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Neko Mane Troll deck


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"To troll the opponent with Neko Mane King..."

 

Quick Question: HOW?

 

Neko Mane King has to be sent to the Graveyard, during your opponent's turn, with a card effect controlled by the opponent. How on earth does a 0/0 troll by relying on your opponent using some sort of removal on it?

 

If it's facedown, it's far, far more likely to die in battle. If it's face-up, they'll see it and almost definitely destroy it by battle.

 

And relying on Dark Deal to make them discard it is a tremendous gamble unless you foolishly waste your hand to ensure that them using a Normal Spell will discard Neko.

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People, think with your brain before commenting; I know Wanghu kills the cards in this deck, which is why I rely on Hamster and Mouse for bringing them out; adding them to my hand or special summoning them face-down means no killing. And I know it's not that reliable, but that's the deck that I was given, and I was assured that it worked. It's all about baiting the opponent; if need be, I can throw in a couple of Creature Swaps so that my opponent can use my own Ryko against me for the combo, but thus far, it seems alright.

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People, think with your brain before commenting; I know Wanghu kills the cards in this deck, which is why I rely on Hamster and Mouse for bringing them out; adding them to my hand or special summoning them face-down means no killing. And I know it's not that reliable, but that's the deck that I was given, and I was assured that it worked. It's all about baiting the opponent; if need be, I can throw in a couple of Creature Swaps so that my opponent can use my own Ryko against me for the combo, but thus far, it seems alright.

 

And you summed up your own sentence:

 

And I know it's not that reliable

 

Then, don't run Wanghu.

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Idiot, it's not Wanghu that makes it inconsistent, it's getting off NMK's effect that makes it inconsistent. Seriously, are all of you braindead that you can't figure this s*** out for yourself? I can bypass Wanghu easily with Hamster and Mouse, that is not the problem. The problem is getting NMK to activate when I need him to, but I was assured it'll work fine.

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Idiot, it's not Wanghu that makes it inconsistent, it's getting off NMK's effect that makes it inconsistent. Seriously, are all of you braindead that you can't figure this s*** out for yourself? I can bypass Wanghu easily with Hamster and Mouse, that is not the problem. The problem is getting NMK to activate when I need him to, but I was assured it'll work fine.

 

Assured by who?

 

:/

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One of the mods on the Yugioh wiki, who helped me make this deck and tested it htoroughly on DN himself; I even watched a test duel he did with it. Trust me, Wanghu is NOT what makes this deck inconsistent, it's NMK, but with the sheer amount of removal in this game and with Dark World running rampant, I'm sure I can get SOME use out of it.

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One of the mods on the Yugioh wiki, who helped me make this deck and tested it htoroughly on DN himself; I even watched a test duel he did with it. Trust me, Wanghu is NOT what makes this deck inconsistent, it's NMK, but with the sheer amount of removal in this game and with Dark World running rampant, I'm sure I can get SOME use out of it.

 

Dark Worlds are Tier 2 at best, with stuff like Inzektors loling now as they've took DWs' place.

 

-2 Closed Forest

-2 Sakuretsu Armor

-2 Bottomless Trap Hole

+3 Dimensional Prison

+2 Fiendish Chain

+1 Solemn Warning

 

You're better off stalling until they're forced to use monster destruction and let it through to trigger Neko Mane.

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This is hopefully going to be a RL deck, as well, so I won't worry about Inzektors until they come out in the TCG. As for my card choices, I was thinking of replacing Closed Forest with a couple of Fabled Catsith to make the discard less of a crapshoot, I don't have Dimensional Prison, right now, so Sak is going to be the best I can come up with right now, and what's wrong with Bottomless Trap Hole? I thought that was a staple in any deck?

 

The only thing that makes sense is you saying it's better for me to stall until I can force the opponent to use their destruction/discarding and spring NMK on them that way. I'll see what I can do on that front.

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This is hopefully going to be a RL deck, as well, so I won't worry about Inzektors until they come out in the TCG. As for my card choices, I was thinking of replacing Closed Forest with a couple of Fabled Catsith to make the discard less of a crapshoot, I don't have Dimensional Prison, right now, so Sak is going to be the best I can come up with right now, and what's wrong with Bottomless Trap Hole? I thought that was a staple in any deck?

 

The only thing that makes sense is you saying it's better for me to stall until I can force the opponent to use their destruction/discarding and spring NMK on them that way. I'll see what I can do on that front.

 

Bottomless is becomes less and less useful in the TCG. In the OCG, yes, it's a staple (But that's because they haven't got Priority).

 

Cerburrel is better than Catsith.

 

And, yes, stalling slightly will work better simply because it lacks field presence that other decks have.

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Well, I'm not using Synchros, so Cerburrel won't do me much good; Ganashia would likely be my best bet, if you're going that route; searchable by both Hamster and Mouse, and won't be destroyed by Wanghu. As for the stalling, what do you suggest I do to bait the opponent, then?

 

Put pressure on your opponent with stuff like Sabre Tiger. Keep your field presence, then they'll probably use a Dark Hole or something.

 

2 Call of the Haunted might help too as you can chain it to a Call of the Haunted for a free turn end.

 

Also, Dragged down into the Grave is a great card for letting them draw into Dark Hole more. Of course, your best match-up here is against Dark Worlds or Lightsworns really.

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That makes sense. Would side-decking stuff like Threatening Roar or something help for keeping field presence and putting pressure on them? I've had good luck with it and Spiritual Forest in the past, so maybe that'll help keep my monsters on the field long enough for the opponent to try their destruction cards.

 

Probably yes.

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People, think with your brain before commenting; I know Wanghu kills the cards in this deck, which is why I rely on Hamster and Mouse for bringing them out; adding them to my hand or special summoning them face-down means no killing. And I know it's not that reliable, but that's the deck that I was given, and I was assured that it worked. It's all about baiting the opponent; if need be, I can throw in a couple of Creature Swaps so that my opponent can use my own Ryko against me for the combo, but thus far, it seems alright.

Idiot, it's not Wanghu that makes it inconsistent, it's getting off NMK's effect that makes it inconsistent. Seriously, are all of you braindead that you can't figure this s*** out for yourself? I can bypass Wanghu easily with Hamster and Mouse, that is not the problem. The problem is getting NMK to activate when I need him to, but I was assured it'll work fine.

 

There's no need to insult those who comment on your Deck. People who comment on Decks with odd card choices often want to know the logic behind those choices. That doesn't mean they're idiots, braindead, or didn't think. It's trying to understand what the Deck is supposed to aim for.

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Not necessarily, but I agree we can digress. Just be careful how you address people.

 

Reborn Tengu seems like it could be of help. Although if this is supposed to be IRL, that might be out of your means. Tengu is decent, stat wise, is unaffected by Wanghu, is compatible with Horn, and tends to bait removal.

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How would you discard Ceruli? Especially how would you discard it during the opponent's turn?

 

For that matter, what do you mean "For greater hand control"? The only cards in here I see are cards that affect YOUR hand, which is just an absurd idea.

 

You're using Fine...why? If it's just to discard Ceruli, which in turn will make you discard AGAIN, you're murdering your own hand for absolutely no reason. Neko Mane King ending your opponent's turn is NOT worth a -5. (Fine itself, 2 cards in hand (including Ceruli), Ceruli going to opponent's Field, and then the discard from Ceruli)

 

You're not using any cards that capitalize on either a low or non-existent hand count, or get effects when discarded.

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Honestly, what the hell else am I going to do to make this deck consistent? Seriously, let's see you make a Neko Mane King-based deck and see how YOU fare with it, huh? At least here the deck is more consistent than it used to be, and unlike you, with this deck I don't CARE about hand advantage, as long as I get the opponent's turn to end ASAP. Seriously, you're just not helping any of my decks, so just go away and leave these threads alone, okay?

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