XX Saber- Dosequis Posted December 8, 2011 Report Share Posted December 8, 2011 monsters:20 x3 faultroll x3 fullhelmknight x3 pashuul x3 boggart x3 darksoul x3 emmerseblade x1 debris dragon x1 super nimble mega hamster traps:10 x1 reinforce truth x1 mirror force x1 torrential tribute x1 starlight road x2 bottomless trap hole x2 gottoms e call x2 7 tools of the bandit spells:10 x1 mind control x1 dark hole x1 monster reborn x1 reinforcement of the army x1 heavy storm x2 enemy controller x3 mystical space tyhoon exra deck: x1 utopia x1 gottoms x2 hyunlei x1 urbellum x1 brionac x1 stardust x1 blackrose x1 catastor x1 trishula x1 mist wurm x1 barkion x1 beast x1 gaia knight are sabers still good? Link to comment Share on other sites More sharing options...
XX Saber- Dosequis Posted December 8, 2011 Author Report Share Posted December 8, 2011 rate, comment, likes and dislikes help improve the deck Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted December 8, 2011 Report Share Posted December 8, 2011 Find room for Sousa in the Extra. And Solemns in main. Link to comment Share on other sites More sharing options...
XX Saber- Dosequis Posted December 8, 2011 Author Report Share Posted December 8, 2011 forgot about souza, not a big fan of solemn although it does help to game and prevents from being gamed, i will try it though Link to comment Share on other sites More sharing options...
WhoAreYou? Posted December 10, 2011 Report Share Posted December 10, 2011 -1 Faultroll +1 Gardestrike A faultroll can be a dead draw sometimes, especially in the wrong moment. Gardestrike can be special summoned, handy when you need to sync for a needed monster. -2 Pashuul -1 Boggartknight +3 Airbellum I know, Boggartknight is good for swarming. But you need more tuners in this deck. Pashuul may be a tuner, but it can hurt you more than you think. You need only one Pashuul. -1 Debris Dragon +1 Ragigura Ragigura pretty much lets you grab any Saber. Grab even a Faultroll, and you might win the game if you got the right cards. -1 Reinforce Truth -2 Seven Tools +2 Dust Tornado +1 Solemn Judgment Reinforce Truth only lets you get a Level 2, AND you can't attack that turn. Sounds pretty bad IMO. Seven Tools is okay, but Dust will destroy it before it even gets to activate. (For example, Mirror Force. Your opp won't get a chance to use it if you Dust it in his Main or End Phase) Solemn is self explanatory. -1 Reinforcement of the Army +1 Book of Moon. You already have enough cards to get sabers (Darksoul, Emmersblade, and a following card explained below [Invoker]) You'll want to stop your opponent from using monsters like DAD or Judgment Dragon and that's where Book comes in. As for the Extras.... -1 Gottoms -1 Urbellum (Sucks) -1 Mist Wurm (You already have Trishula and that one is better) -1 Gaia Knight +1 Scrap Dragon +1 X-Saber Sousa +2 M. X-Saber Invoker Gottoms may be a 3100 Saber beatstick, but it went dead after the Exceeds came out. I replaced it with the Scrap Dragon, and that was actually a lot better. Urbellum is only 2200 for a level 7. Sousa has 2500 and is level 7, and its effect is better. (It won't be affected by traps.) Mist Wurm only returns cards to the hand, Trishula banishes them. So replace that and Gaia for Invoker. Plus, with Invoker's effect, you can bring out a boggartknight (though you won't get to use its effect) and synchro for a saber. Link to comment Share on other sites More sharing options...
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