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Lightsworn Arch-Type 7/7+2 others


Tymur Shayk

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[left]Stumbled upon Kuroda Kaito's archive <3[/left]

[left]I found a series of great images which I'm happy to use not only for this set but maybe the near future. These cards simply a sub arch-type of the already powerful (maybe broken), lightsworn monsters. More support monsters than anything as many of them require Lightsworns to already be in the graveyard are Special Summoned from the hand, much like Judgment Dragon. That makes these cards a bit of a high risk.[/left]

[left]In addition, you don't send cards from your Deck to the Graveyard at the end of the turn, but rather you have a choice to do so during your turn in order to activate their effects, in case want to stay in the game a bit longer.[/left]

[left]There are 2 added cards, I couldn't pass up, 1 Darksworn and a Flamesworn which you will see soon.[/left]

[left]6 of the Holysworn + Flamesworn images belong to Kuroda Kaito[/left]

[left]The Darksworn monster + Holysworn, the Fallen belong to Fatherwolf[/left]

[left]All criticism is welcome, OCG check appreciated.[/left]

[left][b]Note on Darksworn Paladin: [/b]Just an added Synchro for those who like to add Plague Spreader Zombie to their deck[/left]

[left][b]Note on Flamesworn Xavior: [/b]Though I don't usually see it, Flamesworn is a custom Synchro used for people who like to swarm the field using the lightsworn utility with the flamvell effects. If you haven't seen or, or don't know what a Flamesworn Deck is, there's a page for it on YGO wiki.[/left]

[center][img]http://img832.imageshack.us/img832/4140/459095.jpg[/img][/center]
[center][i]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 1 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned other ways. This card can only be used for the Syncho Summon of a "Holysworn" monster. You can skip your Draw Phase to add 1 "Lightsworn" monster from your Graveyard to your Deck.[/i][/center]

[center][img]http://img546.imageshack.us/img546/9185/459095h.jpg[/img][/center]
[center][i]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 2 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, you can send cards from the top of your Deck to the Graveyard (max. 3) to destroy face-down Spell or Trap Cards equal to the amount sent.[/i][/center]

[center][img]http://img708.imageshack.us/img708/1240/459095y.jpg[/img][/center]
[center][i]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 3 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can send 2 cards from the top of your Deck to the Graveyard to Special Summon 1 "Lightsworn" monster from your Graveyard. It cannot attack this turn. [/i][/center]

[center][img]http://img38.imageshack.us/img38/4140/459095.jpg[/img][/center]
[center][i]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 1 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. This card can only be used for the Synchro Summon of a "Holysworn" monster. You discard 1 card from the top of your Deck to the Graveyard to switch the ATK and DEF of this card until the End Phase. This card can attack directly the turn you activate this effect.[/i][/center]

[center][img]http://i41.tinypic.com/a2zog7.png[/img][/center]

[center][i]1 "Holysworn" Tuner + 1 or more non-Tuner LIGHT monsters[/i]
[i]Once per turn, you can select 1 non-LIGHT monster your opponent controls and destroy it. As long as this card remains face-up on the field, "Holysworn" monsters are treated as "Lightsworn" monsters. You can tribute 1 "Lightsworn" monster to activate 1 of the following effects. 1. Send the top 4 cards of your Deck to the Graveyard to destroy all cards on the field except this card. 2. Add 5 cards from your Graveyard, to the Deck.[/i]

[img]http://img846.imageshack.us/img846/4140/459095.jpg[/img]
[i]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 2 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned other ways. This card can attack twice during your Battle Phase. Once per turn, you can send the top 2 cards from the top of your Deck to the Graveyard to change the Battle Position of 1 monster your opponent controls.[/i]

[img]http://img818.imageshack.us/img818/4140/459095.jpg[/img]

[i]1 Tuner + 1 or more non-Tuner monsters[/i]
[i]Can only be Synchro Summoned. As long as this card remains face-up on the field, "Holysworn" monsters are treated as "Lightsworn" monsters. If you have less cards in your Deck than your opponent the turn this card is Synchro Summoned, inflict 1000 damage to your opponent. You can tribute 1 "Lightsworn" monster to inflict damage to your opponent equal to the monsters Level x200. During your End Phase, send the top 2 cards from your Deck to the Graveyard.[/i]

[b]THE OTHERS[/b]

[img]http://img266.imageshack.us/img266/4140/459095.jpg[/img]

[i]1 DARK Tuner + 1 or more non-Tuner monsters[/i]
[i]Can only be Synchro Summoned. Control of this card, cannot be switched. Once per turn, you can tribute 1 "Lightsworn" monster to select (randomly) 3 cards from your Graveyard and add them to the Deck. You can pay 1000 Life Points to destroy all cards on the field except this card. During your End Phase, send the top 4 cards from your Deck to the the Graveyard.[/i]

[img]http://img10.imageshack.us/img10/4140/459095.jpg[/img]

[i]1 "Flamvell" Tuner + 1 or more non-Tuner LIGHT monsters[/i]
[i]Can only be Synchro Summoned. When this card battles a Defense Position monster, inflict piercing damage to your opponent. When this card destroys a monster successfully, you can Special Summon 1 FIRE monster with 200 or less DEF from your Graveyard. During your End Phase, send the top 3 cards of your Deck to the Graveyard.[/i][/center]

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really good artwork for all of them

for Darksworn Paladin, 1000 LP to nuke every card on the field but itself seems a bit OPed. Even Chaos Emperor Dragon Envoy of the End had to destroy itself

Holysworn the Fallen isn't really much, the 200*level burn effect probably won't do much

Brawl Master seems better, milling your own deck just to change a battle position seems a little iffy though

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Exactly, love the images

Darksworn paladin roughly has the same effect as Judgment Dragon but since its Synchro it doesn't require 4 sworns to be in the grave. Unless you also think that JDragon is a bit op as well

The Fallen is just a burner nothing too strong, average lv 6 synchro, getting cards into the Graveyard to summon the rest of the Holysworn

Same thing for Brawlmaster

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