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Solemn Traps


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[center][img]http://i39.tinypic.com/20f6sfb.jpg[/img][/center]
[center][b][i][size=2]Activate this card when your opponent negates the Summon of a Level 5 or higher monster. Destroy all Level 5 and higher monsters on the field. Your opponent cannot activate card effects in response to this card's effect.[/size][/i][/b][/center]

[center][b][i][size=2][img]http://i44.tinypic.com/118lh1w.jpg[/img][/size][/i][/b][/center]
[center][b][i][size=2]Activate this card when your opponent Special Summons a Level 5 or higher monster. Destroy that monster and draw 1 card. Spell and Trap Card effects cannot be activated in response to this card's activation.[/size][/i][/b][/center]

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I have mixed feeligs about these cards. . .

First let's start with Affliction: i think it's little bit ehhh iffy. It's completely useless against Xyz's and since it activates when a summon of your monster is negated, chances are your opponent will be able to deal with it, whether they lose some monsters (or most likely they don't)

Now with Obstruction: Really not feelin the pic, just doesn't have a "Solemn" feel to it. The effect is OP'ed. Though your cards are uselss against Xyz's, it can negate high level monsters Special Summon (Trishula anyone?), then draw a card, and has complete immunty to being negatd (It does, don't argue it). To top it all off, you get all of that for FREE.

Overall: They don't fit the solemn arhetype. at least not completely. Yeah they negate a Special Summon (kind of irks me that 2 DIFFERENT cards negate the SAME kind of summon under the SAME conditions) but where is the cost? the huge drawback associated with Solemns that make players hesistate to use them on weak targets?

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guuuu1234 the second card doesn't say negate the summon of a monster. It just says destroy the monster. That means that monsters that activate their effects when summoned they still activate them.

I wouldn't use the first card. I think that in most of the cases it will stay face-down on my side of the field and in addition if I have the chance to activate it, my opponent might not have strong monsters to destroy.

For the second card I think it is balanced enough. It doesn't have the destructive effect of bottomless trap hole but it lets you draw a card. I find it a great card.

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Still, to draw a card and destroy a monster for free is still OP'ed in todays game, especally for a counter trap that has no cost whatsoever. Plus, there is not a single counter trap in the OCG or TCG that just destroys a summoned monsters, wthout negating it. Where that makes Obstruction uniuqe, It doesn't suit the Solemn cards in the least. They are not bad cards, they just don't fit. . .

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For the first one I think it is a good card and balanced enough since you can only activate it when your opponent uses a card like SJ. Its also a quick counter for rabbit decks that go into Dolkka / Laggia early.

I'm not too sure about the second one, if you removed the effect that stops it from being negated then I think it would be good, because taking out an opponents Synchro and Drawing 1 seems like its a little overpowered in my opinion.

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well done as always on the pictures, LLD

affliction should be good for nuking the high level monsters on the field, nothing really wrong with that

Obstruction though isn't really too much different from Offerings of the Doomed.

Yours can only affect lv5 or higher, whereas offerings to the doomed can do that to ANY level monster

though on the other hand, you get to draw a card whereas Offerings to the Doomed you have to skip the draw phase

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  • 2 weeks later...

[quote name='guuu1234' timestamp='1324349688' post='5718377']
it is completely immune. It's a counter trap chain ender, where spells and traps can't be used against it. . .
[/quote]
Actually forgot I was talking about Counter Traps :/. My bad.
I'll go with some of the ideas. I'll change the cards later though.

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First complaint about these is that these aren't even remotely related to the Solemn franchise. These are just cards that affect Level 5 or higher monsters, so it's just like whatever. The only card which even remotely breaks the trend of the Solemn cards is Solemn Authority and that's because it's for an archetype.

Solemn Affliction is pretty bad and I'm pretty sure no-one would run it. It just seems like a completely dead card most of the time considering how nobody would run cards of a Level higher than 5 without having Xyz back-up and even then this doesn't even touch them. On top of that, this is pretty bad card design just like Super Polymerization. The last part of the card makes it bad card design because it stops any kind of interaction between the players. If you perhaps put a "This effect can be negated if your opponent discards 1 Counter Trap" or something it would be remotely good design.

Solemn Obstruction suffers from the same clause as Solemn Affliction on the bad card design part, although I'm unsure on whether this would receive any form of use at all. I mean, we have Steelswarm Roach and I'd much rather have Steelswarm Roach in this case because it's also a 1900 beater which provides food for Chaos and can't really be run over that well early game. Especially if you have the ability to negate all of that stuff that your opponent tries to throw at you. This, however, just doesn't seem that good. I mean... Really, I don't think it would even be played that much. If it did, it'd really only be played at one if anything. Seeing as how this doesn't stop quite a lot of stuff which would be the main point of a card like this... I mean, if you changed it to "the effect of a card that would Special Summon a Level 5 or higher monster", I'd actually really like the card and could say that it'd be a nice little addition to the game. As for now, I don't really like it at all.

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