ExtremeG Posted December 19, 2011 Report Share Posted December 19, 2011 maybe Iex 'm just not playing it right, but I made this deck to work as well as a Chaos Deck, only with the added bonus of getting out Cyber End, Twin, and Overdragon in a pinch. [u]Monsters[/u] x1 Card Trooper x2 GenBirdman x3 Cyber Dragons x1 Cyber Dragon Zwei x3 Tourguides x1 Sangan x2 Caius x2 Ryko x1 Honest x2 Veiler x2 Dimensional Alchemist x1 Chaos Sorcerer x1 BLS - EotE [u]Spells[/u] x3 Overload Fusion x1 Future Fusion x1 Burial From the Different Dimension x1 Foolish Burial x2 MST x1 Heavy Storm x1 Dark Hole [u]Traps[/u] x2 Bottomless Trap Hole x1 Call of the Haunted x1 Solemn Judgement x2 Solemn Warning x1 Mirror Force x1 Torrential Tribute Looking at it now, I realize there might be too much going on in this deck. What do you think? Link to comment Share on other sites More sharing options...
jabber2033 Posted December 19, 2011 Report Share Posted December 19, 2011 -2 Birdman -2 Caius -2 Ryko -2 Dimensional Alchemist -2 Effect Veiler -1 Overload Fusion (3 can clog your hand) +2 Cyber Dragon Zwei +2 The Light - Hex-Sealed Fusion (use its Tribute effect to bring out Cyber Twin) +1 Proto-Cyber Dragon +2 Shining Angel (to bring out Zwie and Light Hex) +1 Monster Reborn (Why is this not here?) +2 Power Bond (Obvious) +1 Pot of Avarice (Recycles Cyber Dragons, Honest, ect) That should help a bit. The Tour Guides are really the only DARKs you need, especially if you're only playing 1 Chaos Sorc and BLS. My fixes will also probably make it much easier to bring out the Cyber Fusions. Veiler and Alchemist are better in the Side. Link to comment Share on other sites More sharing options...
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