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Valor


Mr. guy

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What about if Heroism only applied to a monster with 1900 or less ATK.

 

That would make it less OTK friendly. I mean I guess that +megamorph but you could just use 2 megamorphs. So meh.

 

Here

302352.jpg

Although I doubt you're in a position to OTK if your opponent has 3 monsters and you have 1.

...

Well at least with anything but this archetype :P

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Because, it's supposed to get one of your valors off the field to activate their effects while giving your existing one a boost.

 

While I really appriciate Ragnarok's feedback, I would like to get some other viewpoints in this topic.

 

Does anyone have anything else to comment on my archetype? Because I want it to be the best, balanced and well written as it can be!

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spirit of valor is fine the way it is, it's situational, but not hard to pull off

 

for Heroism though, doubling the atk/def might be too much, especially since it's a permanent effect for it

 

Fighting Chance has very good draw power, and it's not really hard to pull off

 

pic for that isn't really impressive though

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Heroism isn't permenant. "Both of these effects end at the end of the turn."

 

the pic for that isn't that impressive though

=\

 

Also I really do wish other people would voice their opinions. I feel just hearing one person comment on all the cards is kinda one-sided.

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Can be in face-up defense too. Just because it changes them to face-up ATK doens't mean they can't be face-up

 

And at this point it's getting kinda depressing. Is Ragnarok the only one who cares about this topic?

 

Oh and also remember that you take no battle damage from battles with it, and it destroys all the cards on the field when it comes out.

 

It's really a last-ditch effort, giving you back advantage. Kinda like Backs to the wall.

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