Just Crouton Posted December 11, 2011 Report Share Posted December 11, 2011 [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/DWGS-EN006FairFaerie.jpg[/IMG] [color=#ff8c00][b]Fair Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Look at the top 3 cards on your opponent's Deck; Return them to the top of the Deck in any order. [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/DWGS-EN007DelicateFairy-1.jpg[/IMG] [color=#ff8c00][b]Delicate Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Choose 1 random card in your opponent's hand; Return that card to the Deck and shuffle it. Then, your opponent draws 1 card. [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/DWGS-EN008PetalFaerie.jpg[/IMG] [color=#ff8c00][b]Petal Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Target 1 "Faerie" monster in your Graveyard (other than "Petal Faerie"); Special Summon that target. [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/DWGS-EN009AiryFaerie.jpg[/IMG] [color=#ff8c00][b]Airy Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Destroy Spells and Traps your opponent controls equal to the number of face-up "Faerie" monsters you control. You must control another face-up "Faerie" monster to activate and to resolve this effect. [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/DWGS-EN039MotherFaerie.jpg[/IMG] [color=#000000][b]Mother Faerie[/b][/color] 3 Level 1 Monsters Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: You can detach 1 Xyz Material from this card; choose and activate 1 of the following effects. ● Special Summon up to 2 "Faerie" monsters (from your Deck) ● Target up to 2 "Faerie" monsters in your Graveyard; Special Summon those targets. [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/DWGS-EN046FaerieSanctuary.jpg[/IMG] [color=#00ff00][b]Faerie Sanctuary[/b][/color] Once per turn, during the Main Phase: The turn player can Special Summon 1 "Faerie" monster (from their hand). If a monster other than a "Faerie" monster attacks your opponent directly: Send that monster to the Graveyard after damage calculation. All Battle Damage a player takes from a battle involving a face-up "Faerie" monster they control is halved. Link to comment Share on other sites More sharing options...
Mitchell Takahashi Posted December 11, 2011 Report Share Posted December 11, 2011 These are really good! I would probably use them in a Warrior deck (so they have some "Guardians" of some sort). My only problem is that "Fair Faerie's" effect can get tedious after a while, so you might want to make it's effect so that it's optional instead of mandatory. Oh, and "Faerie Sanctuary", does that mean when I attack directly with a Faerie, the opponent only loses 150 LP? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 11, 2011 Report Share Posted December 11, 2011 Fair is meh since you don't really get that much of a change it'd be better if you give it some atk gain effect, like Raging Flame Sprite Delicate it slightly better, it's still not really a huge gain on your end though nothing wrong with Petal though for Airy, the spell/trap destruction effect is good, but for the last sentence where you said you have to control another Faerie monster for this to work, I would have said you have to control another Faerie monster OTHER THAN Airy Link to comment Share on other sites More sharing options...
Just Crouton Posted December 13, 2011 Author Report Share Posted December 13, 2011 [quote name='Mitchell Takahashi' timestamp='1323610084' post='5700421'] These are really good! I would probably use them in a Warrior deck (so they have some "Guardians" of some sort). My only problem is that "Fair Faerie's" effect can get tedious after a while, so you might want to make it's effect so that it's optional instead of mandatory. [b]Oh, and "Faerie Sanctuary", does that mean when I attack directly with a Faerie, the opponent only loses 150 LP?[/b] [/quote] No. The half damage clause only applies when it battles another monster, and only affects the Faerie's controller. Link to comment Share on other sites More sharing options...
qdrack Posted December 13, 2011 Report Share Posted December 13, 2011 I like the plan crushing; Your opponent will never be able to set anything up. Swarming is good too. A deck built around them will take FOREVER to kill your opponent though. And why are they spellcasters ? Not to be offensive whatsoever, but there is a fairy type. Effective but slow.for support for another deck though... Thats where I'd use 'em. Still, I like archetypes that can fight on their own. I'm gonna have to think for a bit before I rate (unless I forget) Link to comment Share on other sites More sharing options...
Just Crouton Posted December 14, 2011 Author Report Share Posted December 14, 2011 [quote name='qdrack' timestamp='1323793920' post='5704002'] I like the plan crushing; Your opponent will never be able to set anything up. Swarming is good too. A deck built around them will take FOREVER to kill your opponent though. [b]And why are they spellcasters ? [/b]Not to be offensive whatsoever, but there is a fairy type. Effective but slow. for support for another deck though... Thats where I'd use 'em. Still, I like archetypes that can fight on their own. I'm gonna have to think for a bit before I rate (unless I forget) [/quote] Because of Secret Village of the Spellcasters and Gagagashield. Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted December 14, 2011 Report Share Posted December 14, 2011 no offense but i think this deck will get a hard time battling some archetypes such as LS,BW,GB, (not that im expecting them to really match up those AT),but because of their *very low* atk... even if they cant be destroyed by battle once per turn,, (even if halved) youre opponent will just torture them.. also... some archetypes are really destructive ...*which can result to your monsters or support cards to be destroyed.. *we all know cards like that needs some traps right?* ,,, i suggest.. (suggestion only >.<) since they are fairies(they fly LOL) maybe you can add some dodging effect or traps that can be chained on anything *even if its about to be destroyed* that can save your fairies and lifepoints ^^...anywaysssss very nice cards and verycute fairies ^^ love them thats why i suggested some protective effects ^^ Link to comment Share on other sites More sharing options...
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