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Demoniac-Seal Meta Deck Set 15/??


sketchy

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[b]Hi every body this is my first card set that I upload it took my a while to make it but i like it a lot its a 15 card set (originally), i like alot the g¡meta game idea, the images and theme of the cards and [/b]
[b]also that its a really cool deck and its really easy to use :) [/b]

[b]The main idea of this deck its that every effect of the spell trap cards and monsters includes or its activated by destroying one "demoniac-seal" monster then the main engine of the deck its the field card that special summons the mosnter destroyed to activate an effect of the other card, the combos are really simple read all the cards and you will see the idea of the deck :)[/b]

[b]Well chek it out and please send me your coments so i can improve or add more cards to this set.[/b]

[img]http://img835.imageshack.us/img835/5465/36766320.png[/img] [img]http://img163.imageshack.us/img163/3898/13081417.png[/img] [img]http://img811.imageshack.us/img811/6060/53176153.png[/img][img]http://img37.imageshack.us/img37/3420/79184160.png[/img] [img]http://img545.imageshack.us/img545/3757/56616263.png[/img] [img]http://img840.imageshack.us/img840/6131/75739258.png[/img] [img]http://img39.imageshack.us/img39/5453/84343883.png[/img] [img]http://img847.imageshack.us/img847/4148/88176103.png[/img] [img]http://img32.imageshack.us/img32/1097/88997194.png[/img] [img]http://img716.imageshack.us/img716/7272/99320145.png[/img] [img]http://img805.imageshack.us/img805/9378/22815373.png[/img] [img]http://img43.imageshack.us/img43/7193/22830114.png[/img] [img]http://img638.imageshack.us/img638/7526/40147517.png[/img] [img]http://img839.imageshack.us/img839/478/46473490.png[/img] [img]http://img820.imageshack.us/img820/616/16059818.png[/img]

I fyou cant see a card here its the original link of the cards [url="http://imageshack.us/photo/my-images/835/36766320.png/"]http://imageshack.us/photo/my-images/835/36766320.png/[/url]

Well guys this was the deck please put your coments, if you have a doubt or question about a card or the deck idea tell me so i can explain it and also if you have ideas for more cards for this deck it would be great.

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[size=5][b][sup]ok men[/sup][/b][/size]
[size=5][b][sup]Demoniac-Seal - Cardinal Sin[/sup][/b][/size]
[size=6][b][sup] [/sup][/b][/size]
[b][sup][size=4]You can discard this card to add 1 "Tempestarium The Prohibited Land" from your deck or Graveyard to your hand. While this card its in your Graveyard you can destroy 1 "Demoniac-Seal" monster you control to return this card into your Deck.[/size][/sup][/b]

Demoniac-Seal - Eternal Sin
1 demoniac- seal tuner + 1 or more non-tuner monsters
Once per turn you can select 1 "demoniac-seal" monster you control and 1 card your oponent controls. destroy them. if tempestarium yhe forbidden land its face up on the field you can use this effect up to twice per turn.

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[quote name='Jamesgent111' timestamp='1323607381' post='5700399']
Seems a little rickety. I mean, some cards you can take out of this set and throw into another Deck, and they would be OP.

Try to keep things revolving around 1 or 2 cards... Rather than have 'pairs' of cards that help eachother.
[/quote]

Thanx for the coment but in my defense like in every metagame there are cards that can be used or dismised that depends on the deck idea but as i made the deck i made a proxy deck an it can be very deadly by itself but also what i like about this deck its that you can make lots of variations with the same deck or adding cards from other decks like dark greepher gorz tour guide etc etc thats what makes a deck rentable that it can work by itself and convined with other decks :)
and you say that the deck idea comes in pairs but the most commun combo i made it includes at least 5 staple cards and lots of variations after it goes like this:
You need to have 2 cards in your hand and its union and seal liberation: sumon Union tribute it to sepecial summon primordial angel. Activate primordials eff and add cardinal sin, discard cardinal sin add Tempestarium activate tempestarium, the cardinal sin 2 eff destroy primordial return it to the deck. Activate Seal Liberation from your hand and add the seal you need if its 1st turn the most likely its Raitoria you set it and end the turn. In the end fase primordial its special summoned by tempestariums eff and it activates primordials eff and add union and repeat the combo again next turn. And with Raitoria set you can use it and destroy primordial to send to the grave yard 2 cards from your oponent and with tempestarium primordial will be special summoned in the end fase of your oponent and add again with primordials eff.

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[quote name='Jamesgent111' timestamp='1323793205' post='5703985']
*shrugs* If you look at other Structure decks they tend to have a specific 'Card' which the deck revolves around getting... your deck seesm to just lack that 'One card' ^-^ No offence, this is ALL MY OPINION, and most people differ. *Shrugs*
[/quote]
Im not angry and yea theres card that its esential to the deck and its the field card tempestarium if you dont have it all combos would be incomplete but there are so many ways in the deck focus in adding it so thats not an issue and not every deck has 1 card thats moves the deck the top meta decks usually have at least 2 :[list]
[*]lightsworn: judment dragon, Lumina, Charge of the light brigade
[*]Blackwing: BW. wirlwind, BW gale , BW Blizard, BW Shura
[*]Six Samurai: Gateway of the six, Kageki, Kagemusha, Grandmaster ,Shi en (synchro)
[*]Fabled: Cruz, Grimro, Legion
[*]Agents: Hyperion, Earth, Venus, Gachi gachi
[/list]
And i just said a few XD if a deck revolves only on 1 card its a useless deck beacuse if you neutralize that card or ban list hits it the deck its over and in how its game right now the killing combos at least iclude a 3 card combo and almost every top deck has lots of variations and combinations that makes every card usefull or at least not dependable of 1 card. I get your point but that card that you say by itself is useless and if you can win with out it it dosnt worth making the deck. My decks are focuse in make lots of combos, that can be convined with real cards of the game, ahve many variations and not depend on 1 card and even if a card is esential that the deck can win without it, thats a real deck idea thats what makes this game good. By the way the only deck that maybe revolves in 1 card it gladiator with bestiari but you can still win wiht out him thats MY OPINION

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Everything is pretty balanced. It's very, very well designed actually which is a big surprise.

Would be better if half the cards weren't all searchers as it's unneeded consistency. It's overconsistent, which is rare to say.

Only major problem is that Kaminai is horrendously broken.

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[quote name='.Rai' timestamp='1323889823' post='5706570']
Everything is pretty balanced. It's very, very well designed actually which is a big surprise.

Would be better if half the cards weren't all searchers as it's unneeded consistency. It's overconsistent, which is rare to say.

Only major problem is that Kaminai is horrendously broken.
[/quote]
thanks a lot for the coment yeah kaminai would be baned with the nban least beacuse you can use it with every fiend deck and its to broken i though about it to late XD im making a brother set of this meta game ill let you know so you can make an opinion :)

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I always love seeing an archetype which consists of cards with an ACTUAL strategy so great job :) seeing as you're making a meta deck it obviously needs graveyard manipulation because that and special summoning seem to be the basis of all meta decks. I'd suggest altering the primordial angel's effect by making it's effect activate when it's sp summoned from the graveyard only that way it becomes more balanced and fits in the structure of your deck. That's just an example of what I mean, I can see scrap dragon working in this. Basically thinking of a way to swarm from your hand (like BW) or from the graveyard (like LS). But again great job :)

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