Mitchell Takahashi Posted December 10, 2011 Report Share Posted December 10, 2011 O.K., as some of you might know, I LOVE making archetypes (just because of the way they relate to each other and can link easily). This one, however, is starting to be a huge pain in the ass because the art is ridiculously tedious and difficult to find, so I just wanted to see if completing the set is worth it. P.S. - I am going to make somethings that involve the effects of the two cards counting as Normal Monsters and the Banishing, just not yet. [spoiler=Cards:][img]http://img202.imageshack.us/img202/4959/524383i.jpg[/img] This card cannot be Normal Summoned/Set. This card cannot be Special Summoned except by Banishing 3 "Clock" monsters from your Graveyard. For every "Clock" monster that's Banished, this card gains 200 ATK/DEF. [img]http://img214.imageshack.us/img214/9762/524383g.jpg[/img] This card's effect can only be activated when "Time Zone" is on the field. This card's original ATK is doubled for up to the second turn it has been placed on the field. On the third turn, this card's ATK is returned to normal and must be switched into defense position for as long as it's on the field. [img]http://img266.imageshack.us/img266/2454/524383.jpg[/img] This card is treated as a Normal Monster while in the Graveyard. Once per turn, you can equip this card to a "Clock" Monster you control as an Equip Card. If the equipped Monster is destroyed by battle, you can Special Summon it from the Graveyard and Special Summon this card in face-up Defense position on your side of the field at the start of your next Battle Phase. [img]http://img140.imageshack.us/img140/2454/524383.jpg[/img] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: • All "Clock" Monsters gain 400 ATK for the Battle Phase only. [img]http://img804.imageshack.us/img804/2454/524383.jpg[/img] This card's effect is only activated when "Time Zone" is on the field. This card gains 200 ATK/DEF each Standby Phase for 4 turns. On the fifth turn, this card loses 100 ATK/DEF each Standby Phase for 4 turns. [img]http://img249.imageshack.us/img249/8381/524383z.jpg[/img] Any Monsters that had done battle with a "Clock" Monster are destroyed at the end of the opponent's 2nd Main Phase. [img]http://img4.imageshack.us/img4/6273/524383p.jpg[/img] "Dark Magician + 1 or more "Clock" tuner monsters When this card is Synchro Summoned, you can Banish all of the "Clock" monsters in your Graveyard. This card gains 200 ATK for every "Clock" monster brought back into play during the course of the battle. [img]http://img827.imageshack.us/img827/6748/524383n.jpg[/img] This card's effect cannot be negated. This card cannot be removed from the field. Other field cards can still be activated along with this card. This card activates all "Clock" monster's effects.[/spoiler] Link to comment Share on other sites More sharing options...
Mitchell Takahashi Posted December 10, 2011 Author Report Share Posted December 10, 2011 bump Link to comment Share on other sites More sharing options...
Cobalt2 Posted December 10, 2011 Report Share Posted December 10, 2011 It's a nice set, but your sync is level 7 while dm is 7 and your tuner is 6. Make a level 1 tuner and make the sync level 8. Also the requirements should be 1 tuner and then Dark Magician after. Link to comment Share on other sites More sharing options...
Mitchell Takahashi Posted December 10, 2011 Author Report Share Posted December 10, 2011 [quote name='Cobalt_000' timestamp='1323535555' post='5699035'] It's a nice set, but your sync is level 7 while dm is 7 and your tuner is 6. Make a level 1 tuner and make the sync level 8. Also the requirements should be 1 tuner and then Dark Magician after. [/quote] All I did was increase Warlock's level to "10", but thanks for the feedback. Link to comment Share on other sites More sharing options...
Cobalt2 Posted December 10, 2011 Report Share Posted December 10, 2011 No sweat. Hey Clock tokage is UPed. Maybe just make it lose 100 for 3 turns, that way your still left with a 1700 ATK monster Link to comment Share on other sites More sharing options...
Mitchell Takahashi Posted December 10, 2011 Author Report Share Posted December 10, 2011 Alright, Cobalt. I just thought it wouldn't be out on the field that long (more than 5 turns). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 11, 2011 Report Share Posted December 11, 2011 Chronos doesn't really do anything since it's just a very small def gain for Clock Guardian, 4th turn REALLY brings things down. Most monsters can only last about ONE turn on the field, 4 is near impossible Healer isn't really much except to get it back onto the field, nothing more Fatal Clocktower seems to be more of a liability problem to you instead Link to comment Share on other sites More sharing options...
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