evilfusion Posted December 22, 2011 Report Share Posted December 22, 2011 Honestly, what the hell else am I going to do to make this deck consistent? Not by adding Ceruli and Fine, that's for sure. Seriously, let's see you make a Neko Mane King-based deck and see how YOU fare with it, huh? I'd have no reason to run that kind of Deck in the first place. It sounds unreliable and slow. At least here the deck is more consistent than it used to be, and unlike you, with this deck I don't CARE about hand advantage, as long as I get the opponent's turn to end ASAP. Do you have any idea how ridiculous that idea is? How is ending your opponent's turn worth giving up at least 4 cards? Unless you have a swarm of monsters to produce out of nowhere, having no cards is a weakness that will cost you the Duel unless your opponent's Deck is just that terrible. Suppose for a moment that we had a Duel and you go first. You Set Fine and maybe play one more card, ending your Turn. On my turn, you activate Fine and discard Ceruli and something else. Ceruli SSes itself to my Field. It then forces you to discard a card, and you choose Neko Mane King, ending my Turn on the spot. At this point, I have Ceruli and 6 cards in hand. You have 1 card in hand and 1 on the Field. You using that combo is almost definely going to make you lose because while I missed out doing anything this turn, next Turn I'll have way more options than you do. Even if you Summon a monster or two and take out Ceruli and some of my LP, it doesn't change the fact that I have more cards than you and unless you win before I can use them, you will be at a massive disadvantage when it's my Turn again. Seriously, you're just not helping any of my decks, so just go away and leave these threads alone, okay? I'm pretty much obligated to read all the threads anyway. When I can see very blatant flaws in a Deck build or idea, or have some suggestions or questions, I say something. Link to comment Share on other sites More sharing options...
Guest Kanade Otonashi Posted December 22, 2011 Report Share Posted December 22, 2011 ..Ending the opponent's turn isn't gonna do you any good if you don't have a way to take advantage of it, which is where hand advantage comes in. If you have nothing you can do once you end their turn, then it's kinda pointless to use all those resources to end their turn and do nothing. :/ EDIT: Magical ninja with wacky hair and awesome posts ninja'd me. Link to comment Share on other sites More sharing options...
SynjoDeonecros Posted December 22, 2011 Author Report Share Posted December 22, 2011 Which is why I have field presence, duh. The entire point of this deck is to put pressure on the opponent so I can - for lack of a better term - cockblock them while I chip away at their LP with PST. Honestly, Ceruli is the only consistent way I can think of to pull off NMK's effect without having to totally rely on the opponent. If you have a problem with that, then this is the wrong deck to be posting in. And evilfusion, you can tout advantage all you want until you're blue in the face; you are still a moron when it comes to how this deck is supposed to work. I KNOW I'll be left with a lack of hand; that's the entire POINT of this deck; I was assured by the guy who helped me build this that that's likely going to be the case, so FIELD presence is what I was told to focus on to make up for the hand advantage. Link to comment Share on other sites More sharing options...
Guest Kanade Otonashi Posted December 22, 2011 Report Share Posted December 22, 2011 ...Thing is, you won't really have field presence when the opponent gets their turn, which they will eventually. The entire idea is hilarious, I'll say that, but it's fragile and hard to get off. You can't really say this whole idea is good, because it isn't. There isn't a way to make this consistent, it's to focused on a card with requirements that aren't easy to pull off. Link to comment Share on other sites More sharing options...
evilfusion Posted December 22, 2011 Report Share Posted December 22, 2011 How do you have Field presence? In the combo with Fine I explained above, which is the ONLY use for Fine you have in this Deck, you don't have Field presence, and you have no way to gain a lot of it quickly. Hand advantage and Field presence amount to the same thing: The cards you have available. Hand advantage is the cards in your hand giving you options. Field presence is the number of cards on your Field. By wasting your hand and other cards, you're not gaining Field presence. You're just burning your resources to slow down your opponent. You're not actually hurting the opponent's resources, though, and that's where the idea is flawed. You'd need large Field presence BEFORE using Neko's effect, and that could take several turns, during which your opponent is unlikely to be sitting on their hands. Link to comment Share on other sites More sharing options...
SynjoDeonecros Posted December 22, 2011 Author Report Share Posted December 22, 2011 It's been playtested and proven to work, if a bit inconsistently. These changes are meant to make it more consistent. That's the facts. Again, you don't like it, you're in the wrong thread posting, so I suggest you leave and let someone else that IS interested in helping me improve this deck do so. Link to comment Share on other sites More sharing options...
Guest Kanade Otonashi Posted December 22, 2011 Report Share Posted December 22, 2011 Okay, if it works I would love to know what all you've faced with it. I don't see this deck ever being worth all the card advantage you'll lose just to set off Neko Mane King, just to be killed on the opponent's next turn. What if they run Battle Fader? Gorz? Trag? All three of those say f*** you to the idea behind your deck. Link to comment Share on other sites More sharing options...
SynjoDeonecros Posted December 22, 2011 Author Report Share Posted December 22, 2011 That's what the side deck is for? And honestly, I haven't seen anyone who play Fader, Gorz or Trag in a LONG time. Seriously, are you stuck in last meta? Nowadays it's all Dark World and destruction and whatnot. In fact, I managed to help kill a Dark World AND a Mega-Draw Exodia OTK with a less good version of it, so obviously there's SOME merit to it. Link to comment Share on other sites More sharing options...
Guest Kanade Otonashi Posted December 22, 2011 Report Share Posted December 22, 2011 Dark Worlds were replaced by Inzektors not long ago as Tier 1, along with Sacreds, and once Inzektors find out what you're running they'll be even more careful to not trigger it. I still see all three of them used, not as much sure, but more then enough to matter. Nothing you do can make this deck viable past casual.dek. There just isn't anything to help ease the loss of advantage and to force your opponent to trigger Neko Mane. Nothing worth using at least. It's a fun idea, but not a good idea. Link to comment Share on other sites More sharing options...
evilfusion Posted December 22, 2011 Report Share Posted December 22, 2011 Gorz and Trag are used all the time. Tragoedia's at 2, and Xyz exist. Dark Worlds aren't very popular anymore, and Rabbit Laggia decks seem to be getting more popular than Plants in Tournies. On DN, the uber annoying Deck is Inzektors, and I think next month, ORCS is being released in the TCG, so we'll have those to deal with in RL soon. Link to comment Share on other sites More sharing options...
SynjoDeonecros Posted December 22, 2011 Author Report Share Posted December 22, 2011 Kanadae, if that's how you honestly feel, then don't post on here, anymore. I'm not interested in hearing the opinion if someone who doesn't even think the deck is worth commenting on. And again, THIS DECK IS RELIANT ON SURPRISE. I thought we established that a page ago. Ugh. And I've yet to see Gorz and Trag, in this meta, so honestly, I'm not going to worry about it beyond maybe side-decking things against the off chance of it appearing. Link to comment Share on other sites More sharing options...
Guest Kanade Otonashi Posted December 22, 2011 Report Share Posted December 22, 2011 If I didn't think it was worth commenting on, I wouldn't have posted. I think the deck is funny and a hilarious idea, what I didn't like was your attitude about it. You seem to think it's a meta-worthy deck, when it isn't. Also, surprise doesn't exist. This game is a game where you can just about always tell what the opponent is using by the first monster they play, especially this format. The moment Neko Mane King is seen, they'll know the entire deck idea and just play around it. If you want something to end the opponent's turn, it's better to just play that "Arcana Force - The World" lockdown. If there was something that could be done to increase the consistency, I would gladly help, but there really isn't. You've pretty much reached the peak of the deck's potential. Link to comment Share on other sites More sharing options...
SynjoDeonecros Posted December 22, 2011 Author Report Share Posted December 22, 2011 How will the automatically know what I'm playing with just ONE Neko Mane King? Seriously, I have a really, REALLY hard time believing that. Maybe if it's some really popular netdeck like Agent Angel or an archetype deck like Six Samurai, but an obscure deck like this? I doubt it. If this is the extent of your help, then I guess there's no need for you to post, honestly. I don't need your negativity in this thread. Link to comment Share on other sites More sharing options...
Guest Kanade Otonashi Posted December 22, 2011 Report Share Posted December 22, 2011 Nobody would tech Neko Mane King, so it becomes fairly obvious it's a deck based around it and from there they can play around it. It's not negativity, it's realistic. There just isn't much you CAN do with a deck like this. Link to comment Share on other sites More sharing options...
SynjoDeonecros Posted December 22, 2011 Author Report Share Posted December 22, 2011 I've seen plenty of people online who tech NMK, so that argument is invalid right off the bat. I'm getting sick of arguing with you over this. You clearly do NOT like this deck, despite what you say, and you have no intention on helping me besides getting me to stop using it, so kindly kiss off, alright? Link to comment Share on other sites More sharing options...
evilfusion Posted December 22, 2011 Report Share Posted December 22, 2011 Why do you even post your Decks here? Seriously, almost all your Decks topics have the same thing happening: People tell you what to change, you ignore them and say you prefer the cards you have. They explain why it's bad, sometimes even going in-depth, and you ignore them again, insisting your card choices are concrete. If you're lucky, other people, who wouldn't ever waste their time commenting otherwise, come in and support one or more of the points made and you will AGAIN tell them to get lost because you won't hear a word against your choices. By then, a mod usually just locks the thing because you're not abiding by the rules of the section and your attitude is appalling. You're trying to Trigger Neko Mane King, a conditional card at the best of times, by deliberately wasting your resources for a combo that isn't good in the first place. And when this has been stated and explained, you're again ignoring the criticisms, crossing your arms like a petulant child, and looking in the other direction. Evidently, you have no wish whatsoever to improve your Decks because all attempts fall on deaf ears, and your attitude has been acknowledged as that of an arrogant jerk, which contrary to your belief, does not make people listen to you. It makes them more likely to think less of you because you're arrogant and stubborn about things you're just plain wrong about, and everyone can see it but you. You refuse to listen to anyone who speaks ill of your Deck and are now telling people who are giving criticism to not post at all. You can't do that, unless the people are posting in some sort of objectionable manner. Now, if people were just saying "This deck sucks" or "Card X sucks", then you could ignore them or whatever, but in all your topics, people actually tell you WHY a card is inferior to another, or why the Deck doesn't work well. And your whole little hatred for people mentioning card advantage is ignorant. Knowing how a card calculates into card advantage is what you can use to gauge if a card is good or bad in a certain theme. You refused to acknowledge that the Celuri + Fine combo is terrible because it wastes your cards, and that's the first big fix to your last build. Fine is a -3 that does nothing, for example. Knowing that doesn't make a card unusable in all cases, per se, but it'd be stupid to neglect that there are cards that do a similar purpose for a significantly smaller loss. You're not changing your attitude towards criticism, and your other topic challenged me to lock your thread if I have an issue with that. I'm claiming that option now. Don't post in this section if you can't take criticism or are so unwilling to make changes that no one can help you. Link to comment Share on other sites More sharing options...
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