Lunar Origins Posted December 16, 2011 Report Share Posted December 16, 2011 Decided to start a lulzy archetype revolving around powering up while more and more monsters join the fray. Prototype Exhenhail WIND / LV 1 [ Machine / Effect ] This card gains the effect(s) of all other face-up "Prototype" monsters on the field. [ATK: 0 / DEF: 0] Prototype Exenwite WIND / LV 2 [ Machine / Tuner ] All other face-up "Prototype" monsters on the field gain 1200 ATK. [ATK: 0 / DEF: 0] Prototype Exengeist WIND / LV 3 [ Machine / Effect ] Once per turn: Special Summon 1 Level 2 or lower"Prototype" monster from your Deck, and equip it with this card. A monster equipped with this card has its effect(s) negated, and its ATK becomes 1800. [ATK: 0 / DEF: 0] Prototype Exengale WIND / LV 4 [ Machine / Tuner ] When this card is Summoned: Change it to face-up Defense position. Other "Prototype" monsters you control cannot be targeted as an attack target. You take no Battle Damage from battles involving "Prototype" monsters. Once per turn: Special Summon 1 "Prototype" monster from your hand, except "Prototype Exengale". [ATK: 0 / DEF: 0] Prototype Evagyst WIND / LV 5 [ Machine / Effect ] If you control a face-up "Prototype" monster: You can Special Summon this card (from your hand). You can discard 1 "Prototype" monster: Special Summon 1 "Prototype" monster from your Graveyard. [ATK: 0 / DEF: 0] Prototype Evamor WIND / LV 6 [ Machine / Effect ] This card cannot be destroyed by battle. When you inflict Battle Damage to your opponent with this card: Draw 1 card. Each time you draw a "Prototype" monster: you can discard that monster; Draw 1 more card. [ATK: 500 / DEF: 0] Prototype Exoheat FIRE / LV 7 [ Machine / Effect ] When this card is Summoned: Special Summon 1 Level 4 or lower "Prototype" monster from your Deck. [ATK: 1500 / DEF: 0] Prototype Exocaliber FIRE / LV 8 [ Machine / Effect ] You can Tribute 1 "Prototype" monster: Banish 1 card on the field. This card cannot be Summoned from the Deck. [ATK: 1000 / DEF: 0] Perfect Prototype Hellerex DARK / LV 9 [ Machine / Synchro / Effect ] 1 "Prototype" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Special Summon 1 "Prototype" monster from your hand or Deck. Once per turn: Banish up to 5 monsters from either player's Graveyards; This card gains 400 ATK for each card banished this way. [ATK: 1000 / DEF: 0] Perfect Prototype Nanovice DARK / LV 10 [ Machine / Synchro / Effect ] 1 "Prototype" Tuner + 1 or more "Prototype" monsters You gain 1 additional Normal Summon in addition to your first Normal Summon. Once per turn: Target 1 "Prototype" monster in your Graveyard or on your side of the field, except "Perfect Prototype Nanovice"; This card gains that monsters effect(s), until the End Phase. This card gains 800 ATK for each "Prototype" monster in your Graveyard. Battle Damage this card inflicts to your opponent is halved. [ATK: 1000 / DEF: 0] ------ Fantastic Upgrade [ Spell ] Tribute 1 "Prototype" monster: Special Summon 1 "Prototype" monster (from your Deck) with 1 Level lower or 1 Level higher than the Tributed monsters Level. You can shuffle this card from your Graveyard into your Deck: add 1 "Prototype" monster from your Graveyard to your hand. Perfection Room [ Spell ] Target 1 Level 4 or lower "Prototype" monster on the field: It gains the effect(s) of all other face-up "Prototype" monsters on the field. Perfection Call [ Trap ] When this Set card is destroyed: Add 2 "Prototype" monsters from your Deck to your hand. Sensory Overload [ Trap ] Activate only when an opponent's monster declares an attack: All face-up "Prototype" monsters you control gain ATK equal to the attacking monsters attack. You can Shuffle this card in your Graveyard into your Deck; Add 1 "Perfection" Spell Card from your Graveyard to your Deck. Link to comment
Agro Posted December 16, 2011 Report Share Posted December 16, 2011 All in all it's pretty cool, but my only worry is how easy it'd be to bring out that Level 7 with the banishing effect. I didn't think you of all people would forget FuFu. Link to comment
NumberCruncher Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='Passion Pit' timestamp='1324019265' post='5710398'] All in all it's pretty cool, but my only worry is how easy it'd be to bring out that Level 7 with the banishing effect. I didn't think you of all people would forget FuFu. [/quote] The way to fix that problem is to make them all Rock-types [s]so they work with Koa'ki Meiru Prototype.[/s] Link to comment
Agro Posted December 16, 2011 Report Share Posted December 16, 2011 Shaddup and comment on my set :3 Link to comment
NumberCruncher Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='Passion Pit' timestamp='1324019388' post='5710400'] Shaddup and comment on my set :3 [/quote] Okay, make them all Rock-types. Link to comment
Agro Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='NumberCruncher' timestamp='1324019518' post='5710404'] Okay, make them all Rock-types. [/quote]No, but I'll give you one. It's EN096 Link to comment
Lunar Origins Posted December 16, 2011 Author Report Share Posted December 16, 2011 Umm....[quote name='Passion Pit' timestamp='1324019265' post='5710398'] All in all it's pretty cool, but my only worry is how easy it'd be to bring out that Level 7 with the banishing effect. I didn't think you of all people would forget FuFu. [/quote] So we're not allowed to have broken machines? Oh, and do try to keep from advertising in my threads :/ Link to comment
Agro Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='Lunæ' timestamp='1324037525' post='5710567'] Umm.... So we're not allowed to have broken machines? [b]Oh, and do try to keep from advertising in my threads :/[/b] [/quote] And no, this is a community thread, but we're still trying to balance the cards we make. Link to comment
Lunar Origins Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Passion Pit' timestamp='1324041040' post='5710607'] And no, this is a community thread, but we're still trying to balance the cards we make. [/quote] It might be a community thread, but I really wish you wouldn't advertise. I don't go around telling people to come to my thread while in yours while also barely giving any info on the cards the topic is based around. Link to comment
Agro Posted December 17, 2011 Report Share Posted December 17, 2011 [quote name='Lunæ' timestamp='1324067666' post='5711230'] It might be a community thread, but I really wish you wouldn't advertise. I don't go around telling people to come to my thread while in yours while also barely giving any info on the cards the topic is based around. [/quote]I just realized this wasn't in my thread. The community part was towards the "broken machine" comment. Link to comment
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