Kodokami Posted December 7, 2011 Report Share Posted December 7, 2011 Been in a card creating mood lately. First cards I've made here actually. Anyway, I apologize ahead of time for not having card images. The card creation is easy; searching for the perfect images, not so much. If it's an issue, I'll make the effort to find some suitable images. For now, here are the cards: [spoiler=Monsters] [spoiler=Advanced Art Totem] [img]http://img249.imageshack.us/img249/7771/94339.jpg[/img] [quote] [b]When this card is Normal Summoned: You can Tribute this card and discard 1 Monster Card, and you can also discard 1 more Monster Card; Special Summon 1 Level 5 or 6 monster from your hand, OR, if you discarded 2 Monster Cards, Special Summon 1 Level 7 or 8 monster from your hand.[/b] [/quote] Gives a Kaibaman to every deck, at a cost. I originally had the effect as just the Tribute for Level 5/6, and only 1 discard for Level 7/8, but I started thinking that a free summon for Level 5/6 was too cheap. Now it feels too costly as a whole. [/spoiler] [spoiler=Drill Warrior Maximum] [img]http://img535.imageshack.us/img535/7771/94339.jpg[/img] [quote] [b]“Drill Synchron” + “Drill Warrior” Must be Synchro Summoned and cannot be Summoned other ways. When this card is Synchro Summoned: You can banish any number of Tuner monsters in your Graveyard to target the same number of cards on the field; banish those cards. When this card is destroyed: Target 1 “Drill Warrior” in your Graveyard; Special Summon it.[/b] [/quote] Being a fan of Gurren Lagann, of course I enjoy playing Drill Warrior. While using him, I always notice that I can return Drill Synchron with its effect. This leads me to imaging reusing Drill Synchron to create a bigger, badder Drill Warrior, just like Lagann does in the show. This is the result of that imagination. [/spoiler] [spoiler=Flamekin Warrior] [img]http://img40.imageshack.us/img40/7771/94339.jpg[/img] [quote] [b]While your Life Points are 8000: This card’s ATK becomes 3000. This card cannot attack directly.[/b] [/quote] I remember an old online Yu-Gi-Oh! game someone made that I played, and in it were a few make-believe cards, one of them being a level 4 monster with 3000 ATK. I also remember wishing a card like it were real. [/spoiler] [spoiler=Koa'ki Meiru Cobra] [img]http://img845.imageshack.us/img845/7771/94339.jpg[/img] [quote] [b]Destroy this card during each of your End Phases, unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Reptile-type monster in your hand. This card is unaffected by Field Spell Cards.[/b] [/quote] Venom support, since my brother loves the archtype. [/spoiler] [spoiler=Pteron Turncoat] [img]http://img803.imageshack.us/img803/7771/94339.jpg[/img] [quote] [b]You can Special Summon this card from your hand to your opponent’s side of the field in face-up Defense Position. When this card is Special Summoned: Target 1 face-down card you control; reveal it to the opponent.[/b] [/quote] I get the feeling that giving your opponent a free monster can lead to some awesome card plays. Here's a way to do it, with an added bonus. The monster would be a bat, by the way. [/spoiler] [spoiler=Theracian Sage] [img]http://img248.imageshack.us/img248/7771/94339.jpg[/img] [quote] [b]When this card is Normal Summoned: Change it to Defense Position. Once per turn: You can move this card to an adjacent unoccupied Monster Card Zone. The Spell/Trap Card you control in the same column as this card cannot be destroyed.[/b] [/quote] "Theracian" is an archetype I'd like to create in the future, one that utilizes Spell Cards and the Monster Card Zone. The name comes from "magician" and "theropod," hence the Dinosaur-type. [/spoiler] [/spoiler] [spoiler=Spells] [spoiler=Resonant Field of Harmony] [img]http://img841.imageshack.us/img841/7771/94339.jpg[/img] [quote] [b]Any monster on the field that is destroyed is not treated as such. (It is still sent to the Graveyard.)[/b] [/quote] A Field Spell Card for my "Theracian" archetype, I see it also being teched in any deck. The effect essentially negates cards that activate when destroyed, such as "Giant Rat." It does not prevent cards that [i]would be[/i] destroyed, however, like "Marshmallon." [/spoiler] [/spoiler] [spoiler=Traps] [spoiler=Burning Meteor Crush] [img]http://img543.imageshack.us/img543/7771/94339.jpg[/img] [quote] [b]When an opponent’s Defense Position monster is destroyed by battle: Destroy all monsters your opponent controls, then inflict 800 damage to your opponent for each monster destroyed by this effect.[/b] [/quote] A signature Trap Card for Meteor Black Dragon (sort of). Its actual signature move I believe is called "Burning [i]Dark[/i] Meteor." [/spoiler] [spoiler=Guidebook to Thievery] [img]http://img846.imageshack.us/img846/7771/94339.jpg[/img] [quote] [b]Add 1 Normal Trap card from your Deck to your hand. You cannot activate cards with the same name as the added card until the end of your opponent’s next turn.[/b] [/quote] A Trap searcher! I wonder if the drawback is significant enough, however... [/spoiler] [spoiler=Phaseater] [img]http://img442.imageshack.us/img442/7771/94339.jpg[/img] [quote] [b]When an opponent’s monster is destroyed by battle: Pay 1000 Life Points; your opponent skips their next Main Phase 1.[/b] [/quote] A shout out to Timeater, an old favorite of mine. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 7, 2011 Report Share Posted December 7, 2011 just so you know, if you can't find the right pics, go to Photobucket and look up Jazin Kay's archive, he has tons of it if that's what you have a problem with, just so that, then we'll rate Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.