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10 Generic Support Cards


Kodokami

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Been in a card creating mood lately. First cards I've made here actually. Anyway, I apologize ahead of time for not having card images. The card creation is easy; searching for the perfect images, not so much. If it's an issue, I'll make the effort to find some suitable images. For now, here are the cards:

[spoiler=Monsters]
[spoiler=Advanced Art Totem]
[img]http://img249.imageshack.us/img249/7771/94339.jpg[/img]
[quote]
[b]When this card is Normal Summoned: You can Tribute this card and discard 1 Monster Card, and you can also discard 1 more Monster Card; Special Summon 1 Level 5 or 6 monster from your hand, OR, if you discarded 2 Monster Cards, Special Summon 1 Level 7 or 8 monster from your hand.[/b]
[/quote]
Gives a Kaibaman to every deck, at a cost. I originally had the effect as just the Tribute for Level 5/6, and only 1 discard for Level 7/8, but I started thinking that a free summon for Level 5/6 was too cheap. Now it feels too costly as a whole.
[/spoiler]

[spoiler=Drill Warrior Maximum]
[img]http://img535.imageshack.us/img535/7771/94339.jpg[/img]
[quote]
[b]“Drill Synchron” + “Drill Warrior”
Must be Synchro Summoned and cannot be Summoned other ways. When this card is Synchro Summoned: You can banish any number of Tuner monsters in your Graveyard to target the same number of cards on the field; banish those cards. When this card is destroyed: Target 1 “Drill Warrior” in your Graveyard; Special Summon it.[/b]
[/quote]
Being a fan of Gurren Lagann, of course I enjoy playing Drill Warrior. While using him, I always notice that I can return Drill Synchron with its effect. This leads me to imaging reusing Drill Synchron to create a bigger, badder Drill Warrior, just like Lagann does in the show. This is the result of that imagination.
[/spoiler]

[spoiler=Flamekin Warrior]
[img]http://img40.imageshack.us/img40/7771/94339.jpg[/img]
[quote]
[b]While your Life Points are 8000: This card’s ATK becomes 3000. This card cannot attack directly.[/b]
[/quote]
I remember an old online Yu-Gi-Oh! game someone made that I played, and in it were a few make-believe cards, one of them being a level 4 monster with 3000 ATK. I also remember wishing a card like it were real.
[/spoiler]

[spoiler=Koa'ki Meiru Cobra]
[img]http://img845.imageshack.us/img845/7771/94339.jpg[/img]
[quote]
[b]Destroy this card during each of your End Phases, unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Reptile-type monster in your hand. This card is unaffected by Field Spell Cards.[/b]
[/quote]
Venom support, since my brother loves the archtype.
[/spoiler]

[spoiler=Pteron Turncoat]
[img]http://img803.imageshack.us/img803/7771/94339.jpg[/img]
[quote]
[b]You can Special Summon this card from your hand to your opponent’s side of the field in face-up Defense Position. When this card is Special Summoned: Target 1 face-down card you control; reveal it to the opponent.[/b]
[/quote]
I get the feeling that giving your opponent a free monster can lead to some awesome card plays. Here's a way to do it, with an added bonus. The monster would be a bat, by the way.
[/spoiler]

[spoiler=Theracian Sage]
[img]http://img248.imageshack.us/img248/7771/94339.jpg[/img]
[quote]
[b]When this card is Normal Summoned: Change it to Defense Position. Once per turn: You can move this card to an adjacent unoccupied Monster Card Zone. The Spell/Trap Card you control in the same column as this card cannot be destroyed.[/b]
[/quote]
"Theracian" is an archetype I'd like to create in the future, one that utilizes Spell Cards and the Monster Card Zone. The name comes from "magician" and "theropod," hence the Dinosaur-type.
[/spoiler]
[/spoiler]

[spoiler=Spells]
[spoiler=Resonant Field of Harmony]
[img]http://img841.imageshack.us/img841/7771/94339.jpg[/img]
[quote]
[b]Any monster on the field that is destroyed is not treated as such. (It is still sent to the Graveyard.)[/b]
[/quote]
A Field Spell Card for my "Theracian" archetype, I see it also being teched in any deck. The effect essentially negates cards that activate when destroyed, such as "Giant Rat." It does not prevent cards that [i]would be[/i] destroyed, however, like "Marshmallon."
[/spoiler]
[/spoiler]

[spoiler=Traps]
[spoiler=Burning Meteor Crush]
[img]http://img543.imageshack.us/img543/7771/94339.jpg[/img]
[quote]
[b]When an opponent’s Defense Position monster is destroyed by battle: Destroy all monsters your opponent controls, then inflict 800 damage to your opponent for each monster destroyed by this effect.[/b]
[/quote]
A signature Trap Card for Meteor Black Dragon (sort of). Its actual signature move I believe is called "Burning [i]Dark[/i] Meteor."
[/spoiler]

[spoiler=Guidebook to Thievery]
[img]http://img846.imageshack.us/img846/7771/94339.jpg[/img]
[quote]
[b]Add 1 Normal Trap card from your Deck to your hand. You cannot activate cards with the same name as the added card until the end of your opponent’s next turn.[/b]
[/quote]
A Trap searcher! I wonder if the drawback is significant enough, however...
[/spoiler]

[spoiler=Phaseater]
[img]http://img442.imageshack.us/img442/7771/94339.jpg[/img]
[quote]
[b]When an opponent’s monster is destroyed by battle: Pay 1000 Life Points; your opponent skips their next Main Phase 1.[/b]
[/quote]
A shout out to Timeater, an old favorite of mine.
[/spoiler]
[/spoiler]

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