david ice Posted December 17, 2011 Report Share Posted December 17, 2011 Your opponent cannot activate Spell, Trap or monster effects during the Battle Phase, destroy any monster this card attacks at the end of the Damage Step.Once per turn you card discard 1 monster to the graveyard to have this card gain ATK 200x its level.When this card is discarded to the graveyard you can special summon it and Return 1 from the field to the hand. This monster cannot be Targeted by effects.You can Discard 3 monsters with the word ''Fantastic'' in its name to the graveyard(Discarded monsters effects are negated)to destroy all the cards on your opponent side of the field or Discard 1.When this card is discarded to the graveyard you can special summon and Special 1 Monster with word ''Fantastic'' in its name from your Deck or Graveyard. Once per turn, you can destroy 1 card on the field. If you activate this effect, this card cannot attack this turn.You can discard one card from your hand to the graveyard to target 1 monster on the field and its ATK points become 0.When this card is discarded to the graveyard you can special summon it with 1000 more ATK points. This monster cannot be destroyed by battle.This monster can attack your Opponent directly.Once per turn when your opponent activate card effect you can discard 1 card from your hand to negate its activation and destroy it.When this card is discarded to the graveyard you can special summon it and you can banish 1 card on the field. Link to comment Share on other sites More sharing options...
david ice Posted December 24, 2011 Author Report Share Posted December 24, 2011 BUMP! Link to comment Share on other sites More sharing options...
d3ath79 Posted December 24, 2011 Report Share Posted December 24, 2011 The Thing's effects are too powerful, 3000 Atk and stupid f***ing Lvl4. Make the Thing so that it is just hard to destroy by battle. Either raise its Lvl or lower it's Atk. Invisible Woman's effect (Three cards for an entire field) is too powerful, her stats are great. Invisible Woman doesn't destroy s***, she protects and hides s***. The fireball's effects are too powerful, 2200 Atk and f***ing Lvl4. Give him a much larger cost and have his other just lower an Atk by a certain amount. Either raise its Lvl or lower it's Atk. Arm Stretch does not have that negate effect and change his Banish effect to a return to hand effect. Follow these and post correct cards, then they will be perfect. Unless you make the smallest possible changes to these cards. They can be good. Link to comment Share on other sites More sharing options...
david ice Posted May 27, 2012 Author Report Share Posted May 27, 2012 i see your point, Link to comment Share on other sites More sharing options...
Comit Posted May 28, 2012 Report Share Posted May 28, 2012 Cards are way over powered. Fix it and I'll give constructive criticism and a rate. Link to comment Share on other sites More sharing options...
Xi-3 Posted May 28, 2012 Report Share Posted May 28, 2012 I can appreciate what you're trying to do, since I was doing it at some stage. Your OCG is better than mine was, yet you still have to watch some things like spaces and repeating words to avoid typographical errors. You can find my own versions of the Fantastic Four/Future Foundation members in my New Avengers and Reserve Avengers Sets. Now, I have some specific suggestions. Most of them agree with the suggestions you already have.RE: ThingHis stats are those of a Level-9, especially when you take the fact he has an effect into account. Compared to Blue Eyes White Dragon, Big Blue-Eyes over there is far more powerful. I also become highly suspicious when someone introduces a monster with full immunity. If you need to include one at all, choose one and go with it all the way. Grimm has Unbreakable Skin, so I'd go with "this card cannot be destroyed by battle." As far as I know the rest of his effect does not have anything to do with his actual ability. I would recommend a complete retool. With my version I centered his strength around the number of FF members the control had on the field, for example. RE: SusanSusan is the most powerful of the FF according to Doom, so her stats could reflect that. Her DEF is quite good, but she also has significant offensive capability should she choose to use it. Once again you have full effect immunity on a monster. What would make more sense, in my opinion, is if you limited it to either type (ie: "this card is immune to all Trap Cards," or involve a cool-down period (ie: "Each turn this card can negate 1 monster effect and 1 attack)." The limitation makes it make more sense. The 'discard card' effect does not make sense for Susan, in my opinion. I do not remember her ever gaining power when she's lost someone, although I never read the volumes when she became Malice. This effect can be reworked and focused. RE: JohnnyThe first part of the effect (about destroying 1 card) makes sense, as it reflects Johnny's ability to go really hot. There could be a longer cool-down period, though, if this is because of his Nova ability. Maybe 'Every 3rd turn.' I'm left wondering, however, where his ability to reduce a monster's ATK to 0 comes from. While I know of an instance where Johnny has come back, I do not think a 1000-ATK boost is appropriate to him. Finally, if you want to keep him as a Level-4 his ATK needs to be reduced to, at most, 1900. You could bear to bring his DEF up a bit, due to his flame-skin aura. RE: ReedI think his stats should be higher. Just because he's one of the greatest mind on Earth-616 does not mean he does not also possess a certain level of battle prowess. On top of his ability to stretch and flow he can shape himself, including his limbs, as desired -- into slides for the kids, or into maces and hammers similar to Sandman. Like Johnny, Reed has an elemental weakness you could include in his effect. He is therefore not invulnerable in battle -- but you could put something in his effect about searching for and finding equip cards. The discard-summon loop is, I must say, the most overpowered effect I have seen in this set. I ask that you consider revising or removing it: while Marvel characters tend not to stay dead, they are for a time. Overall you have a good (forgive the term) foundation. If you work with the suggestions the others have given you, you will have playable cards. I note you are not trying to use the Four Aristotelian Elements the FF represent (Reed is Water. Susan is Air). That's fine, but this is something that fascinates me anyway. Link to comment Share on other sites More sharing options...
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