Glogatha Posted December 7, 2011 Report Share Posted December 7, 2011 [spoiler=monsters] These monsters are all about moving through your deck or simple powerful attacks [img]http://img822.imageshack.us/img822/2497/442447k.jpg[/img] [spoiler=lore]When this card is summoned: Increase its attack by 500 for each WATER monster on the field. When this card is destroyed as a result of battle, you may Banish 1 WATER monster in your graveyard to special summon this card during your next end phase.[/spoiler] [img]http://img248.imageshack.us/img248/6710/442447.jpg[/img] [spoiler=lore]If this card is the only card you control, increase its ATK by 500.[/spoiler] [img]http://img12.imageshack.us/img12/6710/442447.jpg[/img] [spoiler=lore]When this card inflicts battle damage: Flip a coin; if Heads Look at your opponents hand, if Tails this card may not attack during your next turn.[/spoiler] [img]http://img812.imageshack.us/img812/5774/442447v.jpg[/img] [spoiler=lore]When your opponent attacks this face down defense card, negate the attack and flip this card into face up attack position. When this card is flip summoned in this way, shuffle 3 cards in your deck and draw 2.[/spoiler] [img]http://img694.imageshack.us/img694/5774/442447v.jpg[/img] [spoiler=lore] You may pay 1000 lifepoints to have this card attack directly. [/spoiler] [img]http://img9.imageshack.us/img9/2838/442447g.jpg[/img] [spoiler=lore]During each of your standby phases you may discard one card and draw another.[/spoiler] [img]http://img35.imageshack.us/img35/1481/442447o.jpg[/img] [spoiler=lore]When this card is special summoned: Banish up to 3 Warrior Type monsters in your Graveyard. When this card is destroyed, Banish it and Special Summon those 3 cards.[/spoiler] [img]http://img703.imageshack.us/img703/4407/442447p.jpg[/img] [spoiler=lore]This card cannot be normal summoned or Set, this card can only be Special Summoned by Banishing 3 WATER monsters from your graveyard. Flip: Destroy one non-Sea Serpent type monster on the field and Switch this monster into face up Defense position; This monsters battle position may not be changed for 2 turns. While this monster is in attack position, you may Discard 5 cards from the top of your deck to Fip this card face down.[/spoiler][/spoiler] [spoiler=Traps] These traps are about Retaliation or Lifepoint Sapping [img]http://img854.imageshack.us/img854/4407/442447p.jpg[/img] [spoiler=lore]If a player does not control a WATER monster he/she must pay 700 Lifepoints during their Standby Phase. A player may Banish 1 WATER monster in their Graveyard to add 1 City Navigation to their Deck from the graveyard.[/spoiler] [img]http://img189.imageshack.us/img189/9523/442447x.jpg[/img] [spoiler=lore]Players draw 2 cards instead of one. Inflict 800 points of damage to the turn player during their End Phase.[/spoiler] [img]http://img819.imageshack.us/img819/810/442447w.jpg[/img] [spoiler=lore]Activate when your opponent attacks directly. Destroy the monster with the Highest ATK (if its a tie you choose) and inflict Damage equal to that monsters ATK.[/spoiler][/spoiler] [spoiler=spells][img]http://img248.imageshack.us/img248/3346/442447y.jpg[/img] [spoiler=lore]During your Standby Phase you must pay 700 Lifepoints. If you cannot, Banish this card. While your Lifepoints are lower than your opponents, Double all WATER monsters ATK and Halve their DEF. [/spoiler] [img]http://img205.imageshack.us/img205/6710/442447.jpg[/img] [spoiler=lore]Once per turn: Pay 1000 Lifepoints; Special Summon 1 Water Golem Token (WATER/LV4/Rock-Type/ATK 0/DEF 2500) in defense position. These Tokens cannot attack or change their battle position. During battle with these Tokens, battle damage is not calculated.[/spoiler] [img]http://img829.imageshack.us/img829/6710/442447.jpg[/img] [spoiler=lore]This card can only be equipped to WATER Warrior-type monsters. The equipped monster may attack directly if the opponent doesn't control a WIND monster.[/spoiler] [img]http://img502.imageshack.us/img502/1481/442447o.jpg[/img] [spoiler=lore] Pay Half your Lifepoints: Increase your Lifepoints by 5000[/spoiler] [img]http://img36.imageshack.us/img36/3346/442447y.jpg[/img] [spoiler=lore] increase both players Lifepoints by 3000.[/spoiler][/spoiler] Finished! also, to any mods who see this, i deserve a warn, because i posted this before it was finished, sorry... EDITED!!! <3 Link to comment Share on other sites More sharing options...
Glogatha Posted December 7, 2011 Author Report Share Posted December 7, 2011 Bump! I demand a comment! .....please? <3 Link to comment Share on other sites More sharing options...
sketchy Posted December 8, 2011 Report Share Posted December 8, 2011 wow i love the images of the cards specially city navigation i hope to see more cards for this set please chek my deck [url="http://forum.yugiohcardmaker.net/topic/270654-demoniac-seal-meta-deck-set-15/"]http://forum.yugiohcardmaker.net/topic/270654-demoniac-seal-meta-deck-set-15/[/url] iit would be nice to hear your opinion Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 all right Shattered Sky, let's have a look at your set here Raider Girl's atk gain is too much. 2600 atk is WAY too high for lv4. I'd lower the base atk to 1600, then lower the atk gain to only 500 for Mimi the Scout: I was thinking the tails effect should be consequential to you Stone Leviathan isn't worth half your LP for a direct attack. I'd put a more definite number, like 1500 LP or something for Tshinin, why are you making it support warriors when it's a Sea Serpent type? Link to comment Share on other sites More sharing options...
Glogatha Posted December 8, 2011 Author Report Share Posted December 8, 2011 haha i finished it, (which should have been done to begin with) umm raggy could you check the rest for me? pwease? oh Tshinin ups warriors because most the set is warrior, but obviously hes a sea serpent lol, i will fix raider girl @sketchy: i will check your set/cards when you leave me a comment about how my cards work Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 for Destroyer, it seems a bit too easy to summon I would have expected a 3500 monster harder than that to get onto the field Fool's Ritual should be fine, people would gladly take the 800 burn for the extra draw power Fire reminds me a little bit of Ring of Destruction's effect, nothing too much more there Mystic Water Enhancment's doubling atk is too much though, you need to put some max limit Link to comment Share on other sites More sharing options...
Glogatha Posted December 8, 2011 Author Report Share Posted December 8, 2011 ok hehe but for stone leviathin, i know its not worth it, but hes ment to be used in the end game, if you have 100 lp left you only pay 50 to attack directly and end it possibly, but if you think it should be fixed, i guess i will Link to comment Share on other sites More sharing options...
sketchy Posted December 9, 2011 Report Share Posted December 9, 2011 [size=4][b]Well this is my opinion of the deck card per card i like the stereotype and love the images but i desagree in some eff fore being a little abusive or not to usefull but is a great deck overal and you didnt iclude xyz, synchros or a tuner in the deck so that maybe a good idea to add even so i like the deck and there are some cards that i wish exist XD there effs are great and would be part of all my decks [/b][/size] [size=4][b]SPELLS[/b][/size] [size=4]I like the meta game but its a little abusive in some cards and i dont like some of the eff Well dont get me wrong i know that your spells connect with the deck but their effs are a little to much:[/size] [size=4]-the lovely water maiden: gain 5000 dont you think its to much??? even in the start of the game you will pay 4000 to get 5000, and i dont get why its an equip card :s -gift of the water maiden: win 3000 wow its amazing you just gave your oponent enogh life points to pay a warning XD and if you use this card pay half of your life points with the other cards effs its like bad idea to me -Sacred shrine: its a good eff but i think you have to put that those tokens cant be used for synchro summon or xyz beacuse if you dont its a litle abusive XD in 2 turns and for 2000 you can make an utopia, roach,etc or with a tuner and only 1000 you can get almost any syncrho and repEAt this combo over and over and with the eff of the lovely water maiden you can do this eff at least 5 times, or put less def in the tokens beacuse 2500 its very strong and you can make 1 per turn so [/size] [size=4]-Mystic Water Enchantment: doble al water monster attacks only for 700 per turn damn a diva or gishki deck will be invencible and also that with the equip or leviathan eff you atack directly is to powerfull[/size] [b]TRAPS [/b] -city navigation: it makes to much damage 700 per turn in 12 turns its dead (if he dosnt take more damage from battle or other cards and if its only one city navigation active) and even if its destroyed you can get it back with its eff. Good card but make it 300 per turn or something like that -Fools ritual: great card i like it a lot its well balanced it has a good cost but in 10 turns a player its dead maybe a litle less cost, but its a great card even so -fire: also great card i like it beacuse it also can become a saple card in all side decks XD its very good [b]MONSTERS[/b] -RECRUIT: nice eff i like it very much beacuse at least it has 1900 it really worths tributing for it and maybe its 2 eff its a little abusive beacuse at least its 1 monster in the graveyard you used to summon it but it can be negated so its a very good card -RAIDER: gets to strong 2600 its to much i think -MIMI: its eff its alitlle abusive tails should have a negative eff -NAVIGATOR ELLIE: to much card ill use it in every deck its eff includes pot of avarice and transmigration profecy, and i can return even trap cards and if that was enogh it has 2000 def wow -LEVIATHAN: ITS A BALANCED CARD BUT MAYBE HALF LIFE POINTS ITS TO MUCH BUT YOU SAY ITS FOR FINAL ATACK SO its good after all and its eff is optional good card -TREASURE KEEPER: excelent card i love it it can be use for a lot of combos and it can be used in almost every deck in darkworld or fabled its otk card so mabe it should say discard a water monter to make it exclusive to water decks but anyway i love this card wish it was real XD -TSININ: its a litle to abusive it shoud say special summon one of your removed from play monsters i think it would e better beacuse if you can destroy it and special summon material to make trishula or even those monsters can be special summoned in batle phase so the can attack if its necesary -DESTROYER: its a balanced card but honestly i wouldnt includ it in the deck its to slow and not very usefull and you cant discard cards from the top of your deck XD its send from your top of the deck Well thats my opinion i dont say it so you get mad or critisize i love lots of youre ideas but those are my ideas about this deck please check my meta game and post your opinions and if you have a doubt of 1 card or a should chage other please tell me and if you have an idea for a new card in my metagame ill be happy to add it good luck continue making card sets and imforme of the new ones you make so i can chek them Link to comment Share on other sites More sharing options...
Glogatha Posted December 9, 2011 Author Report Share Posted December 9, 2011 Thanks alot you really helped! hehe oh, but.... In my defense:[list=1] [*]i don't know how syncho's/tuners/Xyz's work, im more old school. [*]i don't know alot of the newer decks and stuff (whats a darkworld?) [*]The effects of my cards express the way i play, i don't make cards thinking "oh this'll be great with so and so!" i make cards that work on their own. [/list] and to defend my cards: The lovley water maiden: 5000 sounds huge but half your lifepoints is pretty huge too, and using her at begining game is the same as using dian keto. (didnt know i made her equipped >.<) Fools Ritual: 500 is nothing nowadays, i can do the math and make anything seem like alot when i say how many turns it can kill you in most cards dont last more than two turns anyways : / oh and for future insight some effects are to lengthy so on ycm we use: Banished= Removed from play. Piercing damage= When this monster attacks a defense position monster inflict the difference ;D THANKS! <3 Link to comment Share on other sites More sharing options...
sketchy Posted December 9, 2011 Report Share Posted December 9, 2011 yeah my style its to make more card combos than the power of the card it self and like i said its a great deck only that i watch it in union not as a car dit self XD but it has some effs Darkworld its a deck that works by discarding cards to the grave yard XD thats why that card would be great for them Fools ritual like a i said its one of my favorites i just said that maybe 800 be to much but it was a really not important coment beacuse that card its great anyways I didnt know you didnt know how to use synchros and xyz jijiji sorry and if you are old school maybe a ritual or fusion also be great jajajaja its a great deck if you could create more cards and make a decklist it would be aswome good luck Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 9, 2011 Report Share Posted December 9, 2011 [quote name='Glowfly' timestamp='1323386358' post='5695971'] ok hehe but for stone leviathin, i know its not worth it, but hes ment to be used in the end game, if you have 100 lp left you only pay 50 to attack directly and end it possibly, but if you think it should be fixed, i guess i will [/quote] well you tell me what are the odds you can have at the 100 LP left mark Link to comment Share on other sites More sharing options...
Glogatha Posted December 9, 2011 Author Report Share Posted December 9, 2011 ugh, true, im saying that the less you have its not nearly as much, i kinda based this card off jira guma, remember him? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 9, 2011 Report Share Posted December 9, 2011 you mean Jirai Gumo? But that one just burns half your LP if you call the coin toss wrong Link to comment Share on other sites More sharing options...
Glogatha Posted December 9, 2011 Author Report Share Posted December 9, 2011 yea, oh well i was experamenting, my fave cards in this set is Navigator Ellie and Pirate Recruit Link to comment Share on other sites More sharing options...
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