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Ritual Beatdown


AuroraM

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43 Total (+1 Extra)

Monsters: (24 total)

[b][color=#0000ff]Rituals (7 total)[/color][/b]
Garlandolf, King of Destruction x1
Dark Master - Zorc x1
The Masked Beast x1
Black Luster Soldier x2
Ruin, Queen of Oblivion x2

[b][color=#ffa500]Effect (8 total)[/color][/b]
Senju of the Thousand Hands x3
Sonic Bird x2
Manju of the Ten Thousand Hands x2
The Calculator x1

[color=#ffd700][b]Vanilla (8 total)[/b][/color]
Alexandrite Dragon x1
Cosmo Queen x1
Rabbidragon x3
Blue-Eyes White Dragon x3

[b][color=#008080]Spells (14 total)[/color][/b]
Advanced Ritual Art x1
Ritual of Destruction x1
Contract with the Abyss x1
Contract with the Dark Master x1
End of the World x1
Ritual Cage x1
Black Luster Ritual x1
Curse of the Masked Beast x1
Fulfillment of the Contract x2
Mystical Space Typhoon x1
Swords of Revealing Light x1
Heavy Storm x1
Monster Reborn x1

[color=#ee82ee][b]Traps (6 total)[/b][/color]
Birthright x3
Call of the Haunted x1
Magic Cylinder x1
Champion's Vigilance x1

[b]Extra[/b]
Thunder-End Dragon x1

I'm inexperienced in competitive gameplay, so I figured this would be the best place to come to for improving in my deck building.

-About the Deck-
The strategy is to get my big monsters out by using my Rituals to send a Lv. 8 Vanilla to the graveyard, then using Birthright, Monster Reborn of Call of the Haunted to bring said vanilla (preferably Blue-Eyes) back from the grave.

Note: This is my deck in real life. I know it could use a Demise and a Shinato. It'd abit difficult to get my hands on one though, as I am only 17 years old and don't have enough money to buy one.

Note2: Champion's Vigilance is really just something I'm testing. Dunno if I like it or not. Any opinions on it?

Constructive criticism is highly appreciated!

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