...
Mr. guy Posted December 8, 2011 Author Report Share Posted December 8, 2011 Yep. Avenging the death of fellow valors. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 figures will you have another Valor up soon? Link to comment Share on other sites More sharing options...
Mr. guy Posted December 8, 2011 Author Report Share Posted December 8, 2011 art by anndr Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 don't know why you called it Silvertongue, we can't see the guy's tongue this taking control is going to be REALLY hard unless you include tokens in which case just give them Scapegoat and force them to activate it the returning effect doesn't exactly seem easy to meet the conditions, it'd be easier if you left the control permanent or something Link to comment Share on other sites More sharing options...
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